Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 143 Defense cards — page 5 of 8

Phantom Wall

4
Phantom Wall

Defenseuncommon

Gain Stealth. Cloaked Entry. Evade 30%.

Nobody can target it. Nobody can see it. Nobody writes home about it either.

ATK 0DEF 13

Phase Barrier

2
Phase Barrier

Defensecommon

Evade 30%. 30% chance to negate incoming damage.

Sometimes there. Sometimes not. The statistics are not on your side.

ATK 0DEF 6

Phase Bastion

5
Phase Bastion

Defenserare

Phase Drive. Gain Stealth. Reinforced Hull.

Half the wall exists here. Half exists elsewhere. Both halves refuse to fall.

ATK 0DEF 17

Phase Fortress

5
Phase Fortress

Defenseuncommon

Phase Drive. Reinforced Hull.

Half the wall is here. The other half argues with the next universe over.

ATK 0DEF 16

Phase Grid

3
Phase Grid

Defenseuncommon

Phase Drive. Evade 30%.

Half of it is somewhere else. The enemy aims at where it was. Misses. Again.

ATK 0DEF 9

Phase Master

5
Phase Master

Defenseepic

Phase Drive. Gain Stealth. Reinforced Hull. Evade 40%.

Half the wall is elsewhere. Elsewhere is where most enemy rounds end up.

ATK 0DEF 16

Phase Shield

2
Phase Shield

Defenseuncommon

Phase Drive. Ablative Plating 1.

Half the shield is here. The other half is arguing with the next dimension over.

ATK 0DEF 7

Phase Supreme

6
Phase Supreme

Defenseepic

Phase Drive. Reinforced Hull. Emergency Reboot.

Half the wall argues with the next universe over. Both halves refuse to fall together.

ATK 0DEF 22

Phase Wall

4
Phase Wall

Defensecommon

Evade 50%. 50% chance to negate incoming damage.

Half the time it is there. Half the time the enemy files a complaint.

ATK 0DEF 13

Phoenix Wall

7
Phoenix Wall

Defenselegendary

Emergency Reboot. Auto-Repair 3. Reinforced Hull.

Goes down burning. Comes back burning. Every time, a little brighter, a little later.

ATK 0DEF 25

Plasma Shield

3
Plasma Shield

Defenserare

System Shielding. Auto-Repair 1. Ablative Plating 1.

Eats the first shot politely. Takes notes for the second. Stays up for the third.

ATK 0DEF 10

Point Barrier

1
Point Barrier

Defensecommon

Auto-Repair 1. Heals 1 HP at end of your turn.

Stitches itself closed at night while the ship dreams of flying.

ATK 0DEF 3

Primordial Bastion

8
Primordial Bastion

Defenseepic

Interceptor. Reinforced Hull. Ablative Plating 3. Emergency Reboot.

Older than the fleet. Older than the enemy fleet. Patient as both fleets combined.

ATK 0DEF 30

Primordial Wall

7
Primordial Wall

Defenserare

Interceptor. Reinforced Hull. Auto-Repair 3.

Older than the fleet. Older than the enemy fleet. Still doing the same patient work.

ATK 0DEF 26

Quiet Fortress

4
Quiet Fortress

Defenserare

Cold Boot 2. When Cold Boot ends, flip this card into Active Fortress.

Looks like scrap welded to the hull. Looks wrong. Stops looking wrong on turn four.

ATK 0DEF 12

Reactive Aegis

4
Reactive Aegis

Defenserare

System Shielding. Critical Breach: deal 6 damage. Ablative Plating 2.

Three small habits, one polite frame, the same quiet refusal to leave the deck.

ATK 0DEF 14

Reactive Armor

3
Reactive Armor

Defenseuncommon

System Shielding. Critical Breach: deal 3 damage when destroyed.

Eats the first shot. Spits it back. The enemy writes a long letter of complaint.

ATK 0DEF 8

Reactive Fortress

4
Reactive Fortress

Defenserare

System Shielding. Critical Breach: deal 6 damage. Ablative Plating 2.

Eats the first shot. Punishes the second. Keeps eating until the pattern stops.

ATK 0DEF 14

Reactive Grid

2
Reactive Grid

Defenseuncommon

System Shielding. Critical Breach: deal 3 damage when destroyed.

Eats the first shot. Writes a letter of complaint in the second. Dies nicely.

ATK 0DEF 7

Reactive Mesh

3
Reactive Mesh

Defenseuncommon

System Shielding. Critical Breach: deal 3 damage. Ablative Plating 1.

Three separate habits, bolted into one frame, still arguing amongst themselves politely.

ATK 0DEF 9