Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 112 Module cards — page 5 of 6

Salvage Kit

2
Salvage Kit

Moduleuncommon

Scrap a friendly Drone. Gain 3 energy.

Trades a good drone for a better reactor reading. The drone understood the trade.

ATK 0DEF 0

Scan Module

1
Scan Module

Modulecommon

Probe 1. Reorder the top card of your deck.

A small glance into tomorrow. Tomorrow never noticed it was being watched.

ATK 0DEF 0

Shield Booster

2
Shield Booster

Modulecommon

Gain 8 Shield Capacity.

Not new technology. New dedication to it. The coil takes the hit because you ask.

ATK 0DEF 0

Shield Generator

2
Shield Generator

Moduleuncommon

Gain 10 Shield Capacity. Auto-Repair 1 on your ship for 2 turns.

A small generator, a large promise, one afternoon that went better than expected.

ATK 0DEF 0

Shield Matrix

3
Shield Matrix

Modulecommon

Gain 14 Shield Capacity.

A large grid of small refusals. A polite hedge against an impolite afternoon.

ATK 0DEF 0

Shield Patch

1
Shield Patch

Modulecommon

Gain 4 Shield Capacity.

A small seam across the emitter. A small lie for the enemy sensor.

ATK 0DEF 0

Signal to Home

6
Signal to Home

Modulelegendary

System Reset on all friendly units. Draw 3 cards.

A short burst on an old frequency. The fleet remembers why it started flying together.

ATK 0DEF 0

Simple Heal

1
Simple Heal

Modulecommon

Restore 4 HP to your ship.

Old kit. Old tape. Old chemistry. The chemistry still works on whoever can find it.

ATK 0DEF 0

Standard Missile

2
Standard Missile

Modulecommon

Deal 7 damage.

Standard issue. Standard result. Standard grief from the enemy, right on schedule.

ATK 0DEF 0

Stasis Field

5
Stasis Field

Modulerare

Tractor Beam Hold. Disable. Freeze up to 2 enemy units for 2 turns.

A small quiet room. The room holds on to what it was given. Refuses explanations.

ATK 0DEF 0

Stasis Lock

4
Stasis Lock

Moduleepic

Tractor Beam Hold. Disable. Apply Lock. Freeze target 3 turns; skips refresh on return.

A small quiet room with a large quiet lock. The target enters. Does not leave.

ATK 0DEF 0

Stasis Pod

4
Stasis Pod

Moduleuncommon

Tractor Beam Hold. Disable. Remove target from play for 2 turns; disabled on return.

The target steps into a small room. The door closes. The room takes its time.

ATK 0DEF 0

System Reset

3
System Reset

Modulecommon

System Reset. Remove all statuses from target friendly unit.

Power down. Power up. The bad news on the panel is gone, for now.

ATK 0DEF 0

Tactical Kit

1
Tactical Kit

Moduleuncommon

Draw 1 card; Probe 1.

Small pouch of answers the pilot never remembers packing. Still useful, as always.

ATK 0DEF 0

Tactical Override

4
Tactical Override

Modulerare

Hack/Corrupt. Transform/Overhaul. Gain control of target enemy Drone, rebuild it friendly.

Changes the drone's mind. Changes the drone's colors. Changes the roster, quietly.

ATK 0DEF 0

Tactical Recall

4
Tactical Recall

Modulecommon

Archive Recall. Play a copy of a Module from your discard pile.

Reaches back into the yesterday that worked. Brings it here without comment.

ATK 0DEF 0

Targeting Flare

1
Targeting Flare

Modulecommon

Apply Tracking Lock to target enemy unit.

A small green dot painted on the enemy ship. The pilot does not scrub it.

ATK 0DEF 0

Teleport Charge

3
Teleport Charge

Modulecommon

Return target friendly unit to your hand; you may redeploy it this turn for 1 less energy.

There and back again. The unit returns mildly disoriented but all there.

ATK 0DEF 0

Temporal Bomb

7
Temporal Bomb

Moduleepic

Phase Drive. Radiation Leak. Breach Cascade. Deal 30; adjacent 7; 6 radiation over 3.

Goes off in three different moments at once. All three moments agree on the outcome.

ATK 0DEF 0

The Last Card

5
The Last Card

Modulemythic

Once per match. Endgame Protocol. If your deck has 10 or fewer cards, draw 4 and gain 5 energy.

Only shown when the deck is nearly empty. The deck was nearly empty on purpose.

ATK 0DEF 0