Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 186 Weapon cards — page 9 of 10

Tactical Missile

5
Tactical Missile

Weaponrare

Manual Fire. Priority Fire. Tracking Lock. Once per turn, pay 1 for 16 damage.

Waits for permission. Arrives with interest. Collects on an account the target forgot about.

ATK 16DEF 0

The Long Goodbye

5
The Long Goodbye

Weaponlegendary

Radiation Leak. Phase Drive. Critical Strike. Deal 16; 5 radiation over 3 turns.

The round arrives through a crack in the page. The target reads the crack later.

ATK 16DEF 0

The Unmaker

8
The Unmaker

Weaponmythic

Priority Fire. Critical Strike. Radiation Leak. Overflow Fire. Deal 30; excess to ship; 8 radiation.

Not listed on any requisition. Listed on every funeral record after first firing.

ATK 30DEF 0

Thermal Salvo

3
Thermal Salvo

Weaponuncommon

Priority Fire. Radiation Leak. Deal 8; 2 radiation over 3 turns.

A salvo that burns on arrival and keeps burning on the manifest afterwards.

ATK 8DEF 0

Thornspitter

4
Thornspitter

Weaponlegendary

Alpha Strike. Critical Strike. Priority Fire. Deal 7 damage twice, first.

Named by the only crew who lived through the first test. They never loaded another.

ATK 14DEF 0

Torpedo Mk.I

2
Torpedo Mk.I

Weaponcommon

Cold Boot 1. Deal 6 damage.

A slow breath before the whole corridor stops breathing.

ATK 6DEF 0

Torpedo Rack

4
Torpedo Rack

Weaponcommon

Hot Deploy. Deal 11 damage.

Ready on the rail before the checklist is finished.

ATK 12DEF 0

Trench Cannon

3
Trench Cannon

Weaponcommon

Deal 9 damage to target enemy unit or ship.

Old name. Old calibration. Still writes the same ending in the same language.

ATK 9DEF 0

Triple Turret

3
Triple Turret

Weaponcommon

When played, fire three shots dealing 2 damage each to any targets.

Three barrels, three opinions, one verdict, no room for a second jury.

ATK 6DEF 2

Twin Aim

3
Twin Aim

Weaponuncommon

Cold Boot 2. After Cold Boot, deals 25 damage with Priority Fire and Critical Strike.

Turn one: paints. Turn two: breathes. Turn three: the target writes the last entry.

ATK 0DEF 8

Twin Fusion

4
Twin Fusion

Weaponepic

Alpha Strike. Linked Fire. Priority Fire. Deal 6 damage twice; second +2.

Two cores firing in sync. The sync is the hard part. Cores are not subtle.

ATK 13DEF 0

Twin Pistol

1
Twin Pistol

Weaponuncommon

Alpha Strike. Deal 2 damage twice to target.

Left hand shoots first. Right hand shoots better. Both hands shoot finished.

ATK 3DEF 0

Twin Torpedo

3
Twin Torpedo

Weaponrare

Rapid Launch. Alpha Strike. Deal 5 damage twice.

Both tubes empty. Both tubes full. The reload was as loud as the launch.

ATK 10DEF 0

Vector Missile

4
Vector Missile

Weaponcommon

Flanking Fire. Deal 12 damage. Must be blocked by 2 or more units.

Decides its angle in flight. Does not consult the pilot or the fleet.

ATK 12DEF 0

Void Annihilator

6
Void Annihilator

Weaponuncommon

Critical Strike. Phase Drive. Deal 18 damage.

A gun not meant for polite use. The tribunal has never even heard of it.

ATK 20DEF 0

Void Breaker

6
Void Breaker

Weaponepic

Phase Drive. Overflow Fire. Radiation Leak. Deal 20; excess to ship; 4 radiation.

Breaks something that does not want to be broken. The fleet writes up the paperwork.

ATK 20DEF 0

Void Cannon

5
Void Cannon

Weaponrare

Phase Drive. Critical Strike. Overflow Fire. Deal 16; excess hits ship.

Born in a shipyard that no longer exists. Still writing the same quiet verdict.

ATK 16DEF 0

Void Reaper

5
Void Reaper

Weaponrare

Phase Drive. Critical Strike. Radiation Leak. Deal 16; 3 radiation over 3 turns.

A gun that arrives from elsewhere. Elsewhere is nowhere the fleet discusses.

ATK 16DEF 0

Void Sniper

4
Void Sniper

Weaponuncommon

Critical Strike. Phase Drive. Deal 10 damage; bypasses most blockers.

A round that has already decided on its conclusion. The target is only a witness.

ATK 12DEF 0

Void Storm

7
Void Storm

Weaponepic

Breach Cascade. Radiation Leak. Overflow Fire. Deal 24; adjacent 6; 5 radiation.

Happens on the sensor suite, not the eye. The sensor suite lies down afterwards.

ATK 24DEF 0