Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 400 cards (Common) — page 19 of 20

Tactical Sweep

2
Tactical Sweep

Maneuvercommon

Deep Scan. Choose 1 of 3 random cards from your deck.

A short prayer to the random number generator. It answers in triplicate.

ATK 0DEF 0

Tactical Uplink

3
Tactical Uplink

AI Routinecommon

End Cycle: Probe 1. Reorder the top card of your deck.

Polite intelligence. Never announces itself, always arrives before the threat.

ATK 0DEF 8

Targeting Assist

1
Targeting Assist

AI Routinecommon

Persistent Field. Your Weapons deal +1 damage.

Runs quietly in the corner of the sight. Writes the verdict before the pilot.

ATK 0DEF 3

Targeting Flare

1
Targeting Flare

Modulecommon

Apply Tracking Lock to target enemy unit.

A small green dot painted on the enemy ship. The pilot does not scrub it.

ATK 0DEF 0

Targeting Grid

2
Targeting Grid

AI Routinecommon

Persistent Field. Your Weapons deal +1 damage.

A lattice of small judgments, all pointed the same careful direction.

ATK 0DEF 6

Targeting Lens

1
Targeting Lens

Equipmentcommon

Attach to a Weapon. Host gains +1 damage.

Small lens. Small edge. Every little edge eventually matters, somewhere on the ledger.

ATK 0DEF 0

Targeting Sight

1
Targeting Sight

Equipmentcommon

Attach to a Weapon you control. Host gains +2 damage.

Small red dot. Large sense of purpose. The pilot grows fonder of it every fight.

ATK 0DEF 0

Targeting Suite

3
Targeting Suite

Equipmentcommon

Attach to a Weapon. Host gains Critical Strike.

The suite is quiet, the cabin is quiet, the enemy is quiet afterwards.

ATK 0DEF 0

Teleport Charge

3
Teleport Charge

Modulecommon

Return target friendly unit to your hand; you may redeploy it this turn for 1 less energy.

There and back again. The unit returns mildly disoriented but all there.

ATK 0DEF 0

Tesla Drone

4
Tesla Drone

Dronecommon

EMP Pulse. Target enemy unit's power becomes 0 this turn.

A small argument with physics. Physics gets quiet for exactly one round.

ATK 5DEF 7

Thruster Pack

1
Thruster Pack

Equipmentcommon

Attach to a Drone. Host gains Evade 30%.

Clean air behind the drone. Messy conclusions for whoever follows too closely.

ATK 0DEF 0

Titanic Plating

5
Titanic Plating

Defensecommon

Reinforced Hull. Cannot be destroyed by damage this turn.

The plating the captains argue over, the one they never refuse to mount.

ATK 0DEF 17

Torpedo Mk.I

2
Torpedo Mk.I

Weaponcommon

Cold Boot 1. Deal 6 damage.

A slow breath before the whole corridor stops breathing.

ATK 6DEF 0

Torpedo Rack

4
Torpedo Rack

Weaponcommon

Hot Deploy. Deal 11 damage.

Ready on the rail before the checklist is finished.

ATK 12DEF 0

Total Supremacy

6
Total Supremacy

AI Routinecommon

Persistent Field. Your units gain +2/+2 while this is in play.

Not bragging. Just calmly informing the other pilot of the score.

ATK 0DEF 20

Tracking Grid

3
Tracking Grid

Defensecommon

Tracking Array. Can block Skyward Maneuver units.

The high attackers learn, slowly, that the sky belongs to both of you.

ATK 0DEF 8

Tracking Shield

2
Tracking Shield

Defensecommon

Tracking Array. Can block Skyward Maneuver units.

Points its lenses high. Waits for the ones that think they cannot be seen.

ATK 0DEF 6

Training Drone

2
Training Drone

Dronecommon

When this deals combat damage 3 times, flip this card into Combat Veteran.

Starts the match learning. Ends the match remembered. The middle is where it grows up.

ATK 3DEF 5

Trench Cannon

3
Trench Cannon

Weaponcommon

Deal 9 damage to target enemy unit or ship.

Old name. Old calibration. Still writes the same ending in the same language.

ATK 9DEF 0

Triple Turret

3
Triple Turret

Weaponcommon

When played, fire three shots dealing 2 damage each to any targets.

Three barrels, three opinions, one verdict, no room for a second jury.

ATK 6DEF 2