Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 143 Defense cards — page 7 of 8

Signal Jammer Field

2
Signal Jammer Field

Defense — common

Signal Jammer. Negates the first spell targeting this unit.

The comm goes quiet, the targeting goes bad, the pilot swears.

ATK 0DEF 5

Sleeping Fortress

3
Sleeping Fortress

Defense — uncommon

Cold Boot 2. When Cold Boot ends, flip this card into Waking Fortress.

Sleeps at the gate. Wakes slowly. Wakes fully. Wakes angry, precisely on schedule.

ATK 0DEF 8

Slow Shield

1
Slow Shield

Defense — common

Escalation. Gains +1 defense per turn alive.

Starts thin. Grows every turn. The hull thanks it at the fourth turn, never earlier.

ATK 0DEF 3

Stealth Barrier

4
Stealth Barrier

Defense — common

Gain Stealth. Cannot be targeted by enemy abilities.

Your opponent keeps typing your name, and every time the system blanks it.

ATK 0DEF 13

Stealth Bastion

4
Stealth Bastion

Defense — rare

Gain Stealth. Cloaked Entry. Reinforced Hull.

Never on sensor. Never in the fleet briefing. Never the first thing to fail.

ATK 0DEF 13

Stealth Bastion (Elite)

4
Stealth Bastion (Elite)

Defense — rare

Gain Stealth. Cloaked Entry. Evade 40%.

Never on the map. Never on the manifest. Never the first thing targeted.

ATK 0DEF 13

Stealth Bulkhead

3
Stealth Bulkhead

Defense — uncommon

Gain Stealth. Reinforced Hull.

Invisible enough to be ignored. Thick enough to be remembered, after.

ATK 0DEF 9

Stealth Field

3
Stealth Field

Defense — common

Gain Stealth. Cannot be targeted by enemy abilities.

Not invisible. Merely unimportant to the targeting computer for a while.

ATK 0DEF 8

Stealth Hull

3
Stealth Hull

Defense — uncommon

Gain Stealth. Cloaked Entry.

The hull the enemy sensor writes down wrong. The hull the pilot writes down fondly.

ATK 0DEF 9

Stealth Master

5
Stealth Master

Defense — epic

Gain Stealth. Cloaked Entry. Evade 40%. Reinforced Hull.

Never on the map. Never in the briefing. Never the first thing the enemy remembers.

ATK 0DEF 17

Tempered Fortress

3
Tempered Fortress

Defense — uncommon

Escalation. Battle Hardened. Gains +1 defense per hit taken, permanently.

Every hit welds on a little more metal. The wall becomes the fortress eventually.

ATK 0DEF 8

The Bulwark Eternal

7
The Bulwark Eternal

Defense — mythic

Interceptor. Reinforced Hull. Ablative Plating 5. Emergency Reboot. Auto-Repair 3.

Stood when the fleet was new. Stood when the fleet was old. Standing still, always.

ATK 0DEF 35

The Unyielding

5
The Unyielding

Defense — legendary

Reinforced Hull. Emergency Reboot. Ablative Plating 2.

Every bay has one. Every captain asks for it. Every captain comes home.

ATK 0DEF 18

Titanic Aegis

5
Titanic Aegis

Defense — uncommon

Ablative Plating 4. Emergency Reboot.

Four layers of slow refusal. When the last one gives, the whole panel politely restarts.

ATK 0DEF 17

Titanic Lord

6
Titanic Lord

Defense — epic

Ablative Plating 3. Reinforced Hull. Emergency Reboot. Auto-Repair 2.

Every mission log lists this one as the thing that came home. Every time.

ATK 0DEF 21

Titanic Plating

5
Titanic Plating

Defense — common

Reinforced Hull. Cannot be destroyed by damage this turn.

The plating the captains argue over, the one they never refuse to mount.

ATK 0DEF 17

Tracking Dome

2
Tracking Dome

Defense — uncommon

Tracking Array. Signal Jammer.

Watches the sky. Tells the sky to be quiet. The sky reluctantly obeys.

ATK 0DEF 7

Tracking Grid

3
Tracking Grid

Defense — common

Tracking Array. Can block Skyward Maneuver units.

The high attackers learn, slowly, that the sky belongs to both of you.

ATK 0DEF 8

Tracking Shield

2
Tracking Shield

Defense — common

Tracking Array. Can block Skyward Maneuver units.

Points its lenses high. Waits for the ones that think they cannot be seen.

ATK 0DEF 6

Ward Lattice

3
Ward Lattice

Defense — uncommon

Interceptor. System Shielding.

A grid of old promises. Every promise kept. Every hit absorbed politely and without receipts.

ATK 0DEF 10