Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 1000 cards — page 10 of 50

Cover Panel

1
Cover Panel

Defensecommon

A mobile plating panel.

Field-removable, field-regrettable, and still bolted when the ship returns.

ATK 0DEF 4

Crosshatch Cannon

4
Crosshatch Cannon

Weaponrare

Flanking Fire. Alpha Strike. Priority Fire. Deal 11; must be blocked by 2.

Four tubes at four angles. The cross finds the target regardless of its turn.

ATK 12DEF 0

Crusher Beam

6
Crusher Beam

Weaponrare

Critical Strike. Cascading Power. Deal 21 damage; +1 per non-unit card played.

Gathers the whole turn's advantages into one closing paragraph.

ATK 21DEF 0

Cycle Core

0
Cycle Core

Ship Coreuncommon

Passive: Once per turn, you may discard a card to draw one.

Trades hand-card for top-card. The top does not always oblige.

ATK 0DEF 0

Cycle Routine

2
Cycle Routine

Maneuvercommon

Cycling Protocol. Discard any card to draw 2.

Trade the card you have for the card you need. Two for one. Take it.

ATK 0DEF 0

Cycle Routine AI

2
Cycle Routine AI

AI Routinecommon

Cycling Protocol. Once per turn, discard a card to draw one.

Keeps the hand moving. Keeps the pilot thinking. Both are paid from the same reserve.

ATK 0DEF 5

Data Corruption

4
Data Corruption

Maneuveruncommon

Data Wipe. Disable. Opponent discards a random card; target unit is Disabled next turn.

Erases something small. The something small was holding the something large together.

ATK 0DEF 0

Data Scrubber

4
Data Scrubber

AI Routinecommon

Data Wipe. When played, opponent discards 1 random card.

Erases something from the opponent's morning. They do not remember what was there.

ATK 0DEF 12

Debris Cloud

1
Debris Cloud

Fieldcommon

Persistent Field. All attacks have -1 damage while this is in play.

Pieces of somebody else's morning, still drifting, still in the way.

ATK 0DEF 0

Decoy Drone

2
Decoy Drone

Dronecommon

Enemy ships must target this before your other drones this turn.

Made to look like something worth killing. Succeeds too often.

ATK 1DEF 4

Decoy Hologram

1
Decoy Hologram

Defenseuncommon

Cloaked Entry. Gain Stealth.

A little bright. A little loud. A little everywhere the real ship is not.

ATK 0DEF 4

Decoy Runner

2
Decoy Runner

Droneuncommon

When this is targeted, flip this card into Real Runner.

Runs in the wrong direction on purpose. The enemy targets. The real runner leaves then.

ATK 1DEF 4

Deep Maneuver

3
Deep Maneuver

Maneuvercommon

All Drones you control gain Evade 50% this turn.

One instruction over the wing-comm. Every drone remembers its lessons.

ATK 0DEF 0

Deep Scan Lock

4
Deep Scan Lock

Maneuvercommon

Deep Scan. Then apply Tracking Lock to any enemy unit.

The scan finds the name. The lock writes it on the inside of the cockpit.

ATK 0DEF 0

Deep Scan

2
Deep Scan

Maneuveruncommon

Probe 3. Tactical Draw. Then reorder the top 3 cards of your deck and draw 1.

Reads three pages ahead. Keeps two. Returns one quietly to the reserve.

ATK 0DEF 0

Deep Scan Module

2
Deep Scan Module

Modulecommon

Deep Scan. Choose 1 of 3 random cards from your deck.

A tiny light goes on in the deck. One card remembers being important.

ATK 0DEF 0

Deep Strategy

3
Deep Strategy

AI Routinecommon

End Cycle: Deep Scan. Choose 1 of 3 random cards from your deck.

Thinks a few moves ahead. Keeps the middle moves quiet, in reserve.

ATK 0DEF 8

Defender Hull

0
Defender Hull

Ship Corecommon

Passive: Your ship starts each match with +5 Hull Integrity.

Built for the pilots who plan to come home. Others are built differently.

ATK 0DEF 0

Defense Commander

4
Defense Commander

AI Routinerare

Persistent Field. Interceptor. Ablative Plating 1.

Stands every wall at attention. Every wall answers. The walls outlast the argument.

ATK 0DEF 14

Defense Coordinator

2
Defense Coordinator

AI Routinecommon

Persistent Field. Your Defense units gain +2 defense.

Refuses to lose anything small. Keeps the small things alive a little longer.

ATK 0DEF 6