Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 143 Defense cards — page 6 of 8

Reactive Plate

1
Reactive Plate

Defensecommon

Critical Breach: deal 2 damage to the unit that destroyed this.

It breaks loud, the way a kind warning becomes a small insult.

ATK 0DEF 4

Reboot Bulwark

4
Reboot Bulwark

Defensecommon

Emergency Reboot. First time destroyed, revive with 1 HP.

Comes back pale and quiet. Nobody asks what it saw on the other side.

ATK 0DEF 12

Reboot Fortress

4
Reboot Fortress

Defenseuncommon

Emergency Reboot. Reinforced Hull.

Goes down. Comes back. Stays up. The pilot keeps notes out of sheer habit.

ATK 0DEF 12

Reboot Plate

2
Reboot Plate

Defensecommon

Emergency Reboot. First time destroyed, revive with 1 HP.

Dies. Coughs. Stands up. Dies again properly, a turn late.

ATK 0DEF 5

Rebooting Plating

3
Rebooting Plating

Defenseuncommon

Emergency Reboot. Auto-Repair 2.

Dies, wakes up, dies, wakes up again. The pilot stopped counting on day two.

ATK 0DEF 9

Recycled Hull

2
Recycled Hull

Defensecommon

A hull section pulled from an old wreck.

Old metal with older stories. Every dent is a story. Every story is quiet, older.

ATK 0DEF 6

Reflex Barrier

2
Reflex Barrier

Defenseuncommon

Reactive. Evade 40%.

The shield flicks sideways faster than the round it dodges. Usually. Not always.

ATK 0DEF 6

Regen Aegis

4
Regen Aegis

Defenserare

Auto-Repair 2. Emergency Reboot. Reinforced Hull.

Goes down steady. Comes back steady. Steady is the only pace it knows.

ATK 0DEF 13

Regen Armor

3
Regen Armor

Defensecommon

Auto-Repair 2. Heals 2 HP at end of your turn.

Scars first. Healing second. Both happen on the same breath.

ATK 0DEF 9

Regen Bulkhead

3
Regen Bulkhead

Defenseuncommon

Auto-Repair 2. Reinforced Hull.

Heals while standing. Stands while healing. The pilot approves of the split shift.

ATK 0DEF 9

Regen Fortress

5
Regen Fortress

Defenserare

Auto-Repair 3. Emergency Reboot. Ablative Plating 2.

Never the loudest hull on the dock. Never the first one to need the dock.

ATK 0DEF 17

Reinforce Wall

3
Reinforce Wall

Defensecommon

Critical Breach: deal 3 damage to the unit that destroyed this.

Goes down taking the measurement of whoever put it down.

ATK 0DEF 9

Reinforced Bulwark

3
Reinforced Bulwark

Defensecommon

Interceptor. Enemy must attack this unit first.

Carries the hit, then the next, then the one it was not supposed to.

ATK 1DEF 9

Reinforced Plating

4
Reinforced Plating

Defensecommon

Heavy reinforced plating.

Two pilots died welding this on during the war. It kept the third alive.

ATK 0DEF 14

Repair Nanites

2
Repair Nanites

Defensecommon

Auto-Repair 2. Heals 2 HP at end of your turn.

Tiny hands inside the hull, always working, always quiet.

ATK 0DEF 6

Sentinel Wall

3
Sentinel Wall

Defenseuncommon

Interceptor. Battle Hardened. Gains power per damage taken.

Stands at the gap. Gains weight with every hit. Eventually leaves its own crater.

ATK 1DEF 9

Shield Node

3
Shield Node

Defensecommon

A shield projector node.

The heart of the shield. Easy to remove, difficult to miss.

ATK 0DEF 10

Shield of the First

4
Shield of the First

Defenselegendary

Ablative Plating 2. Interceptor. Reinforced Hull.

The first shield the fleet ever welded to a hull. The hull is gone.

ATK 0DEF 15

Siege Lattice

4
Siege Lattice

Defenserare

Interceptor. Ablative Plating 2. Reinforced Hull.

A lattice welded from old siege plating. Still remembers how to refuse a round, politely.

ATK 0DEF 13

Signal Baffles

2
Signal Baffles

Defenseuncommon

Signal Jammer. Gain Stealth.

Scatters the wavelength, scatters the sight, scatters the enemy's best comm ideas.

ATK 0DEF 6