Phantom Wall
4
Defense — uncommon
Gain Stealth. Cloaked Entry. Evade 30%.
Nobody can target it. Nobody can see it. Nobody writes home about it either.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 143 Defense cards — page 5 of 8

Defense — uncommon
Gain Stealth. Cloaked Entry. Evade 30%.
Nobody can target it. Nobody can see it. Nobody writes home about it either.

Defense — common
Evade 30%. 30% chance to negate incoming damage.
Sometimes there. Sometimes not. The statistics are not on your side.

Defense — rare
Phase Drive. Gain Stealth. Reinforced Hull.
Half the wall exists here. Half exists elsewhere. Both halves refuse to fall.

Defense — uncommon
Phase Drive. Reinforced Hull.
Half the wall is here. The other half argues with the next universe over.

Defense — uncommon
Phase Drive. Evade 30%.
Half of it is somewhere else. The enemy aims at where it was. Misses. Again.

Defense — epic
Phase Drive. Gain Stealth. Reinforced Hull. Evade 40%.
Half the wall is elsewhere. Elsewhere is where most enemy rounds end up.

Defense — uncommon
Phase Drive. Ablative Plating 1.
Half the shield is here. The other half is arguing with the next dimension over.

Defense — epic
Phase Drive. Reinforced Hull. Emergency Reboot.
Half the wall argues with the next universe over. Both halves refuse to fall together.

Defense — common
Evade 50%. 50% chance to negate incoming damage.
Half the time it is there. Half the time the enemy files a complaint.

Defense — legendary
Emergency Reboot. Auto-Repair 3. Reinforced Hull.
Goes down burning. Comes back burning. Every time, a little brighter, a little later.

Defense — rare
System Shielding. Auto-Repair 1. Ablative Plating 1.
Eats the first shot politely. Takes notes for the second. Stays up for the third.

Defense — common
Auto-Repair 1. Heals 1 HP at end of your turn.
Stitches itself closed at night while the ship dreams of flying.

Defense — epic
Interceptor. Reinforced Hull. Ablative Plating 3. Emergency Reboot.
Older than the fleet. Older than the enemy fleet. Patient as both fleets combined.

Defense — rare
Interceptor. Reinforced Hull. Auto-Repair 3.
Older than the fleet. Older than the enemy fleet. Still doing the same patient work.

Defense — rare
Cold Boot 2. When Cold Boot ends, flip this card into Active Fortress.
Looks like scrap welded to the hull. Looks wrong. Stops looking wrong on turn four.

Defense — rare
System Shielding. Critical Breach: deal 6 damage. Ablative Plating 2.
Three small habits, one polite frame, the same quiet refusal to leave the deck.

Defense — uncommon
System Shielding. Critical Breach: deal 3 damage when destroyed.
Eats the first shot. Spits it back. The enemy writes a long letter of complaint.

Defense — rare
System Shielding. Critical Breach: deal 6 damage. Ablative Plating 2.
Eats the first shot. Punishes the second. Keeps eating until the pattern stops.

Defense — uncommon
System Shielding. Critical Breach: deal 3 damage when destroyed.
Eats the first shot. Writes a letter of complaint in the second. Dies nicely.

Defense — uncommon
System Shielding. Critical Breach: deal 3 damage. Ablative Plating 1.
Three separate habits, bolted into one frame, still arguing amongst themselves politely.