Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 58 Defense cards (Common) — page 2 of 3

Emergency Bulkhead

2
Emergency Bulkhead

Defensecommon

Reinforced Hull. Cannot be destroyed by damage this turn.

Closes once and argues with the breach until the breach gives up.

ATK 0DEF 7

Emergency Shield

0
Emergency Shield

Defensecommon

Play only if your Hull Integrity is below 50%. Enters with 3 defense.

Shines brighter when the panel lights say dying. Otherwise just a lamp.

ATK 0DEF 3

Energy Sink

3
Energy Sink

Defensecommon

Countermeasure 2. Opponent pays +2 energy to target this.

A sponge for the spells. A tax on the wizard.

ATK 0DEF 8

Fortress Plate

3
Fortress Plate

Defensecommon

A heavy armored plating section.

Built by the same crew who did the gate at Dockyard Nine.

ATK 0DEF 11

Fortress Wall

4
Fortress Wall

Defensecommon

A fortified armor wall.

The weld is older than the ship. It still holds better than the ship.

ATK 0DEF 15

Heavy Bulwark

4
Heavy Bulwark

Defensecommon

Interceptor. Enemy must attack this unit first.

Carries the fight on its back so the pilot can carry the victory home.

ATK 2DEF 12

Heavy Fortress

5
Heavy Fortress

Defensecommon

A heavily armored defensive installation.

Immobile in spirit, immovable in practice, impolite in conversation.

ATK 2DEF 16

Heavy Shield

3
Heavy Shield

Defensecommon

A heavy-duty energy shield.

Thicker than the hull it is mounted on, and far less sentimental.

ATK 0DEF 10

Hull Reinforcement

4
Hull Reinforcement

Defensecommon

Auto-Repair 3. Heals 3 HP at end of your turn.

Slow hands, patient tools, a hull that refuses to learn the word 'final'.

ATK 0DEF 14

Interceptor Wall

1
Interceptor Wall

Defensecommon

Interceptor. Enemy must attack this unit first.

A wall with opinions about the traffic that passes through it.

ATK 0DEF 4

Last Stand Plate

3
Last Stand Plate

Defensecommon

Reinforced Hull. Cannot be destroyed by damage this turn.

The plate the old pilots say they nailed to the wreckage and walked away.

ATK 0DEF 8

Light Shield

1
Light Shield

Defensecommon

A small energy shield.

Enough against the first volley. Seldom enough against the second.

ATK 0DEF 5

Medium Shield

2
Medium Shield

Defensecommon

A reliable energy shield.

Standard issue, standard life expectancy, and a standard regret after.

ATK 0DEF 8

Mega Shield

5
Mega Shield

Defensecommon

A massive energy shield projector.

Made by engineers who had already lost one ship and preferred not to lose another.

ATK 0DEF 18

Mirror Panel

2
Mirror Panel

Defensecommon

Reflects 2 damage back to attacker when this is hit.

The light comes in. The light goes out. The pilot does not.

ATK 0DEF 6

New Hull

1
New Hull

Defensecommon

When this takes 5 or more damage, flip this card into Scarred Hull.

Clean metal, clean paint, clean welds. Clean until the first volley remembers it is here.

ATK 0DEF 3

Orbital Fortress

6
Orbital Fortress

Defensecommon

A massive orbital defensive installation.

The kind of structure that changes maps by existing in the wrong orbit.

ATK 3DEF 18

Panic Plating

0
Panic Plating

Defensecommon

Reactive. You may scrap a Drone to play this. Enters with 3 defense.

Welded on during the fight, by hands that forgot how to tremble.

ATK 0DEF 3

Phase Barrier

2
Phase Barrier

Defensecommon

Evade 30%. 30% chance to negate incoming damage.

Sometimes there. Sometimes not. The statistics are not on your side.

ATK 0DEF 6

Phase Wall

4
Phase Wall

Defensecommon

Evade 50%. 50% chance to negate incoming damage.

Half the time it is there. Half the time the enemy files a complaint.

ATK 0DEF 13