Plasma Lance
3
Weapon — common
Priority Fire. Deal 8 damage.
Polite in the way a surgeon is polite.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 186 Weapon cards — page 6 of 10

Weapon — common
Priority Fire. Deal 8 damage.
Polite in the way a surgeon is polite.

Weapon — epic
Priority Fire. Overclock. Critical Strike. Deal 13 damage.
The reaper. The gun the old squadron never liked to clean. Kept firing regardless.

Weapon — uncommon
Priority Fire. Critical Strike. Deal 6 damage.
One shot lands before the other gun arrives. The other gun is not needed anymore.

Weapon — uncommon
Priority Fire. Overclock. Deal 6 damage.
Fires once, loud. Fires again, louder. The pilot never looks away.

Weapon — rare
Breach Cascade. Cascading Power. Overflow Fire. Deal 12; adjacent 4; +1 per non-unit card.
Stacks the afternoon's advantages into one round. Discharges the round, polite and terminal.

Weapon — common
Persistent Field. Deals 2 damage to enemy ship at end of your turn.
Slow drumbeat. The kind that breaks long before it stops.

Weapon — common
Deal 14 damage to target enemy unit or ship.
Twice the coil. Twice the silence on the comms afterwards.

Weapon — uncommon
Overclock. Deal 13 damage; adds 1 heat.
The coil runs past the gauge. The gauge decides it was mistaken about the maximum.

Weapon — common
Deal 4 damage to target enemy unit.
Four shots in the chamber. You only need one.

Weapon — common
Deal 12 damage to target enemy unit or ship.
Four barrels. One conversation. Nobody finishes their sentence.

Weapon — epic
Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice, first.
Four tubes empty in the same beat. The ship spends the beat smiling quietly.

Weapon — uncommon
Hot Deploy. Deal 4 damage; enters ready to attack this turn.
Out of the rack, into the muzzle, into the enemy, all on the same breath.

Weapon — rare
Priority Fire. Critical Strike. Radiation Leak. Deal 12; 3 radiation over 3 turns.
The beam leaves first. The illness follows slower. Both arrive at the same address.

Weapon — common
Deal 6 damage. Damage is not reduced by Shield Capacity.
Shields are for the polite. This one skipped etiquette.

Weapon — common
Deal 13 damage to target enemy unit or ship.
Charges once. Pays for itself the moment it stops charging.

Weapon — common
Priority Fire. Deal 3 damage.
First fire wins most fights. The rest is paperwork.

Weapon — common
Reactive. Deal 4 damage to a unit that just attacked.
You hit. They hit back. The physics were never in your favor.

Weapon — rare
Priority Fire. Critical Strike. Radiation Leak. Deal 16; 3 radiation over 3 turns.
A gun the old pilots refuse to name aloud. New pilots keep asking.

Weapon — epic
Priority Fire. Critical Strike. Overclock. Deal 20 damage, first.
The gun in the admiral's office. The admiral had it mounted before retirement.

Weapon — common
Deal 6 damage. Your ship takes 1 damage.
The ship shakes. So do you. It was worth it.