Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 160 cards (Rare) — page 8 of 8

Swift Network

3
Swift Network

AI Routinerare

Persistent Field. Rapid Launch. Priority Fire.

Every little ship listens. Every little ship leaves the rack on the same half-second.

ATK 0DEF 8

Swift Raider

3
Swift Raider

Dronerare

Rapid Launch. Priority Fire. Quick Strike.

Out of the hangar before the alarm finishes. Home before the alarm stops.

ATK 5DEF 4

Tactical Draw

2
Tactical Draw

Maneuverrare

Tactical Draw. Probe 2. Draw 3 cards; lose 1 energy next turn.

Grabs three pages from tomorrow. Pays a small bill at the door coming in.

ATK 0DEF 0

Tactical Matrix

4
Tactical Matrix

AI Routinerare

Persistent Field. Tactical Draw. Cascading Power.

Pulls the next card early. Pays the quiet bill. Keeps the round running, compiled.

ATK 0DEF 13

Tactical Missile

5
Tactical Missile

Weaponrare

Manual Fire. Priority Fire. Tracking Lock. Once per turn, pay 1 for 16 damage.

Waits for permission. Arrives with interest. Collects on an account the target forgot about.

ATK 16DEF 0

Tactical Override

4
Tactical Override

Modulerare

Hack/Corrupt. Transform/Overhaul. Gain control of target enemy Drone, rebuild it friendly.

Changes the drone's mind. Changes the drone's colors. Changes the roster, quietly.

ATK 0DEF 0

Tactical Reset

5
Tactical Reset

Maneuverrare

System Reset on all friendly units. Probe 3. Draw 2 cards.

A deep breath across the whole fleet. Everyone comes back with their best morning ready.

ATK 0DEF 0

Twin Torpedo

3
Twin Torpedo

Weaponrare

Rapid Launch. Alpha Strike. Deal 5 damage twice.

Both tubes empty. Both tubes full. The reload was as loud as the launch.

ATK 10DEF 0

Veiled Sentinel

4
Veiled Sentinel

Dronerare

Cloaked Entry. When revealed, flip this card into Revealed Sentinel.

Stays in the sensor corner. Flips into view only when forced to, never earlier.

ATK 3DEF 9

Virtuoso Scope

3
Virtuoso Scope

Equipmentrare

Attach to a Weapon. Host gains Priority Fire, Tracking Lock, Critical Strike.

Three lenses. Three opinions. One pilot. The target agrees with all of them.

ATK 0DEF 0

Void Cannon

5
Void Cannon

Weaponrare

Phase Drive. Critical Strike. Overflow Fire. Deal 16; excess hits ship.

Born in a shipyard that no longer exists. Still writing the same quiet verdict.

ATK 16DEF 0

Void Reaper

5
Void Reaper

Weaponrare

Phase Drive. Critical Strike. Radiation Leak. Deal 16; 3 radiation over 3 turns.

A gun that arrives from elsewhere. Elsewhere is nowhere the fleet discusses.

ATK 16DEF 0

Warden Core

0
Warden Core

Ship Corerare

Passive: Your Defense units gain Reinforced Hull.

Tells every wall on the ship to take the hit patiently. The walls obey.

ATK 0DEF 0

Warhammer Fighter

5
Warhammer Fighter

Dronerare

Rapid Launch. Priority Fire. Alpha Strike.

Weighs twice what it should. Strikes twice as hard. Lands twice first.

ATK 9DEF 7

Warhead Rack

5
Warhead Rack

Weaponrare

Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice.

Clears the rack on one command. Reloads the same. The enemy files the obituaries.

ATK 16DEF 0

Warp Barrier

3
Warp Barrier

Defenserare

Phase Drive. Evade 40%. Gain Stealth.

Half the wall is elsewhere. The elsewhere is where the enemy round ends up.

ATK 0DEF 10

Warp Jump

3
Warp Jump

Maneuverrare

All your units gain Phase Drive this turn.

The fleet steps out of the page briefly. Steps back with a better answer.

ATK 0DEF 0

Warp Zone

4
Warp Zone

Fieldrare

Environmental. All units gain Phase Drive. Replaces any active Environmental.

A region where distance is more of a suggestion. The ships obey the suggestion loosely.

ATK 0DEF 0

Weapons Synchronizer

4
Weapons Synchronizer

AI Routinerare

Persistent Field. Alpha Strike. Linked Fire.

Every gun reads the same tempo. Every gun fires on the same bar.

ATK 0DEF 12

Windup Cannon

4
Windup Cannon

Weaponrare

Cold Boot 2. Manual Fire. Pay 1 to fire for 20 damage with Priority Fire after Cold Boot.

Winds up slowly. Fires once loudly. Never needs to fire a second shot.

ATK 12DEF 0