Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 11 of 31 Weapon cards (Rare) — page 2 of 2

Siege Drill

5
Siege Drill

Weaponrare

Cold Boot 1. Critical Strike. Overflow Fire. Deal 16; excess to ship.

Arms slowly. Arrives politely. Leaves nothing the siege engineer wants to itemize.

ATK 16DEF 0

Siege Lance

6
Siege Lance

Weaponrare

Rapid Launch. Overflow Fire. Critical Strike. Deal 21 damage; bypasses blockers.

Arrives the moment it was launched. Leaves a hole the moment it arrives.

ATK 21DEF 0

Smart Bomb

4
Smart Bomb

Weaponrare

Tracking Lock. Rapid Launch. Critical Strike. Deal 11 damage.

Already knows the target's schedule. Arrives a little ahead, like a good guest.

ATK 12DEF 0

Sniper Rifle (Marksman Variant)

4
Sniper Rifle (Marksman Variant)

Weaponrare

Tracking Lock. Critical Strike. Manual Fire. Once per turn, pay 1 to deal 12 damage.

Long tube. Long history. Short distance between trigger and conclusion.

ATK 12DEF 0

Staggered Warhead

4
Staggered Warhead

Weaponrare

Each turn, deals +3 damage. Full unlock at turn 4 for 25 total damage on strike.

Each turn the math goes up a notch. The enemy does not notice the climb.

ATK 12DEF 0

Tactical Missile

5
Tactical Missile

Weaponrare

Manual Fire. Priority Fire. Tracking Lock. Once per turn, pay 1 for 16 damage.

Waits for permission. Arrives with interest. Collects on an account the target forgot about.

ATK 16DEF 0

Twin Torpedo

3
Twin Torpedo

Weaponrare

Rapid Launch. Alpha Strike. Deal 5 damage twice.

Both tubes empty. Both tubes full. The reload was as loud as the launch.

ATK 10DEF 0

Void Cannon

5
Void Cannon

Weaponrare

Phase Drive. Critical Strike. Overflow Fire. Deal 16; excess hits ship.

Born in a shipyard that no longer exists. Still writing the same quiet verdict.

ATK 16DEF 0

Void Reaper

5
Void Reaper

Weaponrare

Phase Drive. Critical Strike. Radiation Leak. Deal 16; 3 radiation over 3 turns.

A gun that arrives from elsewhere. Elsewhere is nowhere the fleet discusses.

ATK 16DEF 0

Warhead Rack

5
Warhead Rack

Weaponrare

Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice.

Clears the rack on one command. Reloads the same. The enemy files the obituaries.

ATK 16DEF 0

Windup Cannon

4
Windup Cannon

Weaponrare

Cold Boot 2. Manual Fire. Pay 1 to fire for 20 damage with Priority Fire after Cold Boot.

Winds up slowly. Fires once loudly. Never needs to fire a second shot.

ATK 12DEF 0