Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 186 Weapon cards — page 4 of 10

Heavy Orbital

6
Heavy Orbital

Weaponuncommon

Priority Fire. Rapid Launch. Deal 18 damage.

Spoken from high up. The answer is not written anywhere but the crater.

ATK 20DEF 0

Heavy Pulse

3
Heavy Pulse

Weaponrare

Priority Fire. Overclock. Quick Strike. Deal 9 damage.

Old coil, new timing, the same unchanged sound of the same settled argument.

ATK 9DEF 0

Heavy Railgun

3
Heavy Railgun

Weaponcommon

Deal 9 damage to target enemy unit or ship.

The round leaves before the sound. The sound is for the grieving.

ATK 9DEF 0

Heavy Torpedo

3
Heavy Torpedo

Weaponuncommon

Rapid Launch. Cold Boot 1. Deal 9 damage; enters ready to attack.

Decides late in flight what it wanted to be. Turns out to be a funeral.

ATK 9DEF 0

Hyper Cannon

7
Hyper Cannon

Weaponepic

Priority Fire. Alpha Strike. Critical Strike. Deal 12 twice, first.

Designed to make test pilots laugh nervously. The pilots still ask for it.

ATK 24DEF 0

Ice Beam

1
Ice Beam

Weaponuncommon

Disable. Deal 3 damage; target cannot activate abilities next turn.

Cold enough to seize the control cables. Nothing moves. Nothing argues.

ATK 3DEF 0

Incendiary Slug

1
Incendiary Slug

Weaponcommon

Deal 3 damage and Radiation Leak 2 for 2 turns.

The first hit is the bruise. The second is the scar.

ATK 3DEF 0

Ion Breaker

5
Ion Breaker

Weaponcommon

Critical Strike. Deal 12 damage to target Reactor Core subsystem.

Aim at the heart of the ship. The ship has only one.

ATK 16DEF 0

Ion Cannon Mk.I

2
Ion Cannon Mk.I

Weaponcommon

Deal 5 damage to target Weapons Array subsystem.

You do not shoot the ship. You shoot what the ship shoots with.

ATK 5DEF 0

Ion Destroyer

5
Ion Destroyer

Weaponepic

Critical Strike. Radiation Leak. Priority Fire. Deal 16; 4 radiation over 3 turns.

A quiet gun. A loud afterword. The enemy learns the afterword from the inside.

ATK 16DEF 0

Ion Sniper

2
Ion Sniper

Weaponuncommon

Tracking Lock. Deal 6 damage and apply Tracking Lock to target.

Marks the target. Fires at the mark. Collects the mark for the next shot.

ATK 6DEF 0

Ion Spark

1
Ion Spark

Weaponcommon

Deal 3 damage to target subsystem. Hits Weapons Array by default.

Small current, wrong capacitor, ruined gun, quiet pilot on the panel.

ATK 3DEF 0

Ion Turret

3
Ion Turret

Weaponcommon

Persistent Field. Deals 3 damage to an enemy unit at end of your turn.

A gun that dreams of targets when no one is watching.

ATK 6DEF 3

Ionic Bomber

5
Ionic Bomber

Weaponuncommon

Critical Strike. Radiation Leak. Deal 14; 2 radiation over 3 turns.

A slow-burning weapon. Damage arrives on a schedule the target refuses to read.

ATK 16DEF 0

Kinetic Slug

1
Kinetic Slug

Weaponcommon

Deal 4 damage. Damage hits Hull Integrity directly.

Old metal, newer physics, same obvious verdict from every angle.

ATK 4DEF 0

Kinetic Storm

4
Kinetic Storm

Weaponuncommon

Alpha Strike. Deal 6 damage twice to target.

Every round finds the next round funny. The enemy does not share the joke.

ATK 12DEF 0

Laser Array

4
Laser Array

Weaponrare

Alpha Strike. Flanking Fire. Deal 6 damage twice; must be blocked by 2.

Fires from four angles at once. Blocks from one angle take the bill anyway.

ATK 12DEF 0

Laser Tap

1
Laser Tap

Weaponcommon

Deal 3 damage to target enemy unit or ship.

A poke. A hint. A warning written in coherent light.

ATK 3DEF 0

Mass Driver

3
Mass Driver

Weaponcommon

Deal 8 damage to target Engines subsystem.

Momentum given, momentum taken, simple trade, no receipt offered.

ATK 8DEF 0

Master Cannon

5
Master Cannon

Weaponuncommon

Priority Fire. Critical Strike. Deal 15 damage.

The weapon the fleet gives to pilots they want to keep. The pilots keep winning.

ATK 16DEF 0