Aim Shot
2
Weapon — common
Deal 5 damage and apply Tracking Lock to target.
A dot on the glass. A promise on the deck.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 69 Weapon cards (Common) — page 1 of 4

Weapon — common
Deal 5 damage and apply Tracking Lock to target.
A dot on the glass. A promise on the deck.

Weapon — common
Critical Strike. Deal 15 damage; any damage destroys Drones or Weapon systems.
One round in the magazine. The magazine was never meant to be reloaded.

Weapon — common
Breach Cascade. Deal 10 damage; adjacent enemy units take 2.
Thunder that refuses to pick a single sky.

Weapon — common
Breach Cascade. Deal 4 damage; adjacent enemy units take 1.
The arc finds the nearest thing and keeps finding.

Weapon — common
Breach Cascade. Deal 5 damage; adjacent enemy units take 1.
Current jumps sideways. So does the body count.

Weapon — common
Overclock. Deal 4 damage.
Runs hot. Fires hotter. The gloves were never optional.

Weapon — common
Deal 12 damage. If target had a Shield, ignore half.
Built for hulls that still thought they were safe.

Weapon — common
Overflow Fire. Deal 16 damage; excess damage hits enemy ship.
Opens the door. Whatever is inside is on its own.

Weapon — common
Deal 4 damage and Radiation Leak 2 for 2 turns.
The beam moves on. The heat does not.

Weapon — common
Radiation Leak. Deal 7 damage and Radiation Leak 2 for 2 turns.
A steady fire. The kind that outlasts introductions.

Weapon — common
Hits up to 3 different targets for 3 damage each.
Lobs three polite questions at three rude guests. None answer back.

Weapon — common
Deal 2 damage and Disable target unit's abilities next turn.
Fills the sky with noise and the cockpit with silence.

Weapon — common
Deal 6 damage to target enemy unit or ship.
Magnets the size of a fist. Results the size of a prayer.

Weapon — common
Cold Boot 2. When Cold Boot ends, flip this card into Awakened Gun.
Sits in the rack reading the pilot, waiting for the pilot to be worthy.

Weapon — common
Deal 11 damage to target Engines subsystem.
Lands nose-first, thinks afterward, stops asking questions somewhere on the drive manifold.

Weapon — common
Deal 3 damage; +3 damage if target is a Drone.
Designed for the ones the real guns cannot be bothered with.

Weapon — common
Radiation Leak. Deal 11 damage and Radiation Leak 3 for 2 turns.
Leaves a seam across the hull and a regret across the pilot.

Weapon — common
Deal 9 damage to target enemy unit or ship.
Bottled a star, uncorked it on cue, served it medium rare.

Weapon — common
Priority Fire. Deal 5 damage.
A beam so precise it asks permission before arriving.

Weapon — common
Priority Fire. Deal 3 damage.
Lighter than the slug, faster than the apology.