Regen Armor
3
Defense — common
Auto-Repair 2. Heals 2 HP at end of your turn.
Scars first. Healing second. Both happen on the same breath.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 400 cards (Common) — page 15 of 20

Defense — common
Auto-Repair 2. Heals 2 HP at end of your turn.
Scars first. Healing second. Both happen on the same breath.

Defense — common
Critical Breach: deal 3 damage to the unit that destroyed this.
Goes down taking the measurement of whoever put it down.

Defense — common
Interceptor. Enemy must attack this unit first.
Carries the hit, then the next, then the one it was not supposed to.

Defense — common
Heavy reinforced plating.
Two pilots died welding this on during the war. It kept the third alive.

Drone — common
Auto-Repair 2. Restores 2 Hull to your ship at end of each of your turns.
Chatter on the hull, stitching what the battle unpicked.

Drone — common
Auto-Repair 2. Restores 2 Hull to your ship at end of each of your turns.
Older chassis. Same patient work on the hull seam.

AI Routine — common
Auto-Repair 2. Heals 2 HP at end of your turn.
Two nanite crews, one night shift, a seam that always finishes by dawn.

Module — common
Restore 5 HP to your ship.
Silver tape, blue wire, a prayer the engineer hopes no one heard said aloud.

Defense — common
Auto-Repair 2. Heals 2 HP at end of your turn.
Tiny hands inside the hull, always working, always quiet.

AI Routine — common
Auto-Repair 1. Heals 1 HP at end of your turn.
Nothing dramatic. Just a small instruction, repeated, and repeated, and repeated.

Equipment — common
Attach to a Drone. Host gains +1 defense.
A small patch under the wing. The drone barely notices. The round, later, does.

Drone — common
When this attacks 3 times, flip this card into Ace Pilot.
Fresh from training. First patrol. Third combat. Fourth name written in the squadron log.

Weapon — common
Deal 6 damage to Hull Integrity directly; ignores Shield Capacity.
Drops its jacket at the muzzle. Arrives already unwelcome.

Ship Core — common
Passive: Your Disruption cards cost 1 less energy.
A ship that takes the enemy's plan apart with small hands and a smile.

Module — common
Destroy target enemy Drone with 3 or less defense; you gain 2 energy.
A beam that eats. Small things first. Feeds the reactor with other people's sentences.

AI Routine — common
Fuel Scavenge. Gain 1 energy whenever an enemy unit is destroyed.
Turns other people's endings into your next beginning. Coldly, repeatedly.

Drone — common
When this destroys a unit, damage its ship's Engines subsystem for 2.
Chews the legs out from under the ship. Everything else falls in time.

AI Routine — common
Deploy Burst: Probe 1. Reorder the top card of your deck.
Four sensors. Four opinions. One averaged verdict on the cockpit glass.

Module — common
Probe 1. Reorder the top card of your deck.
A small glance into tomorrow. Tomorrow never noticed it was being watched.

Drone — common
Deploy Burst: apply Tracking Lock to target enemy unit.
The dot does not leave. The ship does, eventually.