Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

📖 Læs reglerne

Showing 20 of 39 Field cards — page 1 of 2

Apex Zone

4
Apex Zone

Fieldepic

Environmental. All units gain Priority Fire and Rapid Launch. Replaces any active Environmental.

A region of fast decisions. Every pilot inside learns to answer before being asked.

ATK 0DEF 0

Asteroid Belt

3
Asteroid Belt

Fieldcommon

Environmental. At start of each turn, Drones without Evade or Skyward Maneuver take 2 damage. Replaces any active Environmental.

Nothing bigger than a boulder, nothing smaller than a truck, and a lot of both.

ATK 0DEF 0

Battle Zone

3
Battle Zone

Fieldrare

Environmental. All units gain Priority Fire. Replaces any active Environmental.

Every ship in the region reads the same short rule: fire early. Every ship obeys.

ATK 0DEF 0

Capture Zone

4
Capture Zone

Fieldcommon

Mission Complete: if you control 3 or more Drones for 2 consecutive turns, draw 3 cards.

A circle drawn in the vacuum. Everyone agrees on where the circle is. Almost everyone.

ATK 0DEF 0

Chaos Storm

5
Chaos Storm

Fieldepic

Environmental. Breach Cascade effects trigger twice; Radiation Leak lasts +1 turn. Replaces.

A region where nothing small stays small. Every fire feeds the next fire by invitation.

ATK 0DEF 0

Chaos Zone

5
Chaos Zone

Fieldrare

Environmental. At start of each turn, deal 3 damage to every unit. Breach Cascade effects trigger twice.

The region has no taste for pilots who hesitate. Every hesitation pays a small bill.

ATK 0DEF 0

Chrono Field

7
Chrono Field

Fieldepic

Environmental. Deferred Deployment. Reactive. Phase Drive. Replaces any active Environmental.

Time waits politely for the fleet. The fleet uses the wait to finish sentences.

ATK 0DEF 0

Combat Theater

3
Combat Theater

Fieldcommon

Persistent Field. At start of each turn, deal 1 damage to every enemy unit.

The arena knows its business. Takes a small toll at the door for every guest.

ATK 0DEF 0

Debris Cloud

1
Debris Cloud

Fieldcommon

Persistent Field. All attacks have -1 damage while this is in play.

Pieces of somebody else's morning, still drifting, still in the way.

ATK 0DEF 0

Defensive Formation

2
Defensive Formation

Fieldcommon

Persistent Field. Your Defense units gain +1 defense while this is active.

Every wall slightly closer to the next wall. Every gap slightly less of one.

ATK 0DEF 0

Defensive Zone

4
Defensive Zone

Fieldrare

Environmental. All Defense units gain Interceptor and Ablative Plating 1.

A polite edict across the battlefield. The walls salute. Every wall decides to hold.

ATK 0DEF 0

Deferred Zone

6
Deferred Zone

Fieldrare

Environmental. Deferred Deployment. Modules may be stored face-down as energy; played later for -1 cost.

A region where time waits for the pilot. The pilot spends that waiting wisely.

ATK 0DEF 0

Drone Swarm

3
Drone Swarm

Fieldcommon

Persistent Field. Your Drones gain +1/+1 while this is active.

The small bodies learn the same trick at the same moment and use it once.

ATK 0DEF 0

Dust of Dead Stars

5
Dust of Dead Stars

Fieldlegendary

Environmental. All units gain Gain Stealth; at start of turn apply 2 radiation. Replaces.

A belt of old light and older dust. Everything flying through picks up both.

ATK 0DEF 0

Fleet Formation

2
Fleet Formation

Fielduncommon

Persistent Field. Your Drones gain +1/+1 while this is in play.

Every wingman reads the same heartbeat. Every wingman slots into the correct bracket.

ATK 0DEF 0

Fleet Momentum

3
Fleet Momentum

Fielduncommon

Escalation. Persistent Field. Your units gain +1 attack per turn this is in play.

The fleet starts slow. The fleet finds rhythm. The fleet loses patience for stopping.

ATK 0DEF 0

Fortress Region

5
Fortress Region

Fieldepic

Environmental. All Defense units gain Interceptor, Ablative Plating, Auto-Repair. Replaces.

Every wall in the region finds a second wind. Every wall keeps standing.

ATK 0DEF 0

Genesis

7
Genesis

Fieldmythic

Environmental. Your units gain +2/+2, Priority Fire, and Auto-Repair 2. Replaces any active Environmental.

A region the fleet remembered. The fleet forgot. The fleet rebuilt, patient.

ATK 0DEF 0

Gravity Well

2
Gravity Well

Fieldcommon

Persistent Field. All units' Evade is halved while this is in play.

Something heavy arrives at the middle and nobody leaves as easily as they entered.

ATK 0DEF 0

Gravity's Silence

6
Gravity's Silence

Fieldlegendary

Environmental. All units gain Phase Drive, Evade 30%, Reinforced Hull. Replaces.

A region where gravity decides not to speak. The ships inside agree politely.

ATK 0DEF 0