Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 160 cards (Rare) — page 5 of 8

Master Warhead

4
Master Warhead

Modulerare

Breach Cascade. Overflow Fire. Deal 16 damage; adjacent 4; excess to ship.

Master in the sense that the lesser warheads quietly learn their place afterwards.

ATK 0DEF 0

Nano Swarm

3
Nano Swarm

Modulerare

Auto-Repair 3 on your ship this turn. Emergency Reboot if destroyed.

A thousand small hands closing small wounds with small, steady stitches.

ATK 0DEF 0

Nuclear Warhead

6
Nuclear Warhead

Modulerare

Breach Cascade. Radiation Leak. Deal 24 damage; adjacent 6; 4 radiation.

The weapon on the treaty list. The signatories keep it in the back cabinet.

ATK 0DEF 0

Nuke Kit

6
Nuke Kit

Modulerare

Breach Cascade. Radiation Leak. Overflow Fire. Deal 24; adjacent 6; 4 radiation; excess to ship.

The kit the engineers sign out by name. They return it late, every time, quietly.

ATK 0DEF 0

Overclocked Core

0
Overclocked Core

Ship Corerare

Passive: While your ship has 6 or more heat, your Weapons deal +2 damage.

Runs the reactor past the gauge and keeps the gauge polite about the reading.

ATK 0DEF 0

Overmind Master

5
Overmind Master

AI Routinerare

Persistent Field. Priority Fire. Overclock.

The program the fleet admiral has bookmarked. The program the fleet admiral denies bookmarking.

ATK 0DEF 17

Overmind (Field Deployment)

5
Overmind (Field Deployment)

AI Routinerare

Persistent Field. Adaptive Learning. Chain Catalyst.

Hears the whole fleet. Thinks the whole fight ahead. Writes the whole outcome early.

ATK 0DEF 16

Paragon Shield

6
Paragon Shield

Defenserare

Ablative Plating 3. Auto-Repair 3. Reinforced Hull.

The shield that made the old recruiting-poster captain look so calm about everything.

ATK 0DEF 22

Perfect Defense

4
Perfect Defense

Maneuverrare

Prevent all damage to your ship this turn; gain 10 Shield Capacity.

A small move. A large refusal. The enemy never writes it up, professionally embarrassed.

ATK 0DEF 0

Phantom AI

3
Phantom AI

AI Routinerare

Persistent Field. Gain Stealth. Cloaked Entry.

Writes the fleet out of the enemy sensor. The fleet stays written out, quietly.

ATK 0DEF 8

Phantom Bomber

4
Phantom Bomber

Dronerare

Cloaked Entry. Critical Breach: deal 6 damage. Rapid Launch.

Unloads its payload without being seen. Writes its own short note when the payload lands.

ATK 7DEF 5

Phantom Cloak

3
Phantom Cloak

Equipmentrare

Attach to a Drone. Host gains Gain Stealth, Cloaked Entry, Evade 40%.

A garment the drone never discusses with its owner. It wears the cloak anyway.

ATK 0DEF 0

Phantom Lance

3
Phantom Lance

Weaponrare

Gain Stealth. Phase Drive. Critical Strike. Deal 8 damage.

Nobody files the report. The report writes itself. The pilot approves it later.

ATK 8DEF 0

Phase Bastion

5
Phase Bastion

Defenserare

Phase Drive. Gain Stealth. Reinforced Hull.

Half the wall exists here. Half exists elsewhere. Both halves refuse to fall.

ATK 0DEF 17

Phase Core

0
Phase Core

Ship Corerare

Passive: On turns 4 and 8, your ship gains Phase Drive.

A core that slides the ship sideways twice per match. Twice is always enough.

ATK 0DEF 0

Phase Warhead

5
Phase Warhead

Modulerare

Phase Drive. Critical Strike. Deal 18 damage; bypasses most blockers.

Arrives on the wrong sensor band. Leaves on the right casualty list.

ATK 0DEF 0

Phoenix Core

0
Phoenix Core

Ship Corerare

Passive: First time your ship would be destroyed, revive at 10 HP instead.

A small promise under the bridge. The bridge listens once. That is enough.

ATK 0DEF 0

Plasma Annihilator

5
Plasma Annihilator

Modulerare

Breach Cascade. Overflow Fire. Deal 20 damage; adjacent 5; excess to ship.

The briefcase opens slowly. The afternoon closes quickly, rearranged around the briefcase.

ATK 0DEF 0

Plasma Battery (Heavy)

6
Plasma Battery (Heavy)

Weaponrare

Priority Fire. Breach Cascade. Radiation Leak. Deal 18; adjacent 4; 4 radiation.

Takes the whole room. The adjacent rooms file complaints. Nobody answers the complaints.

ATK 20DEF 0

Plasma Shield

3
Plasma Shield

Defenserare

System Shielding. Auto-Repair 1. Ablative Plating 1.

Eats the first shot politely. Takes notes for the second. Stays up for the third.

ATK 0DEF 10