Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 400 cards (Common) — page 11 of 20

Life Reactor

6
Life Reactor

Modulecommon

Restore 25 HP to your ship and gain 3 energy.

Trades the overbuilt redundant reactor for the pilot's next hundred heartbeats.

ATK 0DEF 0

Life Support Backup

3
Life Support Backup

Equipmentcommon

Attach to your ship. Life Support cannot be destroyed the first time it would be.

Redundant oxygen, redundant wiring, and a voice that calls the pilot by name.

ATK 0DEF 0

Light Drone

1
Light Drone

Dronecommon

A lightweight combat drone.

Flies until it does not. Simplest contract in the fleet.

ATK 2DEF 1

Light Shield

1
Light Shield

Defensecommon

A small energy shield.

Enough against the first volley. Seldom enough against the second.

ATK 0DEF 5

Linked Fire AI

3
Linked Fire AI

AI Routinecommon

Linked Fire. Your second Weapon each turn deals +2 damage.

Two triggers, one thought. The second trigger always knew the first.

ATK 0DEF 9

Mass Driver

3
Mass Driver

Weaponcommon

Deal 8 damage to target Engines subsystem.

Momentum given, momentum taken, simple trade, no receipt offered.

ATK 8DEF 0

Mass Repair

3
Mass Repair

Modulecommon

Restore 3 HP to every Drone you control.

A brief fleet-wide breath. Every small ship exhales a little longer.

ATK 0DEF 0

Master Controller

4
Master Controller

AI Routinecommon

Persistent Field. Your units gain +1 defense.

Takes the whole deck of the ship under its quiet, responsible arm.

ATK 0DEF 12

Master Override

4
Master Override

Equipmentcommon

Attach to your ship. Your ship gains Crew Pooling.

The code the captain locks in the safe, for when the ship disagrees.

ATK 0DEF 0

Master Protocol

5
Master Protocol

AI Routinecommon

A master-level tactical subroutine.

Written by engineers who had already lost one fleet and preferred not to repeat.

ATK 0DEF 16

Master Targeting

3
Master Targeting

AI Routinecommon

Persistent Field. Your Weapons deal +2 damage.

The shot leaves the barrel having already negotiated its arrival.

ATK 0DEF 9

Matter Beam

5
Matter Beam

Weaponcommon

Radiation Leak. Deal 15 damage and apply 3 damage over 3 turns.

Leaves a seam on the hull and a long, patient sickness inside it.

ATK 16DEF 0

Medic Drone

3
Medic Drone

Dronecommon

Hull Drain. Damage this unit deals heals your ship for the same amount.

Carries the small white case with the red cross. The case is mostly empty.

ATK 2DEF 6

Medium Shield

2
Medium Shield

Defensecommon

A reliable energy shield.

Standard issue, standard life expectancy, and a standard regret after.

ATK 0DEF 8

Mega Shield

5
Mega Shield

Defensecommon

A massive energy shield projector.

Made by engineers who had already lost one ship and preferred not to lose another.

ATK 0DEF 18

Mirror Panel

2
Mirror Panel

Defensecommon

Reflects 2 damage back to attacker when this is hit.

The light comes in. The light goes out. The pilot does not.

ATK 0DEF 6

Nanite Repair

2
Nanite Repair

Modulecommon

Restore 8 HP to your ship.

A chorus of small mouths closing the hole the enemy opened this morning.

ATK 0DEF 0

Nebula Edge

2
Nebula Edge

Fieldcommon

Persistent Field. Your units gain Gain Stealth this turn.

A dust road between the real sky and the inhabited sky. The fleet slips through.

ATK 0DEF 0

Needle Beam

1
Needle Beam

Weaponcommon

Critical Strike vs Drones. Deal 3 damage.

Precision is what we give the small ships in lieu of mercy.

ATK 3DEF 0

New Hull

1
New Hull

Defensecommon

When this takes 5 or more damage, flip this card into Scarred Hull.

Clean metal, clean paint, clean welds. Clean until the first volley remembers it is here.

ATK 0DEF 3