Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 186 Weapon cards — page 6 of 10

Plasma Lance

3
Plasma Lance

Weaponcommon

Priority Fire. Deal 8 damage.

Polite in the way a surgeon is polite.

ATK 8DEF 0

Plasma Reaper

4
Plasma Reaper

Weaponepic

Priority Fire. Overclock. Critical Strike. Deal 13 damage.

The reaper. The gun the old squadron never liked to clean. Kept firing regardless.

ATK 13DEF 0

Plasma Sniper

2
Plasma Sniper

Weaponuncommon

Priority Fire. Critical Strike. Deal 6 damage.

One shot lands before the other gun arrives. The other gun is not needed anymore.

ATK 6DEF 0

Plasma Volley

2
Plasma Volley

Weaponuncommon

Priority Fire. Overclock. Deal 6 damage.

Fires once, loud. Fires again, louder. The pilot never looks away.

ATK 6DEF 0

Pulse Artillery

4
Pulse Artillery

Weaponrare

Breach Cascade. Cascading Power. Overflow Fire. Deal 12; adjacent 4; +1 per non-unit card.

Stacks the afternoon's advantages into one round. Discharges the round, polite and terminal.

ATK 12DEF 0

Pulse Battery

3
Pulse Battery

Weaponcommon

Persistent Field. Deals 2 damage to enemy ship at end of your turn.

Slow drumbeat. The kind that breaks long before it stops.

ATK 7DEF 3

Pulse Battery Mk.II

5
Pulse Battery Mk.II

Weaponcommon

Deal 14 damage to target enemy unit or ship.

Twice the coil. Twice the silence on the comms afterwards.

ATK 16DEF 0

Pulse Cannon (Overclocked)

4
Pulse Cannon (Overclocked)

Weaponuncommon

Overclock. Deal 13 damage; adds 1 heat.

The coil runs past the gauge. The gauge decides it was mistaken about the maximum.

ATK 13DEF 0

Pulse Rifle

1
Pulse Rifle

Weaponcommon

Deal 4 damage to target enemy unit.

Four shots in the chamber. You only need one.

ATK 4DEF 0

Quad Railgun

4
Quad Railgun

Weaponcommon

Deal 12 damage to target enemy unit or ship.

Four barrels. One conversation. Nobody finishes their sentence.

ATK 12DEF 0

Quad Salvo

5
Quad Salvo

Weaponepic

Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice, first.

Four tubes empty in the same beat. The ship spends the beat smiling quietly.

ATK 16DEF 0

Quick Laser

1
Quick Laser

Weaponuncommon

Hot Deploy. Deal 4 damage; enters ready to attack this turn.

Out of the rack, into the muzzle, into the enemy, all on the same breath.

ATK 4DEF 0

Radiant Cannon

4
Radiant Cannon

Weaponrare

Priority Fire. Critical Strike. Radiation Leak. Deal 12; 3 radiation over 3 turns.

The beam leaves first. The illness follows slower. Both arrive at the same address.

ATK 12DEF 0

Railgun Round

2
Railgun Round

Weaponcommon

Deal 6 damage. Damage is not reduced by Shield Capacity.

Shields are for the polite. This one skipped etiquette.

ATK 6DEF 0

Railpulse Cannon

4
Railpulse Cannon

Weaponcommon

Deal 13 damage to target enemy unit or ship.

Charges once. Pays for itself the moment it stops charging.

ATK 13DEF 0

Rapid Pulse

1
Rapid Pulse

Weaponcommon

Priority Fire. Deal 3 damage.

First fire wins most fights. The rest is paperwork.

ATK 3DEF 0

Reaction Shot

2
Reaction Shot

Weaponcommon

Reactive. Deal 4 damage to a unit that just attacked.

You hit. They hit back. The physics were never in your favor.

ATK 5DEF 0

Reaper Cannon

5
Reaper Cannon

Weaponrare

Priority Fire. Critical Strike. Radiation Leak. Deal 16; 3 radiation over 3 turns.

A gun the old pilots refuse to name aloud. New pilots keep asking.

ATK 16DEF 0

Reaper Lance

6
Reaper Lance

Weaponepic

Priority Fire. Critical Strike. Overclock. Deal 20 damage, first.

The gun in the admiral's office. The admiral had it mounted before retirement.

ATK 20DEF 0

Recoil Cannon

2
Recoil Cannon

Weaponcommon

Deal 6 damage. Your ship takes 1 damage.

The ship shakes. So do you. It was worth it.

ATK 6DEF 0