Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 39 Field cards — page 1 of 2

Apex Zone

4
Apex Zone

Field — epic

Environmental. All units gain Priority Fire and Rapid Launch. Replaces any active Environmental.

A region of fast decisions. Every pilot inside learns to answer before being asked.

ATK 0DEF 0

Asteroid Belt

3
Asteroid Belt

Field — common

Environmental. At start of each turn, Drones without Evade or Skyward Maneuver take 2 damage. Replaces any active Environmental.

Nothing bigger than a boulder, nothing smaller than a truck, and a lot of both.

ATK 0DEF 0

Battle Zone

3
Battle Zone

Field — rare

Environmental. All units gain Priority Fire. Replaces any active Environmental.

Every ship in the region reads the same short rule: fire early. Every ship obeys.

ATK 0DEF 0

Capture Zone

4
Capture Zone

Field — common

Mission Complete: if you control 3 or more Drones for 2 consecutive turns, draw 3 cards.

A circle drawn in the vacuum. Everyone agrees on where the circle is. Almost everyone.

ATK 0DEF 0

Chaos Storm

5
Chaos Storm

Field — epic

Environmental. Breach Cascade effects trigger twice; Radiation Leak lasts +1 turn. Replaces.

A region where nothing small stays small. Every fire feeds the next fire by invitation.

ATK 0DEF 0

Chaos Zone

5
Chaos Zone

Field — rare

Environmental. At start of each turn, deal 3 damage to every unit. Breach Cascade effects trigger twice.

The region has no taste for pilots who hesitate. Every hesitation pays a small bill.

ATK 0DEF 0

Chrono Field

7
Chrono Field

Field — epic

Environmental. Deferred Deployment. Reactive. Phase Drive. Replaces any active Environmental.

Time waits politely for the fleet. The fleet uses the wait to finish sentences.

ATK 0DEF 0

Combat Theater

3
Combat Theater

Field — common

Persistent Field. At start of each turn, deal 1 damage to every enemy unit.

The arena knows its business. Takes a small toll at the door for every guest.

ATK 0DEF 0

Debris Cloud

1
Debris Cloud

Field — common

Persistent Field. All attacks have -1 damage while this is in play.

Pieces of somebody else's morning, still drifting, still in the way.

ATK 0DEF 0

Defensive Formation

2
Defensive Formation

Field — common

Persistent Field. Your Defense units gain +1 defense while this is active.

Every wall slightly closer to the next wall. Every gap slightly less of one.

ATK 0DEF 0

Defensive Zone

4
Defensive Zone

Field — rare

Environmental. All Defense units gain Interceptor and Ablative Plating 1.

A polite edict across the battlefield. The walls salute. Every wall decides to hold.

ATK 0DEF 0

Deferred Zone

6
Deferred Zone

Field — rare

Environmental. Deferred Deployment. Modules may be stored face-down as energy; played later for -1 cost.

A region where time waits for the pilot. The pilot spends that waiting wisely.

ATK 0DEF 0

Drone Swarm

3
Drone Swarm

Field — common

Persistent Field. Your Drones gain +1/+1 while this is active.

The small bodies learn the same trick at the same moment and use it once.

ATK 0DEF 0

Dust of Dead Stars

5
Dust of Dead Stars

Field — legendary

Environmental. All units gain Gain Stealth; at start of turn apply 2 radiation. Replaces.

A belt of old light and older dust. Everything flying through picks up both.

ATK 0DEF 0

Fleet Formation

2
Fleet Formation

Field — uncommon

Persistent Field. Your Drones gain +1/+1 while this is in play.

Every wingman reads the same heartbeat. Every wingman slots into the correct bracket.

ATK 0DEF 0

Fleet Momentum

3
Fleet Momentum

Field — uncommon

Escalation. Persistent Field. Your units gain +1 attack per turn this is in play.

The fleet starts slow. The fleet finds rhythm. The fleet loses patience for stopping.

ATK 0DEF 0

Fortress Region

5
Fortress Region

Field — epic

Environmental. All Defense units gain Interceptor, Ablative Plating, Auto-Repair. Replaces.

Every wall in the region finds a second wind. Every wall keeps standing.

ATK 0DEF 0

Genesis

7
Genesis

Field — mythic

Environmental. Your units gain +2/+2, Priority Fire, and Auto-Repair 2. Replaces any active Environmental.

A region the fleet remembered. The fleet forgot. The fleet rebuilt, patient.

ATK 0DEF 0

Gravity Well

2
Gravity Well

Field — common

Persistent Field. All units' Evade is halved while this is in play.

Something heavy arrives at the middle and nobody leaves as easily as they entered.

ATK 0DEF 0

Gravity's Silence

6
Gravity's Silence

Field — legendary

Environmental. All units gain Phase Drive, Evade 30%, Reinforced Hull. Replaces.

A region where gravity decides not to speak. The ships inside agree politely.

ATK 0DEF 0