Adaptive AI
3
AI Routine — common
Adaptive Learning. Gains +1 defense per distinct card type you have played.
Learns by losing. Loses less the next time. Eventually stops losing.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 149 AI Routine cards — page 1 of 8

AI Routine — common
Adaptive Learning. Gains +1 defense per distinct card type you have played.
Learns by losing. Loses less the next time. Eventually stops losing.

AI Routine — uncommon
Adaptive Learning. Auto-Repair 2. Gains power per distinct card type played.
Learns by getting hit. Gets hit less every time it learns.

AI Routine — common
Persistent Field. When you play a Weapon, apply Tracking Lock to a random enemy.
Always points at somebody. Sometimes at someone who had forgotten to hide.

AI Routine — uncommon
Persistent Field. Interceptor. Auto-Repair 2.
Every wall on the ship learns the same trick at the same quiet moment.

AI Routine — common
Modular Payload. Choose 1: Probe 2, Deep Scan, or Cycling Protocol.
Three buttons. Three answers. The right one is the one you already know.

AI Routine — uncommon
Escalation. Persistent Field. +1 energy at end of each of your turns starting turn 4.
Runs since the war before the war. Runs still. Generates more than it consumes, lately.

AI Routine — common
A top-tier command subroutine.
Written once. Compiled once. Still running in somebody's fleet, somewhere.

AI Routine — epic
Persistent Field. Adaptive Learning. Efficiency Protocol. Chain Catalyst.
Learns from every fight. Remembers every fight. The fights arrive easier and easier.

AI Routine — rare
Persistent Field. Cascading Power. Linked Fire.
Every ship on the line reads the same page, plays the same chord, together.

AI Routine — legendary
Persistent Field. Priority Fire. Overclock.
The voice on the fleet's comm that does not identify. The fleet obeys anyway.

AI Routine — common
Persistent Field. Your Weapons gain Assault Protocol 1.
Speaks in commands no pilot hears, to guns that listen for nothing else.

AI Routine — common
Auto-Repair 3. Heals 3 HP at end of your turn.
The calm voice that orders the wounded to keep working and be careful.

AI Routine — common
End Cycle: if you played no Weapon this turn, draw 1 card.
The magazine fills itself. The pilot pretends not to notice.

AI Routine — uncommon
Persistent Field. Emergency Reboot on your ship once.
A quiet subroutine in the corner. Wakes when the main AI is in trouble, once.

AI Routine — common
A standard ship-side subroutine.
Old code, clean code, code that nobody ever thought worth rewriting.

AI Routine — uncommon
Persistent Field. Your Weapons gain Priority Fire.
Hands every gun a small schedule. Every gun fires on the early side of it.

AI Routine — uncommon
Persistent Field. Priority Fire. Overclock.
Every ship reads the same page at the same moment. The page turns together.

AI Routine — common
Chain Catalyst. Your next non-unit card this turn deals +2 damage.
Looks at the trigger twice. Finds two triggers. Recommends both.

AI Routine — common
Cascading Power. +1 power to your next attack per non-unit card played this turn.
Every little card adds a little weight. The final shot lands with all of them.

AI Routine — common
Chain Catalyst. Your next 2 non-unit cards this turn deal +2 damage each.
The fuse you thought was out was just waiting for the next card.