Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 400 cards (Common) — page 3 of 20

Breach Cannon

4
Breach Cannon

Weaponcommon

Deal 12 damage. If target had a Shield, ignore half.

Built for hulls that still thought they were safe.

ATK 12DEF 0

Breach Torpedo

5
Breach Torpedo

Weaponcommon

Overflow Fire. Deal 16 damage; excess damage hits enemy ship.

Opens the door. Whatever is inside is on its own.

ATK 16DEF 0

Break Line

1
Break Line

Maneuvercommon

Move one of your Drones out of combat range; it cannot attack or be attacked this turn.

Break formation, keep the drone, lose the plan, finish the fight anyway.

ATK 0DEF 0

Bulwark Drone

4
Bulwark Drone

Dronecommon

Interceptor. Enemy must attack this drone first.

Thickest plates the fleet could weld. Thickest stubbornness pilot could hire.

ATK 4DEF 9

Burn Beam

2
Burn Beam

Weaponcommon

Deal 4 damage and Radiation Leak 2 for 2 turns.

The beam moves on. The heat does not.

ATK 5DEF 0

Burn Turret

3
Burn Turret

Weaponcommon

Radiation Leak. Deal 7 damage and Radiation Leak 2 for 2 turns.

A steady fire. The kind that outlasts introductions.

ATK 7DEF 2

Burst Analyzer

2
Burst Analyzer

AI Routinecommon

Chain Catalyst. Your next non-unit card this turn deals +2 damage.

Looks at the trigger twice. Finds two triggers. Recommends both.

ATK 0DEF 5

Burst Mortar

3
Burst Mortar

Weaponcommon

Hits up to 3 different targets for 3 damage each.

Lobs three polite questions at three rude guests. None answer back.

ATK 8DEF 0

Capital Bulwark

6
Capital Bulwark

Defensecommon

Interceptor. Enemy must attack this unit first.

Mounted on ships whose captains had stopped believing in retreat.

ATK 5DEF 16

Capital Drone

6
Capital Drone

Dronecommon

Rapid Launch. Cold Boot 1. Enters ready but disabled for 1 turn.

One of the big ones. Launches loud, lands louder.

ATK 10DEF 10

Capture Zone

4
Capture Zone

Fieldcommon

Mission Complete: if you control 3 or more Drones for 2 consecutive turns, draw 3 cards.

A circle drawn in the vacuum. Everyone agrees on where the circle is. Almost everyone.

ATK 0DEF 0

Cargo Frame

0
Cargo Frame

Ship Corecommon

Passive: Your ship has 1 extra Cargo slot.

A wider belly, wider windows, wider horizon for the things you bring along.

ATK 0DEF 0

Cargo Missile

4
Cargo Missile

Modulecommon

Deal 10 damage. You may store this in Cargo face-down; its cost becomes 2 when played from Cargo.

Hidden in the hold. The enemy knows there is a box. The box is patient.

ATK 0DEF 0

Cascade Protocol

3
Cascade Protocol

AI Routinecommon

Cascading Power. +1 power to your next attack per non-unit card played this turn.

Every little card adds a little weight. The final shot lands with all of them.

ATK 0DEF 8

Cascade Warhead

5
Cascade Warhead

Modulecommon

Breach Cascade. Deal 14 damage; adjacent enemy units take 3 each.

One door goes. The neighbors become doors. The hallway opens on everything.

ATK 0DEF 0

Chaff Dump

1
Chaff Dump

Maneuvercommon

Opponent's next attack against you deals 2 less damage.

A cloud of nothing, and the missile treats it like a sibling.

ATK 0DEF 0

Chaff Round

1
Chaff Round

Weaponcommon

Deal 2 damage and Disable target unit's abilities next turn.

Fills the sky with noise and the cockpit with silence.

ATK 3DEF 0

Chain Coordinator

3
Chain Coordinator

AI Routinecommon

Chain Catalyst. Your next 2 non-unit cards this turn deal +2 damage each.

The fuse you thought was out was just waiting for the next card.

ATK 0DEF 8

Chain Drone

2
Chain Drone

Dronecommon

Assault Protocol 1. +1 power when attacking.

Eyes on the leash, teeth off it, the pilot watching from a safe orbit.

ATK 3DEF 2

Citadel Plating

6
Citadel Plating

Defensecommon

Fortress-grade hull plating.

Named by the shipyards. Named again, quieter, by the pilots who came home.

ATK 0DEF 22