Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 98 Maneuver cards — page 4 of 5

Master Strike

3
Master Strike

Maneuver — rare

Priority Fire. Alpha Strike. All your Weapons gain both this turn.

One word over the comm. The fleet exhales the breath it held for two turns.

ATK 0DEF 0

Master Warp

5
Master Warp

Maneuver — epic

All your units gain Phase Drive and Evade 50% this turn.

The whole fleet steps sideways for a heartbeat. Nobody lands. Nobody writes it up.

ATK 0DEF 0

Overthrust

1
Overthrust

Maneuver — common

Your next Weapon attack this turn deals +2 damage.

The engine complains. The pilot does not listen. The enemy does.

ATK 0DEF 0

Panic Eject

0
Panic Eject

Maneuver — common

Reactive. Reduce next damage by 2. Lose 1 Shield Capacity.

You leave the seat. The seat leaves too. Only one of you comes back.

ATK 0DEF 0

Perfect Defense

4
Perfect Defense

Maneuver — rare

Prevent all damage to your ship this turn; gain 10 Shield Capacity.

A small move. A large refusal. The enemy never writes it up, professionally embarrassed.

ATK 0DEF 0

Perfect Evasion

4
Perfect Evasion

Maneuver — common

Prevent all damage to your ship this turn.

Everything that was supposed to hit you asks for directions instead.

ATK 0DEF 0

Phantom Strike

3
Phantom Strike

Maneuver — uncommon

Phantom Echo. Create a decoy copy of target enemy unit that fights for you this turn.

Copies the enemy. Tells the copy whose side it is on. The copy listens.

ATK 0DEF 0

Phantom Strike (Epic)

4
Phantom Strike (Epic)

Maneuver — epic

Phantom Echo. Gain Stealth. Create decoy of target enemy that fights for you; remain unseen.

Copies the enemy's best drone. Tells the copy whose side it is on.

ATK 0DEF 0

Phase Escape

2
Phase Escape

Maneuver — uncommon

Phase Drive. Evade 50% this turn.

Ship is elsewhere. Pilot is elsewhere. The enemy round is the only thing confused.

ATK 0DEF 0

Pivot

1
Pivot

Maneuver — common

Your next Drone enters play with Priority Fire.

Wing points the other way. Pilot thinks the other way. Enemy wrongly.

ATK 0DEF 0

Power Surge

3
Power Surge

Maneuver — uncommon

Power Surge. Take damage equal to your ship's current power; deal triple to target.

A short, bright mistake on the reactor gauge. The target pays for the mistake.

ATK 0DEF 0

Priority Barrage

2
Priority Barrage

Maneuver — rare

All your Weapons gain Priority Fire and Alpha Strike this turn.

One order. Every gun agrees. Every target finds this out slightly too late.

ATK 0DEF 0

Priority Snap

1
Priority Snap

Maneuver — uncommon

Your next Weapon attack this turn gains Priority Fire.

One quiet instruction to the gun. The gun obeys before the pilot finishes the instruction.

ATK 0DEF 0

Probe Scan

2
Probe Scan

Maneuver — common

Probe 2. Look at the top 2 cards of your deck and reorder them.

Checks the future. Rearranges it. Does not tell the future it was touched.

ATK 0DEF 0

Quantum Convergence

8
Quantum Convergence

Maneuver — mythic

Once per match. All your Weapons gain Priority Fire, Alpha Strike, Critical Strike this turn.

Probability bends. The universe blinks. You win, at once, quietly.

ATK 0DEF 0

Quick Evade

0
Quick Evade

Maneuver — uncommon

Reactive. The next incoming attack on your ship deals 0 damage.

One twist of the stick. One short breath. The round arrives at empty sky instead.

ATK 0DEF 0

Sabotage Flare

2
Sabotage Flare

Maneuver — uncommon

Sabotage Charge. Plant on target enemy unit; triggers for 6 damage when used.

A small gift. Very specific. It triggers the first time the target tries something.

ATK 0DEF 0

Sidewinder

1
Sidewinder

Maneuver — common

Your next attack this turn gains Flanking Fire.

Comes in from where the blind spot used to be, before it stopped being blind.

ATK 0DEF 0

Skip Frame

0
Skip Frame

Maneuver — common

Scrap a Drone. Prevent all damage to your ship this turn.

Somebody else disappears instead. The difference is paperwork.

ATK 0DEF 0

Skyward Burst

2
Skyward Burst

Maneuver — common

Your next attack this turn gains Skyward Maneuver.

Climbs out of the fight, looks down at it, adjusts, comes back with purpose.

ATK 0DEF 0