Energy Cell
1
Module — common
Gain 1 energy now; gain 1 energy at the start of your next turn.
Old chemistry, reliable chemistry, the kind that hums when the lights are out.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 400 cards (Common) — page 7 of 20

Module — common
Gain 1 energy now; gain 1 energy at the start of your next turn.
Old chemistry, reliable chemistry, the kind that hums when the lights are out.

AI Routine — common
End Cycle: gain 1 energy at the start of your next turn.
The reactor complains. The regulator translates the complaint into useful work.

Defense — common
Countermeasure 2. Opponent pays +2 energy to target this.
A sponge for the spells. A tax on the wizard.

Module — common
Energy Surge. Fill your energy meter to maximum.
A short, loud moment when the reactor forgets the rules it agreed to follow.

Equipment — common
Attach to a Drone. Host gains Skyward Maneuver.
A single afternoon of work turns the drone into something that climbs for a living.

Ship Core — common
Passive: Your Modules cost 1 less energy.
Every bolt has a name the engineer has said aloud at least once, with tenderness.

Maneuver — common
Your ship gains Evade 40% for 2 turns.
You fly a figure the enemy cannot name. That is the whole point.

Maneuver — common
Target Drone you control gains Evade 50% this turn.
The drone takes the order, folds out of the volley, does not ask why.

Maneuver — common
Reactive. Reduce the next incoming damage this turn by 3.
The stick moves before the thought. The thought thanks the stick later.

Maneuver — common
Your ship gains Evade 40% this turn.
Quick flick of the stick. Quick flash in the cockpit. The ship is elsewhere, briefly.

Maneuver — common
Target enemy unit must redirect its attack to a different target.
The throat goes left. The knife goes right. Fencing in a vacuum.

Drone — common
Auto-Repair 1. End Cycle: repair an adjacent friendly Drone by 1.
Carries the welder, the wire, and the quiet cigarette the crew ignores.

Ship Core — common
Passive: Your first Weapon each turn costs 1 less.
Cut down to the essentials. The essentials are fast, loud, and slightly rude.

Drone — common
A reliable combat drone.
Standard loadout. Standard outcome. Standard pilot, exceptional day.

Weapon — common
Deal 3 damage; +3 damage if target is a Drone.
Designed for the ones the real guns cannot be bothered with.

Drone — common
Flanking Fire. Must be blocked by 2 or more units.
Whatever side you thought it was coming from, it was the other one.

Maneuver — common
Disable target enemy unit's abilities next turn.
Small bright lie in the sky. The targeting lens believes it for a moment.

Module — common
Reactive. The next incoming attack on your ship is reduced by 3.
Small bright object, thrown in the general direction of the missile's opinion.

Drone — common
Deploy Burst: Apply Lock to target enemy unit.
Bright. Loud. Gone. You are one of those three.

Equipment — common
Attach to your ship. Your Weapons gain Cascading Power.
A single metronome for the whole fleet. Every gun learns to fire on the beat.