Fast Maneuver
1
Maneuver — common
Your ship gains Evade 40% this turn.
Quick flick of the stick. Quick flash in the cockpit. The ship is elsewhere, briefly.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 46 Maneuver cards (Common) — page 2 of 3

Maneuver — common
Your ship gains Evade 40% this turn.
Quick flick of the stick. Quick flash in the cockpit. The ship is elsewhere, briefly.

Maneuver — common
Target enemy unit must redirect its attack to a different target.
The throat goes left. The knife goes right. Fencing in a vacuum.

Maneuver — common
Disable target enemy unit's abilities next turn.
Small bright lie in the sky. The targeting lens believes it for a moment.

Maneuver — common
The next 2 instances of damage to your ship this turn are reduced by 5 each.
Fingers find switches the training manual forgot to list.

Maneuver — common
All Weapons you control gain Alpha Strike this turn.
Every gun fires twice. The comm line is quiet by the second pass.

Maneuver — common
Your ship cannot be targeted until your next turn.
A full deletion of your name from the enemy's target list for one breath.

Maneuver — common
Reactive. Reduce next incoming damage by 5.
The harness does most of the talking. The pilot is politely unconscious.

Maneuver — common
Prevent all damage to your ship this turn. Deal 5 damage to the attacker.
A pilot leans into the wrong frame. Comes out holding the right answer.

Maneuver — common
Your next attack this turn gains Phase Drive.
Upside down, in a place where up and down had already resigned their posts.

Maneuver — common
Your ship gains Phase Drive for 2 turns.
The ship slides out of the page. The reader keeps reading, unaware.

Maneuver — common
All your units deal +4 damage this turn; all your units are destroyed at end of turn.
Nobody goes home. Nobody was planning to go home. The fight was always the home.

Maneuver — common
Your next Weapon attack this turn deals +2 damage.
The engine complains. The pilot does not listen. The enemy does.

Maneuver — common
Reactive. Reduce next damage by 2. Lose 1 Shield Capacity.
You leave the seat. The seat leaves too. Only one of you comes back.

Maneuver — common
Prevent all damage to your ship this turn.
Everything that was supposed to hit you asks for directions instead.

Maneuver — common
Your next Drone enters play with Priority Fire.
Wing points the other way. Pilot thinks the other way. Enemy wrongly.

Maneuver — common
Probe 2. Look at the top 2 cards of your deck and reorder them.
Checks the future. Rearranges it. Does not tell the future it was touched.

Maneuver — common
Your next attack this turn gains Flanking Fire.
Comes in from where the blind spot used to be, before it stopped being blind.

Maneuver — common
Scrap a Drone. Prevent all damage to your ship this turn.
Somebody else disappears instead. The difference is paperwork.

Maneuver — common
Your next attack this turn gains Skyward Maneuver.
Climbs out of the fight, looks down at it, adjusts, comes back with purpose.

Maneuver — common
Tactical Draw. Draw 2 cards; lose 1 energy.
Grab what the future is offering. Pay the small bill at the door.