Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 186 Weapon cards — page 5 of 10

Master Pulse

3
Master Pulse

Weaponrare

Priority Fire. Alpha Strike. Critical Strike. Deal 5 damage twice with Priority Fire.

The gun every sniper asks the fleet to put on their next ship, quietly.

ATK 9DEF 0

Master Sniper

3
Master Sniper

Weaponuncommon

Tracking Lock. Critical Strike. Deal 8 damage.

Points at a face. The face takes a long time to recover. Usually permanently.

ATK 8DEF 0

Matter Beam

5
Matter Beam

Weaponcommon

Radiation Leak. Deal 15 damage and apply 3 damage over 3 turns.

Leaves a seam on the hull and a long, patient sickness inside it.

ATK 16DEF 0

Matter Pike

3
Matter Pike

Weaponuncommon

Phase Drive. Critical Strike. Deal 9 damage.

A pike that slides through the target sideways. The target does not sign for delivery.

ATK 9DEF 0

Needle Beam

1
Needle Beam

Weaponcommon

Critical Strike vs Drones. Deal 3 damage.

Precision is what we give the small ships in lieu of mercy.

ATK 3DEF 0

Nova Cannon

5
Nova Cannon

Weaponepic

Breach Cascade. Overflow Fire. Radiation Leak. Deal 16; adjacent 5; 3 radiation.

A bottled star. Uncorked on a schedule. Drinks the room dry before anyone notices.

ATK 16DEF 0

Oblivion

7
Oblivion

Weaponmythic

Phase Drive. Critical Strike. Overflow Fire. Deal 28; bypass blockers; destroy target subsystem.

Nothing left where the shot was aimed. Nothing asked where the shot came from.

ATK 28DEF 0

Orbital Battery

6
Orbital Battery

Weaponcommon

Priority Fire. Deal 18 damage to target enemy unit or ship.

Spoken from above, answered from the wreckage, filed in the historical record.

ATK 20DEF 0

Overclock Beam

2
Overclock Beam

Weaponcommon

Overclock. Deal 5 damage.

Redline, then past the line. The line is just a suggestion.

ATK 5DEF 0

Patient Sniper

2
Patient Sniper

Weaponuncommon

Escalation. Manual Fire. Each turn unused, gains +2 attack.

A weapon that waits. A pilot that waits. A target that does not live to.

ATK 5DEF 0

Phantom Beam

3
Phantom Beam

Weaponuncommon

Phase Drive. Gain Stealth. Deal 7 damage.

Nobody sees it. Nobody hears it. The hull finds out, once, in silence.

ATK 8DEF 0

Phantom Lance

3
Phantom Lance

Weaponrare

Gain Stealth. Phase Drive. Critical Strike. Deal 8 damage.

Nobody files the report. The report writes itself. The pilot approves it later.

ATK 8DEF 0

Phantom Torpedo

4
Phantom Torpedo

Weaponuncommon

Gain Stealth. Rapid Launch. Deal 10 damage; enters unseen.

Launches on no sensor. Lands on every one. Writes itself a short obituary after.

ATK 12DEF 0

Phase Bolt

2
Phase Bolt

Weaponcommon

Phase Drive. Deal 5 damage. Only blockable by Phase Drive units.

It exists elsewhere until it doesn't, and you don't.

ATK 5DEF 0

Phase Laser

2
Phase Laser

Weaponuncommon

Phase Drive. Quick Strike. Deal 5 damage.

Enters from a dimension where the enemy already lost. Delivers the same outcome here.

ATK 5DEF 0

Planetary Cannon

8
Planetary Cannon

Weaponepic

Priority Fire. Overflow Fire. Radiation Leak. Deal 28; excess to ship; 5 radiation.

The gun treaty writers argued about for six months. The enemy gets the summary.

ATK 28DEF 0

Plasma Battery (Heavy)

6
Plasma Battery (Heavy)

Weaponrare

Priority Fire. Breach Cascade. Radiation Leak. Deal 18; adjacent 4; 4 radiation.

Takes the whole room. The adjacent rooms file complaints. Nobody answers the complaints.

ATK 20DEF 0

Plasma Bolt

2
Plasma Bolt

Weaponcommon

Deal 6 damage to target enemy unit or ship.

Hot enough to argue with the vacuum on its way through.

ATK 6DEF 0

Plasma Burst

2
Plasma Burst

Weaponuncommon

Hot Deploy. Breach Cascade. Deal 6 damage; adjacent units take 2.

Lights up the whole section of sky. Everybody nearby takes notes or damage.

ATK 6DEF 0

Plasma Drill

3
Plasma Drill

Weaponcommon

Deal 8 damage to target Engines subsystem.

Patient work. Keeps the ship in place so the real weapons can arrive.

ATK 8DEF 0