Ascending Drone
3
Drone — uncommon
Escalation. Gains +1/+1 per turn alive. At turn 5, gains Rapid Launch.
A drone that learns. A drone that grows. A drone that does not forget lessons.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 55 Drone cards (Uncommon) — page 1 of 3

Drone — uncommon
Escalation. Gains +1/+1 per turn alive. At turn 5, gains Rapid Launch.
A drone that learns. A drone that grows. A drone that does not forget lessons.

Drone — uncommon
Alpha Strike. Priority Fire. Attack triggers twice.
Paints the enemy's afternoon in two coats. The second arrives before the first dries.

Drone — uncommon
Hot Deploy. Critical Breach: deals 5 damage when destroyed.
Takes the run. Takes the hit. Takes someone else along for the paperwork.

Drone — uncommon
Critical Breach: deal 5 damage when destroyed. Hot Deploy.
Launches loud. Detonates louder. Files its last postcard on the way down, calmly.

Drone — uncommon
Rapid Launch. Critical Breach: deal 4 damage to the unit that destroyed this.
Rolls the bomb off the rack. Rolls itself onto the hull shortly after, without regret.

Drone — uncommon
Cloaked Entry. Deploy Burst: Probe 1.
Arrives already reading the enemy's shelf. The shelf never notices being read.

Drone — uncommon
Priority Fire. Hot Deploy.
Takes the room. Takes the hall. Takes the corridor the enemy thought was safe.

Drone — uncommon
Crew Pooling. Auto-Repair 1.
Carries pieces of everyone home. Carries the bills back, too, signed.

Drone — uncommon
Escalation. Cold Boot 1. Gains +2/+2 when Cold Boot ends.
Takes its time waking. Wakes larger. Wakes angrier than it was asleep.

Drone — uncommon
Battle Hardened. Critical Strike.
Puts its time into its craft. The craft puts its time into the enemy quietly.

Drone — uncommon
When this is targeted, flip this card into Real Runner.
Runs in the wrong direction on purpose. The enemy targets. The real runner leaves then.

Drone — uncommon
Alpha Strike. Priority Fire. Attacks twice first.
Hand-picked chassis. Hand-picked pilot. Hand-picked funeral, if the funeral is necessary.

Drone — uncommon
Rapid Launch. Alpha Strike. Enters ready; attack triggers twice.
One dive. Two hits. One pilot. Two stories the enemy will never tell.

Drone — uncommon
End Cycle: restore 2 HP to a friendly Drone.
Small drone with a large toolbox. The toolbox does the heavy work every shift.

Drone — uncommon
Cloaked Entry. When destroyed, flip this card into Vengeful Ghost.
Flies without a name. Fights without a name. Comes back with the pilot's name.

Drone — uncommon
Phase Drive. Cloaked Entry.
Not on the radar. Not on the roster. Still collecting hazard pay somewhere.

Drone — uncommon
Escalation. Gains +1/+1 at start of each of your turns.
Nothing worth noting in the first turn. Something worth noting by the fifth turn.

Drone — uncommon
Interceptor. Auto-Repair 1.
Older model, newer patience. Takes every hit and then calmly asks for the next.

Drone — uncommon
Interceptor. Reinforced Hull.
Walks at the front. Waits at the front. Falls at the front, usually, not often.

Drone — uncommon
Priority Fire. Rapid Launch.
Heavier frame. Patient pilot. Deliberate ending for whatever lines up in the crosshairs.