Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Read the rules

Showing 20 of 1000 cards — page 12 of 50

Dreadnought Core

0
Dreadnought Core

Ship Corerare

Passive: Your ship starts each match with +10 Hull Integrity and -5 Shield Capacity.

Trades the polite refusal layer for the stubborn one. Stubborn takes longer.

ATK 0DEF 0

Dreaming Fortress

3
Dreaming Fortress

Defenseuncommon

At start of your fifth turn, flip this card into Waking Dream.

A wall that dreams of being a larger wall. The dream becomes true on five.

ATK 0DEF 8

Drilling Missile

4
Drilling Missile

Weaponcommon

Deal 11 damage to target Engines subsystem.

Lands nose-first, thinks afterward, stops asking questions somewhere on the drive manifold.

ATK 12DEF 0

Drone Commander

4
Drone Commander

AI Routinerare

Persistent Field. Rapid Launch. Battle Hardened.

Calls the swarm. The swarm listens. The swarm comes home bigger than it went out.

ATK 0DEF 13

Drone Interface

2
Drone Interface

Equipmentcommon

Attach to your ship. Your Drones gain +1/+1.

A single protocol. The swarm hears it, obeys it, becomes slightly larger with it.

ATK 0DEF 0

Drone Manager

2
Drone Manager

AI Routinecommon

Persistent Field. Your Drones gain +1 defense.

Watches the swarm. Remembers which ones are new. Remembers what that means.

ATK 0DEF 5

Drone Swarm AI

3
Drone Swarm AI

AI Routinecommon

Persistent Field. Your Drones gain +1/+1 while this is in play.

Every small voice in the swarm becomes a slightly larger one.

ATK 0DEF 8

Drone Swarm

3
Drone Swarm

Fieldcommon

Persistent Field. Your Drones gain +1/+1 while this is active.

The small bodies learn the same trick at the same moment and use it once.

ATK 0DEF 0

Drone Sync

2
Drone Sync

AI Routineuncommon

Persistent Field. Your Drones gain Rapid Launch.

Every small chassis listens to the same heartbeat and falls into step immediately.

ATK 0DEF 6

Dual Barrel

4
Dual Barrel

Weaponuncommon

Alpha Strike. Priority Fire. Deal 6 damage twice.

Both barrels fire first. Everything else in the fight files a complaint.

ATK 12DEF 0

Dual Pulse

2
Dual Pulse

Weaponuncommon

Priority Fire. Overclock. Deal 5 damage.

Two coils. One trigger. The second coil finishes what the first could not.

ATK 5DEF 0

Dust of Dead Stars

5
Dust of Dead Stars

Fieldlegendary

Environmental. All units gain Gain Stealth; at start of turn apply 2 radiation. Replaces.

A belt of old light and older dust. Everything flying through picks up both.

ATK 0DEF 0

Eager Bomb

2
Eager Bomb

Modulecommon

Deal 4 damage. After use, flip this card into Cold Shell.

Wants to go off. Wants to go off again. The bay quietly reloads, eventually.

ATK 0DEF 0

Efficiency CPU

3
Efficiency CPU

AI Routineuncommon

Persistent Field. Efficiency Protocol. Your next 2 cards each turn cost 1 less.

Reads the expense ledger and signs off on the cheaper option every time.

ATK 0DEF 8

Efficiency Routine

3
Efficiency Routine

AI Routinecommon

Efficiency Protocol. Your next 2 cards this turn cost 1 less.

Finds the cheaper door. The door is not any smaller, only the bill is.

ATK 0DEF 8

Elite Cloak

4
Elite Cloak

Equipmentepic

Attach to a Drone. Host gains Gain Stealth, Cloaked Entry, Evade 50%, Phase Drive.

The cloak the drone wears to work. The drone never takes it off.

ATK 0DEF 0

Elite Fighter

5
Elite Fighter

Dronecommon

An elite combat drone.

Clean chassis, cleaner record, pilot sleeps elsewhere on a very different ship.

ATK 9DEF 7

Elite Fighter Core

0
Elite Fighter Core

Ship Coreepic

Passive: Your first Weapon each turn has Priority Fire and costs 1 less.

The core every elite squadron has under the floor panel. The panel never lists it.

ATK 0DEF 0

Elite Hunter

4
Elite Hunter

Dronerare

Tracking Lock. Critical Strike. Priority Fire.

Names the quarry. Fires on the name. Collects a small mark for next pilot.

ATK 7DEF 5

Elite Interceptor

3
Elite Interceptor

Dronerare

Interceptor. Priority Fire. Emergency Reboot.

Stands first. Fires first. Stands up first again if the first time does not take.

ATK 4DEF 7