Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 280 cards (Uncommon) — page 11 of 14

Saboteur Drone

2
Saboteur Drone

Droneuncommon

Deploy Burst: Disable target enemy unit's abilities next turn.

Arrives with a small screwdriver. Leaves with most of the enemy's ideas.

ATK 3DEF 3

Salvage Kit

2
Salvage Kit

Moduleuncommon

Scrap a friendly Drone. Gain 3 energy.

Trades a good drone for a better reactor reading. The drone understood the trade.

ATK 0DEF 0

Salvo Launcher

2
Salvo Launcher

Weaponuncommon

Rapid Launch. Flanking Fire. Deal 5 damage.

Launches a brace of small problems. The enemy sorts them out one at a time.

ATK 5DEF 0

Sapling Fighter

2
Sapling Fighter

Droneuncommon

Escalation. When it gains 5 total +1/+1 counters, flip this card into Grown Fighter.

A small fighter at the front of the wing. Grows slowly. Grows enough, eventually.

ATK 2DEF 3

Scan Subroutine

2
Scan Subroutine

AI Routineuncommon

Deploy Burst: Probe 2 and Deep Scan.

A quiet second of thinking. A very loud second of confidence afterwards.

ATK 0DEF 5

Scavenger AI

2
Scavenger AI

AI Routineuncommon

Persistent Field. Fuel Scavenge. When you have gained 4 energy from it, flip into Hoard AI.

Eats what the fleet discards. The fleet discards much. The AI balances quietly.

ATK 0DEF 5

Scavenger Drone

4
Scavenger Drone

Droneuncommon

Fuel Scavenge. Hull Drain. Gain 1 energy when an enemy is destroyed.

Follows the fleet after the battle. Eats anything the fleet did not want to remember.

ATK 5DEF 7

Scorch Cannon

4
Scorch Cannon

Weaponuncommon

Radiation Leak. Breach Cascade. Deal 11; adjacent take 2; 3 radiation over 3 turns.

Leaves a trail of consequences. The consequences never agree on whose fault it was.

ATK 12DEF 0

Scout Core

0
Scout Core

Ship Coreuncommon

Passive: Your Drones gain Deploy Burst: Probe 1.

Every little wingman arrives already reading. The pilot reads the reads, nodding.

ATK 0DEF 0

Scout Elite

2
Scout Elite

Droneuncommon

Deploy Burst: Probe 1 and Recon Beacon 2.

Rated for three things: watch, report, survive. Excels at the first two most days.

ATK 2DEF 3

Sentinel AI

3
Sentinel AI

AI Routineuncommon

Persistent Field. Interceptor. Reinforced Hull.

Wakes up at every threshold crossing. Closes the threshold. Goes back to sleep briefly.

ATK 0DEF 8

Sentinel Wall

3
Sentinel Wall

Defenseuncommon

Interceptor. Battle Hardened. Gains power per damage taken.

Stands at the gap. Gains weight with every hit. Eventually leaves its own crater.

ATK 1DEF 9

Shadow Operative

4
Shadow Operative

Droneuncommon

Gain Stealth. Cloaked Entry. Priority Fire.

Nobody invited it. Nobody stopped it. Nobody keeps the right records afterward.

ATK 6DEF 6

Shield Generator

2
Shield Generator

Moduleuncommon

Gain 10 Shield Capacity. Auto-Repair 1 on your ship for 2 turns.

A small generator, a large promise, one afternoon that went better than expected.

ATK 0DEF 0

Shield Uplink

2
Shield Uplink

AI Routineuncommon

Persistent Field. Auto-Repair 1.

Quiet wire in the hull. Listens for damage. Answers in millimeters.

ATK 0DEF 6

Siege Rifle

3
Siege Rifle

Weaponuncommon

Tracking Lock. Apply Lock. Deal 8 damage; target skips next refresh.

Patient weapon. Patient pilot. Patient enemy, at least until the fourth second.

ATK 8DEF 0

Siege Rocket

5
Siege Rocket

Weaponuncommon

Overflow Fire. Radiation Leak. Deal 16; excess to ship; 3 radiation over 3 turns.

The siege goes home to brag. The target does not go home.

ATK 16DEF 0

Siege Targeter

3
Siege Targeter

AI Routineuncommon

Persistent Field. After 3 turns alive, your Weapons deal double damage for 1 turn.

Measures. Measures again. On the third measure, paints every enemy on the panel loudly.

ATK 0DEF 8

Siege Unit

4
Siege Unit

Droneuncommon

Cold Boot 1. Critical Strike.

Arrives, thinks, waits, then writes. The letters are large. The letters are final.

ATK 8DEF 5

Siege Uplink

3
Siege Uplink

AI Routineuncommon

Persistent Field. Reinforced Hull. Ablative Plating 1.

Holds the line the pilots retreat behind. Never takes the credit. Never needs it.

ATK 0DEF 9