Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 98 Maneuver cards — page 1 of 5

Adrenal Surge

2
Adrenal Surge

Maneuvercommon

Your next 2 Weapon attacks this turn deal +2 damage each.

The gloves tighten. The eyes narrow. The second shot is suddenly a promise.

ATK 0DEF 0

AI Takeover

4
AI Takeover

Maneuveruncommon

AI Takeover. Target enemy Drone attacks its owner next turn.

The drone reads a new order. The drone obeys. Its pilot notices too late.

ATK 0DEF 0

Aim Protocol

1
Aim Protocol

Maneuveruncommon

Aim. Place an Aim counter on target enemy. Next turn you may play Lock Protocol.

The crosshair settles. The target does not notice. The crosshair is patient.

ATK 0DEF 0

All Out

3
All Out

Maneuveruncommon

All your Weapons deal +3 damage this turn.

The pilot commits to the afternoon. The afternoon commits back with interest.

ATK 0DEF 0

All-Out Charge

4
All-Out Charge

Maneuvercommon

All your Weapons attack ready targets immediately.

Throttle past the limit. Paint past the limit. Survive past the limit.

ATK 0DEF 0

Apex Charge

5
Apex Charge

Maneuverrare

All your Weapons gain Critical Strike and Overclock this turn.

The fleet commits. The reactor commits. The enemy commits to leaving, late.

ATK 0DEF 0

Apex Strike

5
Apex Strike

Maneuverepic

All your Weapons gain Critical Strike, Overclock, and Priority Fire this turn.

The fleet commits. The reactor commits. The enemy commits to leaving, exactly late enough.

ATK 0DEF 0

Archive Pull

3
Archive Pull

Maneuvercommon

Archive Recall. Play a copy of a Maneuver from your discard pile.

The good trick twice. The pilot knows it was never really new.

ATK 0DEF 0

Barrel Roll

0
Barrel Roll

Maneuvercommon

Play only if an enemy is attacking you. Dodge the next incoming attack entirely.

Old trick. Old saying. Older grave for the pilots who tried it twice.

ATK 0DEF 0

Battle Warp

5
Battle Warp

Maneuvercommon

All units you control gain Reactive this turn.

Time bends. The fleet finds itself speaking mid-sentence on the opposing turn.

ATK 0DEF 0

Break Line

1
Break Line

Maneuvercommon

Move one of your Drones out of combat range; it cannot attack or be attacked this turn.

Break formation, keep the drone, lose the plan, finish the fight anyway.

ATK 0DEF 0

Burst Boost

1
Burst Boost

Maneuveruncommon

Your next Weapon this turn deals +3 damage.

Short pulse to the capacitor. Short pulse to the pilot. Longer conclusion to the target.

ATK 0DEF 0

Chaff Dump

1
Chaff Dump

Maneuvercommon

Opponent's next attack against you deals 2 less damage.

A cloud of nothing, and the missile treats it like a sibling.

ATK 0DEF 0

Chaos Warp

4
Chaos Warp

Maneuverepic

Transform/Overhaul. AI Takeover. Target enemy Drone becomes friendly and attacks its owner.

The drone reads the new order, crosses the field, does not look back.

ATK 0DEF 0

Cloud Cover

2
Cloud Cover

Maneuveruncommon

Your ship gains Gain Stealth until your next turn.

A small white lie to the enemy sensor. The sensor believes it long enough.

ATK 0DEF 0

Combat Reroute

2
Combat Reroute

Maneuvercommon

Redirect a pending attack to a different legal target.

The missile is not clever. The pilot, for a moment, is.

ATK 0DEF 0

Combat Roll

1
Combat Roll

Maneuvercommon

Ignore the first 2 damage to your ship this turn.

You roll. The world rolls. Only one of you chose to.

ATK 0DEF 0

Combat Vectoring

3
Combat Vectoring

Maneuvercommon

All Weapons you control gain Priority Fire this turn.

One calm sentence over the comm and every gun agrees on the schedule.

ATK 0DEF 0

Counter Flare

2
Counter Flare

Maneuvercommon

Negate the next enemy ability that targets a unit you control this turn.

Their spell writes itself on the air. This one erases the margin.

ATK 0DEF 0

Counter Maneuver

3
Counter Maneuver

Maneuvercommon

Negate target enemy attack this turn.

They commit. You cancel. The round is over before it started counting.

ATK 0DEF 0