Scanner Grid
3
Field — common
Persistent Field. End Cycle: Deep Scan.
A grid of small lights. Each one remembers a different shape the pilot might want.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 400 cards (Common) — page 16 of 20

Field — common
Persistent Field. End Cycle: Deep Scan.
A grid of small lights. Each one remembers a different shape the pilot might want.

Weapon — common
Hits 2 different targets for 2 damage each.
Aim is overrated when there's enough sky to fill.

Weapon — common
Hits up to 3 different targets for 2 damage each.
One shell leaves the chamber, several small regrets arrive at the target.

Weapon — common
Play only if one of your Drones was destroyed this turn. Deal 3 damage.
Pulled from the wreck still warm, still angry, still willing.

Ship Core — common
Passive: End Cycle: Probe 1.
Light ribs, loud optics, a pilot that prefers knowing to arriving.

Drone — common
Deploy Burst: Probe 1. Rearrange the top card of your deck.
Cheap eyes. They see the thing you hoped they wouldn't.

Drone — common
Skyward Maneuver. Small reconnaissance drone.
Glides above the fight, writes a small report. Mostly what the pilot expected.

Drone — common
Deploy Burst: Probe 1. At start of your third turn, flip this card into Signal Station.
Small unmanned. Small unremarkable. Small until the third turn changes it, quietly.

Equipment — common
Attach to your ship. End Cycle: Probe 1.
Reads the world once per turn. Writes a single sentence for the pilot to consider.

AI Routine — common
Persistent Field. Your Drones gain Interceptor.
Every small ship volunteers. Every small ship pays the volunteer's bill.

Drone — common
Tracking Array. Can block Skyward Maneuver units.
Points its lenses high. The fliers who thought themselves safe learn otherwise.

Weapon — common
Flanking Fire. Deal 8 damage.
Approach from the wrong side. Find the right answer.

Drone — common
Crew Pooling. Allied units may contribute 1 cost when you play a Module.
Counts the pilots. Counts the energy. Spreads the bill across everyone kindly.

Module — common
Gain 8 Shield Capacity.
Not new technology. New dedication to it. The coil takes the hit because you ask.

Equipment — common
Attach to your ship. Shield Capacity regenerates +2 per turn.
Keeps the shield coil drinking steadily. The shield coil does not mind.

Module — common
Gain 14 Shield Capacity.
A large grid of small refusals. A polite hedge against an impolite afternoon.

Equipment — common
Attach to a Drone or your ship. Host gains +2 defense.
Bolt-on, flash-on, frame-hugging. The drone argues for a moment, then accepts.

Defense — common
A shield projector node.
The heart of the shield. Easy to remove, difficult to miss.

AI Routine — common
Persistent Field. Shield Capacity regenerates +1 per turn.
Small refinements in the shield coil logic. Quiet gains. Loud survivors.

Module — common
Gain 4 Shield Capacity.
A small seam across the emitter. A small lie for the enemy sensor.