Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 400 cards (Common) — page 17 of 20

Sidewinder

1
Sidewinder

Maneuvercommon

Your next attack this turn gains Flanking Fire.

Comes in from where the blind spot used to be, before it stopped being blind.

ATK 0DEF 0

Siege Banner

2
Siege Banner

Fieldcommon

Persistent Field. Your Weapons deal +1 damage while this is active.

A flag plants itself in the dark. Every gun under it finds more anger.

ATK 0DEF 0

Siege Bomber

5
Siege Bomber

Dronecommon

Rapid Launch. Enters ready to attack an enemy unit.

Long range, short temper, everyone underneath knows the exact moment afterward.

ATK 10DEF 6

Siege Cannon

3
Siege Cannon

Weaponcommon

Cold Boot 1. Deal 10 damage.

It warms up slowly because it has thinking to do.

ATK 10DEF 0

Siege Drone

2
Siege Drone

Dronecommon

A heavy attack drone.

Slow climber. Fast killer. The trade is always favorable.

ATK 4DEF 2

Siege Drone Mk.II

3
Siege Drone Mk.II

Dronecommon

A reinforced heavy combat drone.

Twice the plating. Twice the appetite for slow work.

ATK 5DEF 4

Siege Lance Drone

4
Siege Lance Drone

Dronecommon

A heavy assault drone with a mounted lance.

Larger frame. Larger weapon. Pilot picks one room at a time, finishes each before moving.

ATK 7DEF 5

Siege Turret

4
Siege Turret

Weaponcommon

Cold Boot 1. Persistent Field: deals 4 damage to an enemy unit each turn.

Sets its feet deliberately, then refuses to move for the rest of the war.

ATK 8DEF 5

Signal Jammer Field

2
Signal Jammer Field

Defensecommon

Signal Jammer. Negates the first spell targeting this unit.

The comm goes quiet, the targeting goes bad, the pilot swears.

ATK 0DEF 5

Signal Trap

3
Signal Trap

AI Routinecommon

Signal Jamming. Opponent cannot play Maneuver cards next turn.

A small invisible net. The enemy pilot flies into it without ever seeing the mesh.

ATK 0DEF 8

Simple Heal

1
Simple Heal

Modulecommon

Restore 4 HP to your ship.

Old kit. Old tape. Old chemistry. The chemistry still works on whoever can find it.

ATK 0DEF 0

Skip Frame

0
Skip Frame

Maneuvercommon

Scrap a Drone. Prevent all damage to your ship this turn.

Somebody else disappears instead. The difference is paperwork.

ATK 0DEF 0

Skyward Burst

2
Skyward Burst

Maneuvercommon

Your next attack this turn gains Skyward Maneuver.

Climbs out of the fight, looks down at it, adjusts, comes back with purpose.

ATK 0DEF 0

Skyward Drone

3
Skyward Drone

Dronecommon

Skyward Maneuver. Only blockable by Skyward or Tracking Array.

Climbs past the roof of the fight. Chooses its doorway down.

ATK 4DEF 4

Slow Shield

1
Slow Shield

Defensecommon

Escalation. Gains +1 defense per turn alive.

Starts thin. Grows every turn. The hull thanks it at the fourth turn, never earlier.

ATK 0DEF 3

Small Patrol

2
Small Patrol

Dronecommon

Deploy Burst: Probe 1.

Two pilots in a small arc. Small names. Small contributions. Small entries on the logs.

ATK 2DEF 3

Smart Missile

2
Smart Missile

Weaponcommon

Rapid Launch. Deal 5 damage; enters ready to attack.

It remembers the silhouette. It remembers the name.

ATK 5DEF 0

Smart Torpedo

3
Smart Torpedo

Weaponcommon

Rapid Launch. Deal 8 damage; enters ready to attack.

Decides it is already in love with the target.

ATK 8DEF 0

Snap Draw

3
Snap Draw

Maneuvercommon

Tactical Draw. Draw 2 cards; lose 1 energy.

Grab what the future is offering. Pay the small bill at the door.

ATK 0DEF 0

Snap Fire

2
Snap Fire

Weaponcommon

Quick Strike. Deal 5 damage.

Finger on the trigger before the thought on the mind.

ATK 5DEF 0