Cover Panel
1
Defense — common
A mobile plating panel.
Field-removable, field-regrettable, and still bolted when the ship returns.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 1000 cards — page 10 of 50

Defense — common
A mobile plating panel.
Field-removable, field-regrettable, and still bolted when the ship returns.

Weapon — rare
Flanking Fire. Alpha Strike. Priority Fire. Deal 11; must be blocked by 2.
Four tubes at four angles. The cross finds the target regardless of its turn.

Weapon — rare
Critical Strike. Cascading Power. Deal 21 damage; +1 per non-unit card played.
Gathers the whole turn's advantages into one closing paragraph.

Ship Core — uncommon
Passive: Once per turn, you may discard a card to draw one.
Trades hand-card for top-card. The top does not always oblige.

Maneuver — common
Cycling Protocol. Discard any card to draw 2.
Trade the card you have for the card you need. Two for one. Take it.

AI Routine — common
Cycling Protocol. Once per turn, discard a card to draw one.
Keeps the hand moving. Keeps the pilot thinking. Both are paid from the same reserve.

Maneuver — uncommon
Data Wipe. Disable. Opponent discards a random card; target unit is Disabled next turn.
Erases something small. The something small was holding the something large together.

AI Routine — common
Data Wipe. When played, opponent discards 1 random card.
Erases something from the opponent's morning. They do not remember what was there.

Field — common
Persistent Field. All attacks have -1 damage while this is in play.
Pieces of somebody else's morning, still drifting, still in the way.

Drone — common
Enemy ships must target this before your other drones this turn.
Made to look like something worth killing. Succeeds too often.

Defense — uncommon
Cloaked Entry. Gain Stealth.
A little bright. A little loud. A little everywhere the real ship is not.

Drone — uncommon
When this is targeted, flip this card into Real Runner.
Runs in the wrong direction on purpose. The enemy targets. The real runner leaves then.

Maneuver — common
All Drones you control gain Evade 50% this turn.
One instruction over the wing-comm. Every drone remembers its lessons.

Maneuver — common
Deep Scan. Then apply Tracking Lock to any enemy unit.
The scan finds the name. The lock writes it on the inside of the cockpit.

Maneuver — uncommon
Probe 3. Tactical Draw. Then reorder the top 3 cards of your deck and draw 1.
Reads three pages ahead. Keeps two. Returns one quietly to the reserve.

Module — common
Deep Scan. Choose 1 of 3 random cards from your deck.
A tiny light goes on in the deck. One card remembers being important.

AI Routine — common
End Cycle: Deep Scan. Choose 1 of 3 random cards from your deck.
Thinks a few moves ahead. Keeps the middle moves quiet, in reserve.

Ship Core — common
Passive: Your ship starts each match with +5 Hull Integrity.
Built for the pilots who plan to come home. Others are built differently.

AI Routine — rare
Persistent Field. Interceptor. Ablative Plating 1.
Stands every wall at attention. Every wall answers. The walls outlast the argument.

AI Routine — common
Persistent Field. Your Defense units gain +2 defense.
Refuses to lose anything small. Keeps the small things alive a little longer.