Asteroid Belt
3
Field — common
Environmental. At start of each turn, Drones without Evade or Skyward Maneuver take 2 damage. Replaces any active Environmental.
Nothing bigger than a boulder, nothing smaller than a truck, and a lot of both.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 15 of 15 Field cards (Common) — page 1 of 1

Field — common
Environmental. At start of each turn, Drones without Evade or Skyward Maneuver take 2 damage. Replaces any active Environmental.
Nothing bigger than a boulder, nothing smaller than a truck, and a lot of both.

Field — common
Mission Complete: if you control 3 or more Drones for 2 consecutive turns, draw 3 cards.
A circle drawn in the vacuum. Everyone agrees on where the circle is. Almost everyone.

Field — common
Persistent Field. At start of each turn, deal 1 damage to every enemy unit.
The arena knows its business. Takes a small toll at the door for every guest.

Field — common
Persistent Field. All attacks have -1 damage while this is in play.
Pieces of somebody else's morning, still drifting, still in the way.

Field — common
Persistent Field. Your Defense units gain +1 defense while this is active.
Every wall slightly closer to the next wall. Every gap slightly less of one.

Field — common
Persistent Field. Your Drones gain +1/+1 while this is active.
The small bodies learn the same trick at the same moment and use it once.

Field — common
Persistent Field. All units' Evade is halved while this is in play.
Something heavy arrives at the middle and nobody leaves as easily as they entered.

Field — common
Persistent Field. All Weapons deal -1 damage while this is active.
The static grows teeth. Every gun gets less sure, then less sure again.

Field — common
Persistent Field. Your units gain Gain Stealth this turn.
A dust road between the real sky and the inhabited sky. The fleet slips through.

Field — common
Environmental. No Negate or Reactive cards may be played. Replaces any active Environmental.
A country where the surprise answer has been outlawed. The fast pilots like it there.

Field — common
Persistent Field. End Cycle: Probe 1.
Quiet lines drawn across the region. Everything that crosses is noted by a small clerk.

Field — common
Environmental. All units lose 1 HP at the start of each turn. Replaces any active Environmental.
Every pilot in the zone gets a small certificate nobody is excited to receive.

Field — common
Persistent Field. End Cycle: Deep Scan.
A grid of small lights. Each one remembers a different shape the pilot might want.

Field — common
Persistent Field. Your Weapons deal +1 damage while this is active.
A flag plants itself in the dark. Every gun under it finds more anger.

Field — common
Environmental. All Modules cost +1 energy. Replaces any active Environmental.
Star stumbles once. The bill arrives, measured in every little piece of hardware.