Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 400 cards (Common) — page 14 of 20

Quiet Listener

2
Quiet Listener

AI Routinecommon

Persistent Field. End Cycle: your first Maneuver next turn costs 1 less.

Listens. Does not comment. Writes one small note for the pilot to read each evening.

ATK 0DEF 5

Quiet Warhead

2
Quiet Warhead

Modulecommon

Deal 6 damage. If you control a Field, deal 8 instead.

A warhead nobody brags about. A warhead the engineers sign for without comment, always.

ATK 0DEF 0

Radar Array

2
Radar Array

Equipmentcommon

Attach to your ship. Your ship gains Tracking Array.

Old dish. Older habit. Still listens to the sky the way a bartender listens.

ATK 0DEF 0

Radiation Charge

3
Radiation Charge

Modulecommon

Radiation Leak. Target unit takes 4 damage over 3 turns.

The first turn the pilot smiles. The third turn the pilot does not.

ATK 0DEF 0

Radiation Zone

3
Radiation Zone

Fieldcommon

Environmental. All units lose 1 HP at the start of each turn. Replaces any active Environmental.

Every pilot in the zone gets a small certificate nobody is excited to receive.

ATK 0DEF 0

Railgun Round

2
Railgun Round

Weaponcommon

Deal 6 damage. Damage is not reduced by Shield Capacity.

Shields are for the polite. This one skipped etiquette.

ATK 6DEF 0

Railpulse Cannon

4
Railpulse Cannon

Weaponcommon

Deal 13 damage to target enemy unit or ship.

Charges once. Pays for itself the moment it stops charging.

ATK 13DEF 0

Rapid Pulse

1
Rapid Pulse

Weaponcommon

Priority Fire. Deal 3 damage.

First fire wins most fights. The rest is paperwork.

ATK 3DEF 0

Raven Drone

1
Raven Drone

Dronecommon

Deploy Burst: Probe 1. Reorder the top card of your deck.

Two small lenses, eight small instincts, one very watchful afternoon.

ATK 1DEF 2

Reaction Shot

2
Reaction Shot

Weaponcommon

Reactive. Deal 4 damage to a unit that just attacked.

You hit. They hit back. The physics were never in your favor.

ATK 5DEF 0

Reactive Core

2
Reactive Core

AI Routinecommon

Deploy Burst: Probe 2. Reorder the top 2 cards of your deck.

Wakes up reading. Reads for just long enough to advise the pilot well.

ATK 0DEF 5

Reactive Plate

1
Reactive Plate

Defensecommon

Critical Breach: deal 2 damage to the unit that destroyed this.

It breaks loud, the way a kind warning becomes a small insult.

ATK 0DEF 4

Reactor Vent Module

2
Reactor Vent Module

Modulecommon

Reactor Vent. Gain 2 energy; skip your next draw.

Bleed the reactor for the right amps, pay the bill with a card.

ATK 0DEF 0

Reboot Bulwark

4
Reboot Bulwark

Defensecommon

Emergency Reboot. First time destroyed, revive with 1 HP.

Comes back pale and quiet. Nobody asks what it saw on the other side.

ATK 0DEF 12

Reboot Plate

2
Reboot Plate

Defensecommon

Emergency Reboot. First time destroyed, revive with 1 HP.

Dies. Coughs. Stands up. Dies again properly, a turn late.

ATK 0DEF 5

Recoil Cannon

2
Recoil Cannon

Weaponcommon

Deal 6 damage. Your ship takes 1 damage.

The ship shakes. So do you. It was worth it.

ATK 6DEF 0

Recoil Damper

1
Recoil Damper

Equipmentcommon

Attach to a Weapon you control. Host adds 1 less heat when fired.

Absorbs the kick. The frame stays still. The pilot stays calm. Everything else stays.

ATK 0DEF 0

Recon Array

2
Recon Array

AI Routinecommon

End Cycle: Probe 2. Reorder the top 2 cards of your deck.

Looks at tomorrow. Decides what tomorrow sees first.

ATK 0DEF 5

Recon Drone

2
Recon Drone

Dronecommon

Deploy Burst: reveal opponent's hand.

Before the ambush, a polite question about the guest list.

ATK 2DEF 3

Recycled Hull

2
Recycled Hull

Defensecommon

A hull section pulled from an old wreck.

Old metal with older stories. Every dent is a story. Every story is quiet, older.

ATK 0DEF 6