Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 280 cards (Uncommon) — page 6 of 14

Hack Subroutine

3
Hack Subroutine

AI Routineuncommon

Hack/Corrupt. Gain control of target enemy Drone for 2 turns.

Walks through the enemy's door, leaves a small note on their desk, stays awhile.

ATK 0DEF 8

Heat Coordinator

2
Heat Coordinator

AI Routineuncommon

Persistent Field. Your Weapons gain Overclock.

Keeps the reactor arguing with itself so the pilot does not have to.

ATK 0DEF 5

Heat Core

0
Heat Core

Ship Coreuncommon

Passive: Your Overclock effects deal +1 damage.

The core that encourages the reactor to misbehave. The reactor is quietly flattered.

ATK 0DEF 0

Heavy Aegis

4
Heavy Aegis

Defenseuncommon

Ablative Plating 3. Interceptor. Reinforced Hull.

Three patterns stitched together. Every line of ancestry. Still holds the one promise.

ATK 0DEF 13

Heavy Bulwark Drone

5
Heavy Bulwark Drone

Droneuncommon

Interceptor. Reinforced Hull.

Walks at the front. Waits at the front. Falls at the front, usually, not often.

ATK 6DEF 11

Heavy Burst

3
Heavy Burst

Weaponuncommon

Alpha Strike. Deal 4 damage twice to target.

Larger coil, same rhythm. The enemy still gets the same verdict, twice.

ATK 8DEF 0

Heavy Cargo Core

0
Heavy Cargo Core

Ship Coreuncommon

Passive: Your ship has +2 Cargo slots.

A wider belly. Extra drawers. The pilot keeps secrets exactly as long as necessary.

ATK 0DEF 0

Heavy Lance (Field Model)

4
Heavy Lance (Field Model)

Weaponuncommon

Priority Fire. Flanking Fire. Deal 12 damage.

Field model. Shipped without ceremony. Arrives with consequences anyway.

ATK 12DEF 0

Heavy Orbital

6
Heavy Orbital

Weaponuncommon

Priority Fire. Rapid Launch. Deal 18 damage.

Spoken from high up. The answer is not written anywhere but the crater.

ATK 20DEF 0

Heavy Striker

4
Heavy Striker

Droneuncommon

Priority Fire. Rapid Launch.

Heavier frame. Patient pilot. Deliberate ending for whatever lines up in the crosshairs.

ATK 7DEF 5

Heavy Torpedo

3
Heavy Torpedo

Weaponuncommon

Rapid Launch. Cold Boot 1. Deal 9 damage; enters ready to attack.

Decides late in flight what it wanted to be. Turns out to be a funeral.

ATK 9DEF 0

Heroic Charge

5
Heroic Charge

Maneuveruncommon

All your Weapons attack ready targets immediately and gain Priority Fire.

No plan. No retreat. Just every weapon firing on the same loud chord, resolved early.

ATK 0DEF 0

Hidden Warhead

2
Hidden Warhead

Moduleuncommon

Place face-down in Cargo. When revealed, flip into Armed Warhead; played for 2 energy.

Sits in the hold. Pretends to be shipping. The crew forgets until needed.

ATK 0DEF 0

Hover Dome

2
Hover Dome

Defenseuncommon

Interceptor. Evade 30%.

A polite umbrella in an impolite weather pattern. Mostly opens. Mostly stays up.

ATK 0DEF 7

Hunter Drone

2
Hunter Drone

Droneuncommon

Critical Strike. Any damage destroys target Drone or Weapon.

Short legs. Short patience. Short funeral service for whatever it locked onto.

ATK 3DEF 3

Hunter Killer

4
Hunter Killer

Droneuncommon

Critical Strike. Tracking Lock.

One quiet designation. One kind pilot. One very efficient shift change for the target.

ATK 7DEF 5

Ice Beam

1
Ice Beam

Weaponuncommon

Disable. Deal 3 damage; target cannot activate abilities next turn.

Cold enough to seize the control cables. Nothing moves. Nothing argues.

ATK 3DEF 0

Interceptor Elite

3
Interceptor Elite

Droneuncommon

Interceptor. Emergency Reboot. First time destroyed, revive with 1 HP.

Goes down clean, comes back asking politely who is next in line.

ATK 3DEF 6

Interceptor Heavy

4
Interceptor Heavy

Droneuncommon

Interceptor. Emergency Reboot. Auto-Repair 2.

Always the first wall up. Usually the last wall down. Hardly ever in a hurry.

ATK 4DEF 10

Ion Sniper

2
Ion Sniper

Weaponuncommon

Tracking Lock. Deal 6 damage and apply Tracking Lock to target.

Marks the target. Fires at the mark. Collects the mark for the next shot.

ATK 6DEF 0