Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 98 Maneuver cards — page 3 of 5

Force Dodge

3
Force Dodge

Maneuvercommon

The next 2 instances of damage to your ship this turn are reduced by 5 each.

Fingers find switches the training manual forgot to list.

ATK 0DEF 0

Full Alpha Strike

5
Full Alpha Strike

Maneuvercommon

All Weapons you control gain Alpha Strike this turn.

Every gun fires twice. The comm line is quiet by the second pass.

ATK 0DEF 0

Full Evasion

3
Full Evasion

Maneuvercommon

Your ship cannot be targeted until your next turn.

A full deletion of your name from the enemy's target list for one breath.

ATK 0DEF 0

Grand Defense

6
Grand Defense

Maneuverepic

Prevent all damage to your ship this turn; restore 5 HP to each friendly unit.

The whole fleet breathes in. Nothing lands. The fleet breathes out, patched and quiet.

ATK 0DEF 0

Grand Maneuver

4
Grand Maneuver

Maneuveruncommon

All your units gain Reactive this turn.

The whole fleet breathes in at once. Exhales on the opponent's turn together.

ATK 0DEF 0

Grand Strike

4
Grand Strike

Maneuverrare

All your units gain Priority Fire and Alpha Strike this turn.

One word on the comm. The whole fleet finishes the sentence together, loudly.

ATK 0DEF 0

Grand Vector

6
Grand Vector

Maneuverrare

All your units gain Priority Fire, Rapid Launch, and Reactive this turn.

One word over the comm. The fleet arrives everywhere it intended. Leaves nothing.

ATK 0DEF 0

Hard Brake

2
Hard Brake

Maneuvercommon

Reactive. Reduce next incoming damage by 5.

The harness does most of the talking. The pilot is politely unconscious.

ATK 0DEF 0

Heroic Charge

5
Heroic Charge

Maneuveruncommon

All your Weapons attack ready targets immediately and gain Priority Fire.

No plan. No retreat. Just every weapon firing on the same loud chord, resolved early.

ATK 0DEF 0

Heroic Dive

5
Heroic Dive

Maneuvercommon

Prevent all damage to your ship this turn. Deal 5 damage to the attacker.

A pilot leans into the wrong frame. Comes out holding the right answer.

ATK 0DEF 0

Heroic Dive (Tribute)

5
Heroic Dive (Tribute)

Maneuverrare

Prevent all damage to your ship this turn; deal 8 damage to attacking units.

The pilot puts the ship where the bad math is. The math answers wrong.

ATK 0DEF 0

Heroic Gambit

7
Heroic Gambit

Maneuverlegendary

Prevent all damage to your ship this turn; deal 15 damage to each enemy unit.

A pilot puts the ship exactly where the bad math lives. The math rearranges.

ATK 0DEF 0

Inverted Dive

2
Inverted Dive

Maneuvercommon

Your next attack this turn gains Phase Drive.

Upside down, in a place where up and down had already resigned their posts.

ATK 0DEF 0

Ion Dive

3
Ion Dive

Maneuvercommon

Your ship gains Phase Drive for 2 turns.

The ship slides out of the page. The reader keeps reading, unaware.

ATK 0DEF 0

Last Stand

4
Last Stand

Maneuverlegendary

All your units gain +10 power this turn; all are destroyed at end of turn.

Nobody goes home. The captain said so. The captain was the first casualty.

ATK 0DEF 0

Last Stand Maneuver

4
Last Stand Maneuver

Maneuvercommon

All your units deal +4 damage this turn; all your units are destroyed at end of turn.

Nobody goes home. Nobody was planning to go home. The fight was always the home.

ATK 0DEF 0

Lock Protocol

1
Lock Protocol

Maneuveruncommon

Lock. Play only on a target with an Aim counter. Apply Tracking Lock; next turn you may play Fire Protocol.

The target is named on the glass. The target does not see the glass. Yet.

ATK 0DEF 0

Master Defense

4
Master Defense

Maneuverepic

Prevent all damage to your ship this turn; restore 8 HP.

A small word over the comm. A large wall around the ship briefly.

ATK 0DEF 0

Master Evasion

3
Master Evasion

Maneuverrare

Prevent all damage to your ship this turn; restore 3 HP.

Stick moves. Everything outside the cockpit goes blurry. Nothing lands. Nothing ends.

ATK 0DEF 0

Master Priority

3
Master Priority

Maneuverepic

All your Weapons gain Priority Fire and Alpha Strike this turn.

One word over the comm. Every gun on the ship doubles up and goes first.

ATK 0DEF 0