Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 31 Weapon cards (Rare) — page 1 of 2

Apex Gun

7
Apex Gun

Weapon — rare

Priority Fire. Alpha Strike. Critical Strike. Deal 12 damage twice, first.

Top of every mounting bracket. Top of every requisition list. Top of every enemy obituary.

ATK 24DEF 0

Arc Beam

3
Arc Beam

Weapon — rare

Breach Cascade. Overclock. Chain Catalyst. Deal 9; adjacent 3; next card +2.

Jumps the room. Sets the next room up. The third room just hears the hum.

ATK 9DEF 0

Arc Rifle

4
Arc Rifle

Weapon — rare

Breach Cascade. Chain Catalyst. Deal 12; adjacent take 3; next card +2 damage.

Current hops room to room. Rooms agree, without consultation, to match the voltage.

ATK 12DEF 0

Battery Burst

6
Battery Burst

Weapon — rare

Priority Fire. Alpha Strike. Overclock. Deal 10 damage twice, first.

The whole battery talks at once. The enemy listens, briefly, as a courtesy.

ATK 20DEF 0

Burst Rifle

4
Burst Rifle

Weapon — rare

Alpha Strike. Priority Fire. Overclock. Deal 6 damage twice, first.

Two rounds at the top of the queue. Two out of the chamber. Quiet.

ATK 12DEF 0

Chaos Torpedo

4
Chaos Torpedo

Weapon — rare

Overflow Fire. Breach Cascade. Radiation Leak. Deal 12; adjacent take 3; 3 radiation.

A round the engineers spoke about in whispers. The enemy learns the whisper personally.

ATK 12DEF 0

Crosshatch Cannon

4
Crosshatch Cannon

Weapon — rare

Flanking Fire. Alpha Strike. Priority Fire. Deal 11; must be blocked by 2.

Four tubes at four angles. The cross finds the target regardless of its turn.

ATK 12DEF 0

Crusher Beam

6
Crusher Beam

Weapon — rare

Critical Strike. Cascading Power. Deal 21 damage; +1 per non-unit card played.

Gathers the whole turn's advantages into one closing paragraph.

ATK 21DEF 0

Fusion Lancer

4
Fusion Lancer

Weapon — rare

Priority Fire. Phase Drive. Critical Strike. Deal 12 damage.

Cuts through the answer before the question is finished. The pilot never flinches.

ATK 12DEF 0

Fusion Mortar

5
Fusion Mortar

Weapon — rare

Breach Cascade. Overflow Fire. Radiation Leak. Deal 16; adjacent 5; 3 radiation.

One shell. Several wakes. The neighborhood files a petition later, too late.

ATK 16DEF 0

Glass Round

5
Glass Round

Weapon — rare

Phase Drive. Radiation Leak. Critical Strike. Deal 16; 4 radiation over 3 turns.

A round that arrives already broken. Breaks its next target on the way through anyway.

ATK 16DEF 0

Heavy Pulse

3
Heavy Pulse

Weapon — rare

Priority Fire. Overclock. Quick Strike. Deal 9 damage.

Old coil, new timing, the same unchanged sound of the same settled argument.

ATK 9DEF 0

Laser Array

4
Laser Array

Weapon — rare

Alpha Strike. Flanking Fire. Deal 6 damage twice; must be blocked by 2.

Fires from four angles at once. Blocks from one angle take the bill anyway.

ATK 12DEF 0

Master Pulse

3
Master Pulse

Weapon — rare

Priority Fire. Alpha Strike. Critical Strike. Deal 5 damage twice with Priority Fire.

The gun every sniper asks the fleet to put on their next ship, quietly.

ATK 9DEF 0

Phantom Lance

3
Phantom Lance

Weapon — rare

Gain Stealth. Phase Drive. Critical Strike. Deal 8 damage.

Nobody files the report. The report writes itself. The pilot approves it later.

ATK 8DEF 0

Plasma Battery (Heavy)

6
Plasma Battery (Heavy)

Weapon — rare

Priority Fire. Breach Cascade. Radiation Leak. Deal 18; adjacent 4; 4 radiation.

Takes the whole room. The adjacent rooms file complaints. Nobody answers the complaints.

ATK 20DEF 0

Pulse Artillery

4
Pulse Artillery

Weapon — rare

Breach Cascade. Cascading Power. Overflow Fire. Deal 12; adjacent 4; +1 per non-unit card.

Stacks the afternoon's advantages into one round. Discharges the round, polite and terminal.

ATK 12DEF 0

Radiant Cannon

4
Radiant Cannon

Weapon — rare

Priority Fire. Critical Strike. Radiation Leak. Deal 12; 3 radiation over 3 turns.

The beam leaves first. The illness follows slower. Both arrive at the same address.

ATK 12DEF 0

Reaper Cannon

5
Reaper Cannon

Weapon — rare

Priority Fire. Critical Strike. Radiation Leak. Deal 16; 3 radiation over 3 turns.

A gun the old pilots refuse to name aloud. New pilots keep asking.

ATK 16DEF 0

Shadow Torpedo

6
Shadow Torpedo

Weapon — rare

Gain Stealth. Critical Strike. Rapid Launch. Deal 20 damage; enters unseen.

Never on the sensor. Never on the radar. Always on the casualty list later.

ATK 20DEF 0