Quiet Listener
2
AI Routine — common
Persistent Field. End Cycle: your first Maneuver next turn costs 1 less.
Listens. Does not comment. Writes one small note for the pilot to read each evening.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 400 cards (Common) — page 14 of 20

AI Routine — common
Persistent Field. End Cycle: your first Maneuver next turn costs 1 less.
Listens. Does not comment. Writes one small note for the pilot to read each evening.

Module — common
Deal 6 damage. If you control a Field, deal 8 instead.
A warhead nobody brags about. A warhead the engineers sign for without comment, always.

Equipment — common
Attach to your ship. Your ship gains Tracking Array.
Old dish. Older habit. Still listens to the sky the way a bartender listens.

Module — common
Radiation Leak. Target unit takes 4 damage over 3 turns.
The first turn the pilot smiles. The third turn the pilot does not.

Field — common
Environmental. All units lose 1 HP at the start of each turn. Replaces any active Environmental.
Every pilot in the zone gets a small certificate nobody is excited to receive.

Weapon — common
Deal 6 damage. Damage is not reduced by Shield Capacity.
Shields are for the polite. This one skipped etiquette.

Weapon — common
Deal 13 damage to target enemy unit or ship.
Charges once. Pays for itself the moment it stops charging.

Weapon — common
Priority Fire. Deal 3 damage.
First fire wins most fights. The rest is paperwork.

Drone — common
Deploy Burst: Probe 1. Reorder the top card of your deck.
Two small lenses, eight small instincts, one very watchful afternoon.

Weapon — common
Reactive. Deal 4 damage to a unit that just attacked.
You hit. They hit back. The physics were never in your favor.

AI Routine — common
Deploy Burst: Probe 2. Reorder the top 2 cards of your deck.
Wakes up reading. Reads for just long enough to advise the pilot well.

Defense — common
Critical Breach: deal 2 damage to the unit that destroyed this.
It breaks loud, the way a kind warning becomes a small insult.

Module — common
Reactor Vent. Gain 2 energy; skip your next draw.
Bleed the reactor for the right amps, pay the bill with a card.

Defense — common
Emergency Reboot. First time destroyed, revive with 1 HP.
Comes back pale and quiet. Nobody asks what it saw on the other side.

Defense — common
Emergency Reboot. First time destroyed, revive with 1 HP.
Dies. Coughs. Stands up. Dies again properly, a turn late.

Weapon — common
Deal 6 damage. Your ship takes 1 damage.
The ship shakes. So do you. It was worth it.

Equipment — common
Attach to a Weapon you control. Host adds 1 less heat when fired.
Absorbs the kick. The frame stays still. The pilot stays calm. Everything else stays.

AI Routine — common
End Cycle: Probe 2. Reorder the top 2 cards of your deck.
Looks at tomorrow. Decides what tomorrow sees first.

Drone — common
Deploy Burst: reveal opponent's hand.
Before the ambush, a polite question about the guest list.

Defense — common
A hull section pulled from an old wreck.
Old metal with older stories. Every dent is a story. Every story is quiet, older.