Hover Dome
2
Defense — uncommon
Interceptor. Evade 30%.
A polite umbrella in an impolite weather pattern. Mostly opens. Mostly stays up.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 143 Defense cards — page 4 of 8

Defense — uncommon
Interceptor. Evade 30%.
A polite umbrella in an impolite weather pattern. Mostly opens. Mostly stays up.

Defense — common
Auto-Repair 3. Heals 3 HP at end of your turn.
Slow hands, patient tools, a hull that refuses to learn the word 'final'.

Defense — common
Interceptor. Enemy must attack this unit first.
A wall with opinions about the traffic that passes through it.

Defense — common
Reinforced Hull. Cannot be destroyed by damage this turn.
The plate the old pilots say they nailed to the wreckage and walked away.

Defense — common
A small energy shield.
Enough against the first volley. Seldom enough against the second.

Defense — uncommon
Interceptor. Reinforced Hull. Ablative Plating 2.
The kind of wall pilots argue is too expensive until the morning it saves them.

Defense — rare
Interceptor. Reinforced Hull. Auto-Repair 2.
A wall that argues. A wall that wins. A wall not moving anywhere soon.

Defense — epic
Interceptor. Reinforced Hull. Ablative Plating. Auto-Repair.
The pattern every fortress after it tried to imitate. None quite got there.

Defense — rare
Interceptor. Reinforced Hull. Auto-Repair 2.
The wall whose name is whispered on the bridge before the pilot agrees to launch.

Defense — uncommon
Auto-Repair 2. System Shielding.
The shield the other pilots recommend. The shield the engineers refuse to complain about.

Defense — common
A reliable energy shield.
Standard issue, standard life expectancy, and a standard regret after.

Defense — common
A massive energy shield projector.
Made by engineers who had already lost one ship and preferred not to lose another.

Defense — legendary
System Shielding. Critical Breach: deal 10 damage. Reinforced Hull.
Sends the damage back where it came from. Veena asked. Veena still waits.

Defense — common
Reflects 2 damage back to attacker when this is hit.
The light comes in. The light goes out. The pilot does not.

Defense — common
When this takes 5 or more damage, flip this card into Scarred Hull.
Clean metal, clean paint, clean welds. Clean until the first volley remembers it is here.

Defense — common
A massive orbital defensive installation.
The kind of structure that changes maps by existing in the wrong orbit.

Defense — uncommon
Deploy Burst: Overclock. Enters with extra power for a turn.
Runs the shield coil hot for the first hour, then settles into quiet routine.

Defense — common
Reactive. You may scrap a Drone to play this. Enters with 3 defense.
Welded on during the fight, by hands that forgot how to tremble.

Defense — rare
Ablative Plating 3. Auto-Repair 3. Reinforced Hull.
The shield that made the old recruiting-poster captain look so calm about everything.

Defense — uncommon
Ablative Plating 1. Emergency Reboot.
Waits for the hit. Absorbs the hit. Waits again. Patience is the whole specification.