Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 280 cards (Uncommon) — page 14 of 14

Tractor Beam

3
Tractor Beam

Moduleuncommon

Tractor Beam Hold. Remove target enemy unit from play; returns when this ship dies.

Grabs the enemy by the collar. Holds on. Waits. Refuses to explain.

ATK 0DEF 0

Trading Barge

3
Trading Barge

Droneuncommon

End Cycle: gain 1 energy. When you have 10 or more cargo-tagged cards played, flip into Pirate Barge.

Peaceful enough on the manifest. The manifest does not list the second job.

ATK 1DEF 7

Trap Drone

3
Trap Drone

Droneuncommon

Tracking Array. Apply Lock. Can block Skyward Maneuver units.

Small eyes on wide arcs. A quiet hand closing on the doorframe from outside.

ATK 3DEF 5

Twin Aim

3
Twin Aim

Weaponuncommon

Cold Boot 2. After Cold Boot, deals 25 damage with Priority Fire and Critical Strike.

Turn one: paints. Turn two: breathes. Turn three: the target writes the last entry.

ATK 0DEF 8

Twin Pistol

1
Twin Pistol

Weaponuncommon

Alpha Strike. Deal 2 damage twice to target.

Left hand shoots first. Right hand shoots better. Both hands shoot finished.

ATK 3DEF 0

Ultimate Defense

5
Ultimate Defense

Maneuveruncommon

Prevent all damage to your ship this turn; restore 5 HP.

A small word over the comm. A large wall around the ship for one turn.

ATK 0DEF 0

Veteran Engineer

3
Veteran Engineer

Droneuncommon

Auto-Repair 2. End Cycle: repair a friendly Drone by 2.

Old hands. Old welder. Old habit of knowing which panel comes off when.

ATK 2DEF 6

Veteran Fighter

3
Veteran Fighter

Droneuncommon

Battle Hardened. Outrider. Grows stronger from damage and first attack is free.

Older than the squadron. Quieter than the rookies. Still the one that comes back.

ATK 4DEF 5

Void Annihilator

6
Void Annihilator

Weaponuncommon

Critical Strike. Phase Drive. Deal 18 damage.

A gun not meant for polite use. The tribunal has never even heard of it.

ATK 20DEF 0

Void Sniper

4
Void Sniper

Weaponuncommon

Critical Strike. Phase Drive. Deal 10 damage; bypasses most blockers.

A round that has already decided on its conclusion. The target is only a witness.

ATK 12DEF 0

Void Torpedo

5
Void Torpedo

Weaponuncommon

Overflow Fire. Radiation Leak. Deal 14 damage; excess hits ship; apply 2 over 2 turns.

Carries a little of the void inside. Leaves the same quiet inside the target.

ATK 16DEF 0

Waking Titan

3
Waking Titan

Droneuncommon

Escalation. Gains +2/+2 per turn alive. After turn 6, gains Priority Fire.

Small at the start. Grows. Grows. Grows. The fleet knows the name before turn six.

ATK 3DEF 5

Ward Lattice

3
Ward Lattice

Defenseuncommon

Interceptor. System Shielding.

A grid of old promises. Every promise kept. Every hit absorbed politely and without receipts.

ATK 0DEF 10

Interceptor Core

0
Interceptor Core

Ship Coreuncommon

Passive: Your first Defense each turn gains Interceptor.

A small instruction for the front wall. The front wall remembers it every shift.

ATK 0DEF 0

Warhead Mk.VI

2
Warhead Mk.VI

Moduleuncommon

Deal 8 damage to target enemy unit or ship.

Next in the line. Not the last. Still writes the same short ending.

ATK 0DEF 0

Warhead Mk.VII

3
Warhead Mk.VII

Moduleuncommon

Overflow Fire. Deal 12 damage; excess hits enemy ship.

Seventh model. Same family. Same manners, just louder when the door opens.

ATK 0DEF 0

Warhead Salvo

3
Warhead Salvo

Weaponuncommon

Rapid Launch. Priority Fire. Deal 9 damage.

All racks empty. All racks warmed. All racks reloaded by different hands elsewhere.

ATK 9DEF 0

Warp Field

3
Warp Field

Fielduncommon

Persistent Field. Your units gain Phase Drive while this is active.

A thin ripple across the region. Everything in it exists slightly elsewhere at all times.

ATK 0DEF 0

Warsign Drone

3
Warsign Drone

Droneuncommon

Battle Hardened. Priority Fire.

Takes the first hit. Writes it on the hull. Charges the next enemy using writing.

ATK 5DEF 4

Wave Barrier

3
Wave Barrier

Defenseuncommon

Countermeasure 2. Evade 30%.

A polite wall that flickers at the wrong moment for the enemy's aim.

ATK 0DEF 9