Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 280 cards (Uncommon) — page 4 of 14

Dual Barrel

4
Dual Barrel

Weaponuncommon

Alpha Strike. Priority Fire. Deal 6 damage twice.

Both barrels fire first. Everything else in the fight files a complaint.

ATK 12DEF 0

Dual Pulse

2
Dual Pulse

Weaponuncommon

Priority Fire. Overclock. Deal 5 damage.

Two coils. One trigger. The second coil finishes what the first could not.

ATK 5DEF 0

Efficiency CPU

3
Efficiency CPU

AI Routineuncommon

Persistent Field. Efficiency Protocol. Your next 2 cards each turn cost 1 less.

Reads the expense ledger and signs off on the cheaper option every time.

ATK 0DEF 8

Elite Plating

3
Elite Plating

Equipmentuncommon

Attach to a Drone. Host gains +5 defense and Reinforced Hull.

Thick steel, thick paint, thick silence when the first round arrives and does nothing.

ATK 0DEF 0

Elite Striker

5
Elite Striker

Droneuncommon

Alpha Strike. Priority Fire. Attacks twice first.

Hand-picked chassis. Hand-picked pilot. Hand-picked funeral, if the funeral is necessary.

ATK 9DEF 7

Emergency Launch

3
Emergency Launch

Maneuveruncommon

All your Drones gain Rapid Launch and enter ready this turn.

Hangar doors open loudly. Every drone leaves the rack on the same heartbeat.

ATK 0DEF 0

Emergency Protocol

3
Emergency Protocol

AI Routineuncommon

Emergency Reboot. Auto-Repair 2.

Comes back quieter than it left. The pilot pretends not to notice the difference.

ATK 0DEF 8

Emergency Warp

0
Emergency Warp

Moduleuncommon

Play only if your Hull Integrity is below 50%. Reposition; prevent all damage this turn.

Short jump. Long breath. Somewhere else is briefly somewhere else.

ATK 0DEF 0

EMP Grenade

2
EMP Grenade

Moduleuncommon

Priority Fire. Disable up to 2 enemy units' abilities next turn.

Small pop of voltage. Two systems fall quiet. The ship adjusts without saying anything.

ATK 0DEF 0

Encryption Lock

4
Encryption Lock

Maneuveruncommon

Encryption Block. Target unit cannot be copied, cloned, or hacked for 3 turns.

A key the enemy never had. A door the enemy no longer tries to open.

ATK 0DEF 0

Energy Matrix

3
Energy Matrix

Equipmentuncommon

Attach to your ship. Your ship gains Overclock and Efficiency Protocol.

Runs the reactor a little hot. Runs the ledger a little cold. Both end even.

ATK 0DEF 0

Evolving AI

3
Evolving AI

AI Routineuncommon

Escalation. Adaptive Learning. Gains +1 defense per distinct card type you play.

Reads every card the pilot plays. Remembers. Remembers differently each time, learning.

ATK 0DEF 8

Falcon Strike

3
Falcon Strike

Droneuncommon

Rapid Launch. Alpha Strike. Enters ready; attack triggers twice.

One dive. Two hits. One pilot. Two stories the enemy will never tell.

ATK 5DEF 3

Fast Reverse

2
Fast Reverse

Maneuveruncommon

Reactive. Your ship gains Phase Drive this turn; ignore the next incoming attack.

Stick flicks backwards. The ship follows. The attack finds the space where the ship was.

ATK 0DEF 0

Feeding AI

2
Feeding AI

AI Routineuncommon

Escalation. Persistent Field. Gains +1 defense per turn; your Weapons +1 damage at defense 10+.

Eats small data. Grows small amounts. Eventually eats enough to matter, loudly.

ATK 0DEF 5

Field Technician

2
Field Technician

Droneuncommon

End Cycle: restore 2 HP to a friendly Drone.

Small drone with a large toolbox. The toolbox does the heavy work every shift.

ATK 2DEF 4

Fire Protocol

2
Fire Protocol

Maneuveruncommon

Fire. Play only on a target with Tracking Lock. Deal 20 damage ignoring most defenses.

The count reaches zero. The round arrives. The paperwork is already signed.

ATK 0DEF 0

Fleet Commander

4
Fleet Commander

AI Routineuncommon

Persistent Field. Priority Fire. Rapid Launch. Your units gain both.

The voice on the comm nobody argues with. The fleet obeys the same heartbeat.

ATK 0DEF 12

Fleet Formation

2
Fleet Formation

Fielduncommon

Persistent Field. Your Drones gain +1/+1 while this is in play.

Every wingman reads the same heartbeat. Every wingman slots into the correct bracket.

ATK 0DEF 0

Fleet Momentum

3
Fleet Momentum

Fielduncommon

Escalation. Persistent Field. Your units gain +1 attack per turn this is in play.

The fleet starts slow. The fleet finds rhythm. The fleet loses patience for stopping.

ATK 0DEF 0