Ablative Hull
2
Defense — common
Ablative Plating 2. Damage reduced by 2 before hitting HP.
Designed to lose itself quietly so the pilot can keep going loudly.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 58 Defense cards (Common) — page 1 of 3

Defense — common
Ablative Plating 2. Damage reduced by 2 before hitting HP.
Designed to lose itself quietly so the pilot can keep going loudly.

Defense — common
Ablative Plating 2. Damage reduced by 2 before hitting HP.
Learns the shape of the threat and becomes the wrong shape for it.

Defense — common
Ablative Plating 3. Damage reduced by 3 before hitting HP.
Written in layers. Each one a small promise to the next.

Defense — common
Ablative Plating 4. Damage reduced by 4 before hitting HP.
Four layers of slow refusal, bolted together by someone who had seen enough.

Defense — common
A simple reinforced plating strip.
Paint it once, expect it scratched, remember it saved your life.

Defense — common
A redundant structural bulkhead.
Installed after the first time. Never removed after the second.

Defense — common
Reactive. Play only when your ship is attacked. Enters with 3 defense.
Every pilot learns the deflector sigil before they learn their name.

Defense — common
Interceptor. Enemy must attack this unit first.
Stands at the gap. Fills the gap. Dies in the gap. Paid in full.

Defense — common
Interceptor. Enemy must attack this unit first.
Mounted on ships whose captains had stopped believing in retreat.

Defense — common
Fortress-grade hull plating.
Named by the shipyards. Named again, quieter, by the pilots who came home.

Defense — common
Cloaked Entry. Cannot be attacked the turn it is deployed.
Appears after the aim, never before, never on time.

Defense — common
A shield with a small return-fire coil.
Bite built into the bulwark. Sometimes that is the trade.

Defense — common
Countermeasure 2. Opponent pays +2 energy to target this.
Takes the enemy's good ideas and turns them into accounting entries.

Defense — common
Countermeasure 1. Opponent pays +1 energy to target this.
Not invincible. Just expensive to shoot at, and that is frequently enough.

Defense — common
A mobile plating panel.
Field-removable, field-regrettable, and still bolted when the ship returns.

Defense — common
A fixed defensive turret with a return-fire coil.
A shield that forgot it was a shield, but remembered how to bite.

Defense — common
Interceptor. Enemy must attack this unit first.
A row of small bodies waiting politely for the large one.

Defense — common
A wide deflector dome with a small return-fire coil.
Round, mirrored, silent, until the targeting locks and then louder.

Defense — common
Ablative Plating 1. Damage reduced by 1 before hitting HP.
Thin, angled, replaceable, and mostly unremembered on the paperwork afterward.

Defense — common
Evade 40%. 40% chance to negate incoming damage.
The ship is the dice. You are the thrower, and you are tired.