Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 160 cards (Rare) — page 6 of 8

Prime Adaptive

5
Prime Adaptive

AI Routinerare

Persistent Field. Adaptive Learning. Auto-Repair 2.

Learns by getting hit. Stops getting hit. Keeps learning. Keeps getting harder to hit.

ATK 0DEF 16

Prime Network

4
Prime Network

AI Routinerare

Persistent Field. Cascading Power. Linked Fire.

Every gun in the fleet reads the same note at the same moment, plays together.

ATK 0DEF 12

Prime Shield

3
Prime Shield

AI Routinerare

Persistent Field. Auto-Repair 2. Ablative Plating 1.

Wears a little down. Knits a little up. Never the same order each shift.

ATK 0DEF 9

Primordial Wall

7
Primordial Wall

Defenserare

Interceptor. Reinforced Hull. Auto-Repair 3.

Older than the fleet. Older than the enemy fleet. Still doing the same patient work.

ATK 0DEF 26

Priority Barrage

2
Priority Barrage

Maneuverrare

All your Weapons gain Priority Fire and Alpha Strike this turn.

One order. Every gun agrees. Every target finds this out slightly too late.

ATK 0DEF 0

Pulse Artillery

4
Pulse Artillery

Weaponrare

Breach Cascade. Cascading Power. Overflow Fire. Deal 12; adjacent 4; +1 per non-unit card.

Stacks the afternoon's advantages into one round. Discharges the round, polite and terminal.

ATK 12DEF 0

Quantum Bomb

5
Quantum Bomb

Modulerare

Phase Drive. Radiation Leak. Deal 20 damage; 4 radiation over 3 turns.

Arrives through a seam in space. The seam closes. The seam leaves a forwarding address.

ATK 0DEF 0

Quantum Reset

6
Quantum Reset

Modulerare

System Reset. Probe 3. Clear all friendly statuses; draw 3 cards.

The fleet powers down for a breath. Powers up with every bad debt resolved.

ATK 0DEF 0

Quantum Warhead

3
Quantum Warhead

Modulerare

Phase Drive. Radiation Leak. Deal 12 damage; 3 radiation over 3 turns.

Arrives through a crack. The crack closes. The crack leaves a forwarding note.

ATK 0DEF 0

Quiet Fortress

4
Quiet Fortress

Defenserare

Cold Boot 2. When Cold Boot ends, flip this card into Active Fortress.

Looks like scrap welded to the hull. Looks wrong. Stops looking wrong on turn four.

ATK 0DEF 12

Radiant Cannon

4
Radiant Cannon

Weaponrare

Priority Fire. Critical Strike. Radiation Leak. Deal 12; 3 radiation over 3 turns.

The beam leaves first. The illness follows slower. Both arrive at the same address.

ATK 12DEF 0

Reactive Aegis

4
Reactive Aegis

Defenserare

System Shielding. Critical Breach: deal 6 damage. Ablative Plating 2.

Three small habits, one polite frame, the same quiet refusal to leave the deck.

ATK 0DEF 14

Reactive Fortress

4
Reactive Fortress

Defenserare

System Shielding. Critical Breach: deal 6 damage. Ablative Plating 2.

Eats the first shot. Punishes the second. Keeps eating until the pattern stops.

ATK 0DEF 14

Reaper Cannon

5
Reaper Cannon

Weaponrare

Priority Fire. Critical Strike. Radiation Leak. Deal 16; 3 radiation over 3 turns.

A gun the old pilots refuse to name aloud. New pilots keep asking.

ATK 16DEF 0

Regen Aegis

4
Regen Aegis

Defenserare

Auto-Repair 2. Emergency Reboot. Reinforced Hull.

Goes down steady. Comes back steady. Steady is the only pace it knows.

ATK 0DEF 13

Regen Fortress

5
Regen Fortress

Defenserare

Auto-Repair 3. Emergency Reboot. Ablative Plating 2.

Never the loudest hull on the dock. Never the first one to need the dock.

ATK 0DEF 17

Sage Core

0
Sage Core

Ship Corerare

Passive: End Cycle: Deep Scan.

Reads the deck slowly. Returns three cards. The pilot keeps the one that feels right.

ATK 0DEF 0

Scout Drone Alpha

2
Scout Drone Alpha

Dronerare

Deploy Burst: Probe 3. If an enemy unit is revealed this way, flip this card.

Small, cheap, expendable. Don't tell it that. It hears more than anyone realizes.

ATK 1DEF 4

Sentinel Elite

5
Sentinel Elite

Dronerare

Interceptor. Reinforced Hull. Emergency Reboot.

Goes down. Comes back. Goes down again. The pilot stopped asking which run.

ATK 5DEF 13

Shadow Agent

3
Shadow Agent

Dronerare

Gain Stealth. When this deals damage to an enemy ship, flip into Revealed Agent.

Works in the shadow. Finishes one job. Signs the second name on the contract then.

ATK 4DEF 4