Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 55 Drone cards (Uncommon) — page 2 of 3

Hunter Drone

2
Hunter Drone

Drone — uncommon

Critical Strike. Any damage destroys target Drone or Weapon.

Short legs. Short patience. Short funeral service for whatever it locked onto.

ATK 3DEF 3

Hunter Killer

4
Hunter Killer

Drone — uncommon

Critical Strike. Tracking Lock.

One quiet designation. One kind pilot. One very efficient shift change for the target.

ATK 7DEF 5

Interceptor Elite

3
Interceptor Elite

Drone — uncommon

Interceptor. Emergency Reboot. First time destroyed, revive with 1 HP.

Goes down clean, comes back asking politely who is next in line.

ATK 3DEF 6

Interceptor Heavy

4
Interceptor Heavy

Drone — uncommon

Interceptor. Emergency Reboot. Auto-Repair 2.

Always the first wall up. Usually the last wall down. Hardly ever in a hurry.

ATK 4DEF 10

Jammer Drone

3
Jammer Drone

Drone — uncommon

Signal Jammer. Signal Jamming. Negates first spell; opponent cannot play Maneuvers next turn.

A nest of small antennas. Every message leaving the area comes back wrong.

ATK 3DEF 5

Larval Warship

3
Larval Warship

Drone — uncommon

At start of your fifth turn, flip this card into Mature Warship.

A small warship. Small enough to be ignored. Small enough until the fifth turn, precisely.

ATK 2DEF 6

Master Medic

5
Master Medic

Drone — uncommon

Auto-Repair 3. Hull Drain. Emergency Reboot.

Carries the ship back from every bad afternoon it could have had but did not.

ATK 4DEF 12

Master Repair Drone

4
Master Repair Drone

Drone — uncommon

Auto-Repair 3. Hull Drain.

Drinks what it takes to heal. Carries the rest home in the reactor for later.

ATK 2DEF 10

Medic Unit

2
Medic Unit

Drone — uncommon

Auto-Repair 1. Hull Drain. Damage dealt heals your ship for that amount.

Bites the enemy. Carries the enemy's blood home. Keeps the ship alive afterwards.

ATK 2DEF 4

Patience Drone

3
Patience Drone

Drone — uncommon

Cold Boot 3. After Cold Boot, attacks with 15 damage and Critical Strike.

Waits three turns. Then patience runs out. Then the room runs out of patience.

ATK 2DEF 6

Patient Bomber

3
Patient Bomber

Drone — uncommon

Cold Boot 1. Critical Breach: deal 5 damage on destruction.

A patient bomber. Warms up slowly. Leaves a loud quiet space where it was, eventually.

ATK 3DEF 5

Patient Wreck

2
Patient Wreck

Drone — uncommon

Escalation. After 5 turns alive, gains +10/+10 and Priority Fire.

Listed as scrap. Listed as wrong. Listed as the problem five turns late.

ATK 2DEF 3

Peregrine Drone

2
Peregrine Drone

Drone — uncommon

Outrider. First attack each turn does not cost your action.

Always first off the deck. Always first to the target. Always first home, usually.

ATK 3DEF 2

Phantom Drone

3
Phantom Drone

Drone — uncommon

Cloaked Entry. Gain Stealth.

Never on the sensor, always on the hull. The enemy pilot adjusts to the absence.

ATK 5DEF 3

Phantom Hunter

5
Phantom Hunter

Drone — uncommon

Gain Stealth. Critical Strike. Tracking Lock.

Names the target. Paints the target. Arrives on a schedule no one else knows.

ATK 8DEF 8

Raptor Drone

2
Raptor Drone

Drone — uncommon

Rapid Launch. Priority Fire. Enters ready to attack.

Predator-cut chassis. Predator-cut pilot. Predator-cut conclusion on every mission brief.

ATK 4DEF 2

Recon Elite

4
Recon Elite

Drone — uncommon

Deploy Burst: Probe 2 and Deep Scan.

Reads the battlefield. Reads it again. Writes a short sentence the pilot trusts.

ATK 3DEF 9

Recon Team

2
Recon Team

Drone — uncommon

Deploy Burst: Probe 2.

Three pilots. Three pages of report. One honest sentence per page, eventually collected.

ATK 2DEF 4

Saboteur Drone

2
Saboteur Drone

Drone — uncommon

Deploy Burst: Disable target enemy unit's abilities next turn.

Arrives with a small screwdriver. Leaves with most of the enemy's ideas.

ATK 3DEF 3

Sapling Fighter

2
Sapling Fighter

Drone — uncommon

Escalation. When it gains 5 total +1/+1 counters, flip this card into Grown Fighter.

A small fighter at the front of the wing. Grows slowly. Grows enough, eventually.

ATK 2DEF 3