Nova Grenade
4
Module — common
Deal 5 damage to each enemy unit.
Small sun in a briefcase. Lives for a moment. Leaves a room rearranged.
1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.
Showing 20 of 400 cards (Common) — page 12 of 20

Module — common
Deal 5 damage to each enemy unit.
Small sun in a briefcase. Lives for a moment. Leaves a room rearranged.

Module — common
Deal 22 damage to target enemy unit or ship.
The button is grey, not red. The grey buttons are the ones that mean it.

Field — common
Environmental. No Negate or Reactive cards may be played. Replaces any active Environmental.
A country where the surprise answer has been outlawed. The fast pilots like it there.

Drone — common
End Cycle: gain 1 energy if you control a Field.
An old drone with older paperwork. Still flying. Still shipping. Still quietly useful.

Drone — common
Deploy Burst: Deep Scan. Choose 1 of 3 random cards from your deck.
Does not predict the future. Just the relevant slice.

Weapon — common
Priority Fire. Deal 18 damage to target enemy unit or ship.
Spoken from above, answered from the wreckage, filed in the historical record.

Defense — common
A massive orbital defensive installation.
The kind of structure that changes maps by existing in the wrong orbit.

Module — common
Deal 16 damage to target enemy unit or ship.
The word came from orbit. The answer arrived from the same direction.

Weapon — common
Overclock. Deal 5 damage.
Redline, then past the line. The line is just a suggestion.

AI Routine — common
Cascading Power. +1 power to all your attacks per non-unit card played this turn.
Hears the whole fleet at once. Thinks in the full chord.

Maneuver — common
Your next Weapon attack this turn deals +2 damage.
The engine complains. The pilot does not listen. The enemy does.

Module — common
Scrap a Drone. Gain 2 energy.
The drone forgives the order. The pilot files the forgiveness away anyway.

Maneuver — common
Reactive. Reduce next damage by 2. Lose 1 Shield Capacity.
You leave the seat. The seat leaves too. Only one of you comes back.

Defense — common
Reactive. You may scrap a Drone to play this. Enters with 3 defense.
Welded on during the fight, by hands that forgot how to tremble.

Drone — common
At start of your fourth turn, flip this card into Rook Striker.
Sits in the back. Watches. Waits. Waits longer. Moves only when the move will matter.

Drone — common
Deploy Burst: Probe 1.
Back-and-forth, back-and-forth. You stop noticing. That is when it sees you.

AI Routine — common
End Cycle: a random friendly Drone gains +1 attack until your next turn.
Somebody gets picked. Somebody feels brave. Usually the same drone twice.

Field — common
Persistent Field. End Cycle: Probe 1.
Quiet lines drawn across the region. Everything that crosses is noted by a small clerk.

Maneuver — common
Prevent all damage to your ship this turn.
Everything that was supposed to hit you asks for directions instead.

Defense — common
Evade 30%. 30% chance to negate incoming damage.
Sometimes there. Sometimes not. The statistics are not on your side.