Dreaming Fortress
3
Defense — uncommon
At start of your fifth turn, flip this card into Waking Dream.
A wall that dreams of being a larger wall. The dream becomes true on five.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 143 Defense cards — page 3 of 8

Defense — uncommon
At start of your fifth turn, flip this card into Waking Dream.
A wall that dreams of being a larger wall. The dream becomes true on five.

Defense — common
Reinforced Hull. Cannot be destroyed by damage this turn.
Closes once and argues with the breach until the breach gives up.

Defense — common
Play only if your Hull Integrity is below 50%. Enters with 3 defense.
Shines brighter when the panel lights say dying. Otherwise just a lamp.

Defense — common
Countermeasure 2. Opponent pays +2 energy to target this.
A sponge for the spells. A tax on the wizard.

Defense — uncommon
Interceptor. Reinforced Hull.
A small fortress mounted on a less small ship. The pilot sleeps behind it, mostly.

Defense — rare
Interceptor. Reinforced Hull. Emergency Reboot.
Takes the gate. Holds the gate. When it gives, stands up again, new gate raised.

Defense — uncommon
Interceptor. Reinforced Hull.
Built from old panels. New welds, old pattern, the same patience as the original fortress.

Defense — uncommon
Interceptor. Ablative Plating 1.
Woven metal, woven habit. The hull sleeps better with a row of them standing guard.

Defense — common
A heavy armored plating section.
Built by the same crew who did the gate at Dockyard Nine.

Defense — epic
Interceptor. Reinforced Hull. Ablative Plating 2. Auto-Repair 2.
The wall the admiral stands behind during every briefing. The wall the admiral trusts.

Defense — common
A fortified armor wall.
The weld is older than the ship. It still holds better than the ship.

Defense — legendary
Gain Stealth. Phase Drive. Reinforced Hull.
Half the wall is listed on no manifest. The other half refuses to list either.

Defense — uncommon
Interceptor. Reinforced Hull. Auto-Repair 2.
The grand name is not bragging. It is the fleet's polite enemy warning.

Defense — epic
Interceptor. Reinforced Hull. Battle Hardened. Gains power from damage taken.
Takes hits until hits feed it. Then the hits look small. Then nothing looks small.

Defense — legendary
Interceptor. Reinforced Hull. Auto-Repair 2.
Named after a pilot who stood in the gap. Nobody walked through the gap after.

Defense — uncommon
Ablative Plating 3. Interceptor. Reinforced Hull.
Three patterns stitched together. Every line of ancestry. Still holds the one promise.

Defense — rare
Interceptor. Reinforced Hull. Ablative Plating 2.
Older pattern. Newer welds. The old pilots call it by the old name, politely.

Defense — common
Interceptor. Enemy must attack this unit first.
Carries the fight on its back so the pilot can carry the victory home.

Defense — common
A heavily armored defensive installation.
Immobile in spirit, immovable in practice, impolite in conversation.

Defense — common
A heavy-duty energy shield.
Thicker than the hull it is mounted on, and far less sentimental.