Gravity Boot
2
Equipment — uncommon
Attach to a Drone. Host gains +1/+1 and Phase Drive.
A boot strapped under the drone. The drone steps sideways out of the fight politely.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 51 Equipment cards — page 2 of 3

Equipment — uncommon
Attach to a Drone. Host gains +1/+1 and Phase Drive.
A boot strapped under the drone. The drone steps sideways out of the fight politely.

Equipment — uncommon
Escalation. Attach to a Weapon. Host gains +1 damage per turn alive.
Each turn the ledger adds a line. Each line louder than the line before.

Equipment — legendary
Attach to your ship. Your units gain +2/+2 and Priority Fire.
Every ship on the line hums on the same pitch. The pitch means begin.

Equipment — common
Attach to your ship. Life Support cannot be destroyed the first time it would be.
Redundant oxygen, redundant wiring, and a voice that calls the pilot by name.

Equipment — rare
Attach to your ship. Your ship gains Crew Pooling, Cascading Power, Efficiency Protocol.
One wire through the fleet. Every ship finds its quiet twin on the other end.

Equipment — common
Attach to your ship. Your ship gains Crew Pooling.
The code the captain locks in the safe, for when the ship disagrees.

Equipment — epic
Attach to a Drone. Host gains +8 defense, Reinforced Hull, Ablative Plating, Auto-Repair.
Thicker, stubborner, quieter. The drone wears it like it was born into it, eventually.

Equipment — uncommon
Attach to a Weapon. Host gains Tracking Lock and Critical Strike.
Patient lens. Patient pilot. The target is not patient, but becomes so, briefly.

Equipment — epic
Attach to a Weapon. Host gains Priority Fire, Critical Strike, Tracking Lock, Alpha Strike.
Four lenses. Four opinions. One very calm pilot on the trigger, agreeing with all.

Equipment — rare
Attach to a Weapon. Host gains Priority Fire, Critical Strike, Tracking Lock.
Three lenses. Three opinions. The target usually agrees with the third one.

Equipment — rare
Attach to a Drone. Host gains Gain Stealth, Cloaked Entry, Evade 40%.
A garment the drone never discusses with its owner. It wears the cloak anyway.

Equipment — epic
Attach to a Drone. Host gains Gain Stealth, Cloaked Entry, Phase Drive, Evade 50%.
The drone puts this on for work. The work happens. Nobody writes up the drone.

Equipment — uncommon
Attach to your ship. Your ship gains Phase Drive and Gain Stealth for 2 turns.
Two drawers on the console. Both drawers open at once. The ship steps out quietly.

Equipment — common
Attach to a Drone. Host gains +3 defense.
Strapped on overnight. The drone learns to fly wider. The drone learns to live.

Equipment — common
Attach to your ship. Your ship gains Tracking Array.
Old dish. Older habit. Still listens to the sky the way a bartender listens.

Equipment — common
Attach to a Weapon you control. Host adds 1 less heat when fired.
Absorbs the kick. The frame stays still. The pilot stays calm. Everything else stays.

Equipment — common
Attach to a Drone. Host gains +1 defense.
A small patch under the wing. The drone barely notices. The round, later, does.

Equipment — common
Attach to your ship. End Cycle: Probe 1.
Reads the world once per turn. Writes a single sentence for the pilot to consider.

Equipment — common
Attach to your ship. Shield Capacity regenerates +2 per turn.
Keeps the shield coil drinking steadily. The shield coil does not mind.

Equipment — common
Attach to a Drone or your ship. Host gains +2 defense.
Bolt-on, flash-on, frame-hugging. The drone argues for a moment, then accepts.