Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 400 cards (Common) — page 15 of 20

Regen Armor

3
Regen Armor

Defensecommon

Auto-Repair 2. Heals 2 HP at end of your turn.

Scars first. Healing second. Both happen on the same breath.

ATK 0DEF 9

Reinforce Wall

3
Reinforce Wall

Defensecommon

Critical Breach: deal 3 damage to the unit that destroyed this.

Goes down taking the measurement of whoever put it down.

ATK 0DEF 9

Reinforced Bulwark

3
Reinforced Bulwark

Defensecommon

Interceptor. Enemy must attack this unit first.

Carries the hit, then the next, then the one it was not supposed to.

ATK 1DEF 9

Reinforced Plating

4
Reinforced Plating

Defensecommon

Heavy reinforced plating.

Two pilots died welding this on during the war. It kept the third alive.

ATK 0DEF 14

Repair Drone

2
Repair Drone

Dronecommon

Auto-Repair 2. Restores 2 Hull to your ship at end of each of your turns.

Chatter on the hull, stitching what the battle unpicked.

ATK 1DEF 4

Repair Drone Mk.II

3
Repair Drone Mk.II

Dronecommon

Auto-Repair 2. Restores 2 Hull to your ship at end of each of your turns.

Older chassis. Same patient work on the hull seam.

ATK 2DEF 6

Repair Grid

3
Repair Grid

AI Routinecommon

Auto-Repair 2. Heals 2 HP at end of your turn.

Two nanite crews, one night shift, a seam that always finishes by dawn.

ATK 0DEF 9

Repair Kit

1
Repair Kit

Modulecommon

Restore 5 HP to your ship.

Silver tape, blue wire, a prayer the engineer hopes no one heard said aloud.

ATK 0DEF 0

Repair Nanites

2
Repair Nanites

Defensecommon

Auto-Repair 2. Heals 2 HP at end of your turn.

Tiny hands inside the hull, always working, always quiet.

ATK 0DEF 6

Repair Protocol

1
Repair Protocol

AI Routinecommon

Auto-Repair 1. Heals 1 HP at end of your turn.

Nothing dramatic. Just a small instruction, repeated, and repeated, and repeated.

ATK 0DEF 3

Reserve Plating

1
Reserve Plating

Equipmentcommon

Attach to a Drone. Host gains +1 defense.

A small patch under the wing. The drone barely notices. The round, later, does.

ATK 0DEF 0

Rookie Pilot

1
Rookie Pilot

Dronecommon

When this attacks 3 times, flip this card into Ace Pilot.

Fresh from training. First patrol. Third combat. Fourth name written in the squadron log.

ATK 2DEF 2

Sabot Round

2
Sabot Round

Weaponcommon

Deal 6 damage to Hull Integrity directly; ignores Shield Capacity.

Drops its jacket at the muzzle. Arrives already unwelcome.

ATK 6DEF 0

Saboteur Core

0
Saboteur Core

Ship Corecommon

Passive: Your Disruption cards cost 1 less energy.

A ship that takes the enemy's plan apart with small hands and a smile.

ATK 0DEF 0

Salvage Beam

3
Salvage Beam

Modulecommon

Destroy target enemy Drone with 3 or less defense; you gain 2 energy.

A beam that eats. Small things first. Feeds the reactor with other people's sentences.

ATK 0DEF 0

Salvage Protocol

3
Salvage Protocol

AI Routinecommon

Fuel Scavenge. Gain 1 energy whenever an enemy unit is destroyed.

Turns other people's endings into your next beginning. Coldly, repeatedly.

ATK 0DEF 8

Sapper Drone

3
Sapper Drone

Dronecommon

When this destroys a unit, damage its ship's Engines subsystem for 2.

Chews the legs out from under the ship. Everything else falls in time.

ATK 4DEF 4

Scan Array

1
Scan Array

AI Routinecommon

Deploy Burst: Probe 1. Reorder the top card of your deck.

Four sensors. Four opinions. One averaged verdict on the cockpit glass.

ATK 0DEF 3

Scan Module

1
Scan Module

Modulecommon

Probe 1. Reorder the top card of your deck.

A small glance into tomorrow. Tomorrow never noticed it was being watched.

ATK 0DEF 0

Scanner Drone

3
Scanner Drone

Dronecommon

Deploy Burst: apply Tracking Lock to target enemy unit.

The dot does not leave. The ship does, eventually.

ATK 2DEF 6