Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 90 cards (Epic) — page 4 of 5

Prime Fortress

4
Prime Fortress

AI Routineepic

Persistent Field. Interceptor. Reinforced Hull. Ablative Plating.

Stands every wall at attention. Every wall listens. Every wall outlasts the argument.

ATK 0DEF 14

Prime Hunter

6
Prime Hunter

AI Routineepic

Persistent Field. Tracking Lock. Priority Fire. Critical Strike.

Writes the target's name on every instrument panel in the fleet. Target learns late.

ATK 0DEF 20

Prime Overmind

7
Prime Overmind

AI Routineepic

Persistent Field. Cascading Power. Chain Catalyst. Linked Fire.

Every gun reads the same page at the same moment. They close the book together.

ATK 0DEF 24

Prime Shield (Epic)

5
Prime Shield (Epic)

AI Routineepic

Persistent Field. Auto-Repair 2. Emergency Reboot. Adaptive Learning.

Every bad afternoon gets the same quiet treatment. Every good afternoon still thanks it.

ATK 0DEF 17

Primordial Bastion

8
Primordial Bastion

Defenseepic

Interceptor. Reinforced Hull. Ablative Plating 3. Emergency Reboot.

Older than the fleet. Older than the enemy fleet. Patient as both fleets combined.

ATK 0DEF 30

Quad Salvo

5
Quad Salvo

Weaponepic

Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice, first.

Four tubes empty in the same beat. The ship spends the beat smiling quietly.

ATK 16DEF 0

Quantum Storm

5
Quantum Storm

Moduleepic

Phase Drive. Radiation Leak. Critical Strike. Deal 20 damage; 5 radiation over 3 turns.

A shell that goes through the other ship sideways. Leaves a trail inside.

ATK 0DEF 0

Reality Warp

6
Reality Warp

Moduleepic

Phase Drive. Critical Strike. Overflow Fire. Deal 25; bypasses blockers.

Reality blinks once. The enemy ship is somewhere that does not agree with reality anymore.

ATK 0DEF 0

Reaper Lance

6
Reaper Lance

Weaponepic

Priority Fire. Critical Strike. Overclock. Deal 20 damage, first.

The gun in the admiral's office. The admiral had it mounted before retirement.

ATK 20DEF 0

Shadowbeam

5
Shadowbeam

Weaponepic

Gain Stealth. Phase Drive. Critical Strike. Deal 16 damage, unseen.

The gun the fleet refuses to itemize. The shipyard welds it in anyway.

ATK 16DEF 0

Siege Master

6
Siege Master

Weaponepic

Cold Boot 1. Cascading Power. Critical Strike. Deal 20 damage; +1 per non-unit card.

Patient gun. Patient pilot. Patient enemy, at least until the third minute.

ATK 20DEF 0

Siege Overlord

6
Siege Overlord

Droneepic

Priority Fire. Cold Boot 1. Alpha Strike.

Warms up loud. Fires louder. The siege lasts exactly as the overlord intends.

ATK 12DEF 8

Siege Spike

5
Siege Spike

Weaponepic

Cold Boot 1. Critical Strike. Overflow Fire. Deal 16; excess hits ship.

Arms slowly. Arrives politely. Leaves nothing the engineers want itemized.

ATK 16DEF 0

Sky Reaver

4
Sky Reaver

Droneepic

Rapid Launch. Skyward Maneuver. Priority Fire.

Climbs past the ceiling of the fight. Picks its angle down. Picks its target personally.

ATK 7DEF 5

Stasis Lock

4
Stasis Lock

Moduleepic

Tractor Beam Hold. Disable. Apply Lock. Freeze target 3 turns; skips refresh on return.

A small quiet room with a large quiet lock. The target enters. Does not leave.

ATK 0DEF 0

Stealth Master

5
Stealth Master

Defenseepic

Gain Stealth. Cloaked Entry. Evade 40%. Reinforced Hull.

Never on the map. Never in the briefing. Never the first thing the enemy remembers.

ATK 0DEF 17

Stellar Spike

7
Stellar Spike

Weaponepic

Critical Strike. Phase Drive. Overflow Fire. Deal 24 damage; bypasses most blockers.

Born in a shipyard that no longer exists. Still listed on its manifest.

ATK 24DEF 0

Supreme Battleground

6
Supreme Battleground

Fieldepic

Environmental. All units gain Priority Fire and Alpha Strike. Replaces any active Environmental.

Every gun finishes the sentence first. Every gun has the second sentence ready.

ATK 0DEF 0

Supreme Heat

6
Supreme Heat

AI Routineepic

Persistent Field. Overclock. Efficiency Protocol. Cascading Power.

The reactor runs past the gauge. The gauge apologizes. The fleet keeps its lead.

ATK 0DEF 20

Supreme Strike

7
Supreme Strike

Maneuverepic

All your Weapons and Drones attack with Priority Fire, Alpha Strike, Critical Strike.

The fleet strikes once. The fleet strikes twice. The enemy does not strike anything back.

ATK 0DEF 0