Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 280 cards (Uncommon) — page 8 of 14

Observation Subroutine

2
Observation Subroutine

AI Routine — uncommon

Persistent Field. End Cycle: Probe 1.

A quiet clerk in the ship's corner. Writes one line each evening, precisely.

ATK 0DEF 5

Observer Module

2
Observer Module

AI Routine — uncommon

Persistent Field. End Cycle: Probe 1. When you control 3 friendly AI, flip into Oracle Module.

One eye on the deck. Three eyes when the fleet gathers. The eyes coordinate quietly.

ATK 0DEF 5

Overclocked Barrier

1
Overclocked Barrier

Defense — uncommon

Deploy Burst: Overclock. Enters with extra power for a turn.

Runs the shield coil hot for the first hour, then settles into quiet routine.

ATK 0DEF 4

Overmind Protocol

4
Overmind Protocol

AI Routine — uncommon

Persistent Field. Cascading Power. Adaptive Learning.

Thinks in three directions. All three directions arrive at the same good answer, compiled.

ATK 0DEF 13

Patience Drone

3
Patience Drone

Drone — uncommon

Cold Boot 3. After Cold Boot, attacks with 15 damage and Critical Strike.

Waits three turns. Then patience runs out. Then the room runs out of patience.

ATK 2DEF 6

Patient Bomber

3
Patient Bomber

Drone — uncommon

Cold Boot 1. Critical Breach: deal 5 damage on destruction.

A patient bomber. Warms up slowly. Leaves a loud quiet space where it was, eventually.

ATK 3DEF 5

Patient Hull

2
Patient Hull

Defense — uncommon

Ablative Plating 1. Emergency Reboot.

Waits for the hit. Absorbs the hit. Waits again. Patience is the whole specification.

ATK 0DEF 7

Patient Sniper

2
Patient Sniper

Weapon — uncommon

Escalation. Manual Fire. Each turn unused, gains +2 attack.

A weapon that waits. A pilot that waits. A target that does not live to.

ATK 5DEF 0

Patient Wreck

2
Patient Wreck

Drone — uncommon

Escalation. After 5 turns alive, gains +10/+10 and Priority Fire.

Listed as scrap. Listed as wrong. Listed as the problem five turns late.

ATK 2DEF 3

Peregrine Drone

2
Peregrine Drone

Drone — uncommon

Outrider. First attack each turn does not cost your action.

Always first off the deck. Always first to the target. Always first home, usually.

ATK 3DEF 2

Phantom Beam

3
Phantom Beam

Weapon — uncommon

Phase Drive. Gain Stealth. Deal 7 damage.

Nobody sees it. Nobody hears it. The hull finds out, once, in silence.

ATK 8DEF 0

Phantom CPU

3
Phantom CPU

AI Routine — uncommon

Persistent Field. Your units gain Gain Stealth.

Stays half-lit. Writes half-sentences. The fleet fills in the rest of both.

ATK 0DEF 8

Phantom Drone

3
Phantom Drone

Drone — uncommon

Cloaked Entry. Gain Stealth.

Never on the sensor, always on the hull. The enemy pilot adjusts to the absence.

ATK 5DEF 3

Phantom Hunter

5
Phantom Hunter

Drone — uncommon

Gain Stealth. Critical Strike. Tracking Lock.

Names the target. Paints the target. Arrives on a schedule no one else knows.

ATK 8DEF 8

Phantom Strike

3
Phantom Strike

Maneuver — uncommon

Phantom Echo. Create a decoy copy of target enemy unit that fights for you this turn.

Copies the enemy. Tells the copy whose side it is on. The copy listens.

ATK 0DEF 0

Phantom Torpedo

4
Phantom Torpedo

Weapon — uncommon

Gain Stealth. Rapid Launch. Deal 10 damage; enters unseen.

Launches on no sensor. Lands on every one. Writes itself a short obituary after.

ATK 12DEF 0

Phantom Wall

4
Phantom Wall

Defense — uncommon

Gain Stealth. Cloaked Entry. Evade 30%.

Nobody can target it. Nobody can see it. Nobody writes home about it either.

ATK 0DEF 13

Phase Escape

2
Phase Escape

Maneuver — uncommon

Phase Drive. Evade 50% this turn.

Ship is elsewhere. Pilot is elsewhere. The enemy round is the only thing confused.

ATK 0DEF 0

Phase Fortress

5
Phase Fortress

Defense — uncommon

Phase Drive. Reinforced Hull.

Half the wall is here. The other half argues with the next universe over.

ATK 0DEF 16

Phase Grid

3
Phase Grid

Defense — uncommon

Phase Drive. Evade 30%.

Half of it is somewhere else. The enemy aims at where it was. Misses. Again.

ATK 0DEF 9