Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 400 cards (Common) — page 11 of 20

Life Reactor

6
Life Reactor

Module — common

Restore 25 HP to your ship and gain 3 energy.

Trades the overbuilt redundant reactor for the pilot's next hundred heartbeats.

ATK 0DEF 0

Life Support Backup

3
Life Support Backup

Equipment — common

Attach to your ship. Life Support cannot be destroyed the first time it would be.

Redundant oxygen, redundant wiring, and a voice that calls the pilot by name.

ATK 0DEF 0

Light Drone

1
Light Drone

Drone — common

A lightweight combat drone.

Flies until it does not. Simplest contract in the fleet.

ATK 2DEF 1

Light Shield

1
Light Shield

Defense — common

A small energy shield.

Enough against the first volley. Seldom enough against the second.

ATK 0DEF 5

Linked Fire AI

3
Linked Fire AI

AI Routine — common

Linked Fire. Your second Weapon each turn deals +2 damage.

Two triggers, one thought. The second trigger always knew the first.

ATK 0DEF 9

Mass Driver

3
Mass Driver

Weapon — common

Deal 8 damage to target Engines subsystem.

Momentum given, momentum taken, simple trade, no receipt offered.

ATK 8DEF 0

Mass Repair

3
Mass Repair

Module — common

Restore 3 HP to every Drone you control.

A brief fleet-wide breath. Every small ship exhales a little longer.

ATK 0DEF 0

Master Controller

4
Master Controller

AI Routine — common

Persistent Field. Your units gain +1 defense.

Takes the whole deck of the ship under its quiet, responsible arm.

ATK 0DEF 12

Master Override

4
Master Override

Equipment — common

Attach to your ship. Your ship gains Crew Pooling.

The code the captain locks in the safe, for when the ship disagrees.

ATK 0DEF 0

Master Protocol

5
Master Protocol

AI Routine — common

A master-level tactical subroutine.

Written by engineers who had already lost one fleet and preferred not to repeat.

ATK 0DEF 16

Master Targeting

3
Master Targeting

AI Routine — common

Persistent Field. Your Weapons deal +2 damage.

The shot leaves the barrel having already negotiated its arrival.

ATK 0DEF 9

Matter Beam

5
Matter Beam

Weapon — common

Radiation Leak. Deal 15 damage and apply 3 damage over 3 turns.

Leaves a seam on the hull and a long, patient sickness inside it.

ATK 16DEF 0

Medic Drone

3
Medic Drone

Drone — common

Hull Drain. Damage this unit deals heals your ship for the same amount.

Carries the small white case with the red cross. The case is mostly empty.

ATK 2DEF 6

Medium Shield

2
Medium Shield

Defense — common

A reliable energy shield.

Standard issue, standard life expectancy, and a standard regret after.

ATK 0DEF 8

Mega Shield

5
Mega Shield

Defense — common

A massive energy shield projector.

Made by engineers who had already lost one ship and preferred not to lose another.

ATK 0DEF 18

Mirror Panel

2
Mirror Panel

Defense — common

Reflects 2 damage back to attacker when this is hit.

The light comes in. The light goes out. The pilot does not.

ATK 0DEF 6

Nanite Repair

2
Nanite Repair

Module — common

Restore 8 HP to your ship.

A chorus of small mouths closing the hole the enemy opened this morning.

ATK 0DEF 0

Nebula Edge

2
Nebula Edge

Field — common

Persistent Field. Your units gain Gain Stealth this turn.

A dust road between the real sky and the inhabited sky. The fleet slips through.

ATK 0DEF 0

Needle Beam

1
Needle Beam

Weapon — common

Critical Strike vs Drones. Deal 3 damage.

Precision is what we give the small ships in lieu of mercy.

ATK 3DEF 0

New Hull

1
New Hull

Defense — common

When this takes 5 or more damage, flip this card into Scarred Hull.

Clean metal, clean paint, clean welds. Clean until the first volley remembers it is here.

ATK 0DEF 3