Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 27 Module cards (Uncommon) — page 1 of 2

Cargo Bomb

4
Cargo Bomb

Moduleuncommon

Deal 10 damage. May store face-down in Cargo; cost becomes 2 when played from Cargo.

A small package in the hold. Pretends to be shipping. Waits for the signature.

ATK 0DEF 0

Disruption Bomb

3
Disruption Bomb

Moduleuncommon

Signal Jamming. Disable all enemy units' abilities next turn.

A single loud minute. The enemy comm tries to recover. The comm does not.

ATK 0DEF 0

Disruptor Shell

3
Disruptor Shell

Moduleuncommon

Priority Fire. Disable up to 2 enemy units' abilities next turn.

A small bright argument with the enemy's control wiring. The wiring concedes, every time.

ATK 0DEF 0

Emergency Warp

0
Emergency Warp

Moduleuncommon

Play only if your Hull Integrity is below 50%. Reposition; prevent all damage this turn.

Short jump. Long breath. Somewhere else is briefly somewhere else.

ATK 0DEF 0

EMP Grenade

2
EMP Grenade

Moduleuncommon

Priority Fire. Disable up to 2 enemy units' abilities next turn.

Small pop of voltage. Two systems fall quiet. The ship adjusts without saying anything.

ATK 0DEF 0

Focus Module

1
Focus Module

Moduleuncommon

All your Weapons deal +2 damage this turn.

The cockpit goes quiet. Everything outside loses an edge. The guns find theirs.

ATK 0DEF 0

Hidden Warhead

2
Hidden Warhead

Moduleuncommon

Place face-down in Cargo. When revealed, flip into Armed Warhead; played for 2 energy.

Sits in the hold. Pretends to be shipping. The crew forgets until needed.

ATK 0DEF 0

Ion Warhead

4
Ion Warhead

Moduleuncommon

Deal 14 damage; Disable target's abilities next turn.

The round arrives loud. Everything electric on the other ship goes quiet afterwards.

ATK 0DEF 0

Missile Module

2
Missile Module

Moduleuncommon

Deal 8 damage. After use, flip this card into Spent Casing.

One shot in the tube. One quiet bay afterwards, waiting to be reloaded.

ATK 0DEF 0

Nano Regeneration

4
Nano Regeneration

Moduleuncommon

Auto-Repair 4 on your ship. Emergency Reboot your ship if destroyed this turn.

Thousand quiet hands. All of them sewing the same seam at the same moment.

ATK 0DEF 0

Nova Charge

4
Nova Charge

Moduleuncommon

Breach Cascade. Deal 8 damage to target; 4 damage to adjacent units.

The briefcase opens. The afternoon rearranges itself around the opening.

ATK 0DEF 0

Phase Module

3
Phase Module

Moduleuncommon

Your ship gains Phase Drive for 2 turns.

A small hum from the hull. The hull agrees to exist slightly elsewhere awhile.

ATK 0DEF 0

Plasma Detonator

5
Plasma Detonator

Moduleuncommon

Breach Cascade. Deal 18 damage; adjacent enemy units take 4 each.

One bright room. Several dimmer rooms next door. All of them short on pilots afterwards.

ATK 0DEF 0

Quantum Swap

5
Quantum Swap

Moduleuncommon

Transform/Overhaul. Convert target enemy Drone into a basic friendly Drone.

The drone crosses the field. Comes back wearing your colors. Does not explain.

ATK 0DEF 0

Railgun Slug

3
Railgun Slug

Moduleuncommon

Deal 13 damage to target Hull Integrity directly; ignores Shield Capacity.

Small round. Big math. Arrives before the sound does and leaves before either.

ATK 0DEF 0

Reactive Flare

0
Reactive Flare

Moduleuncommon

Reactive. The next incoming attack on your ship this turn deals 0 damage.

Bright. Loud. Then quiet. The missile changes its mind about your ship.

ATK 0DEF 0

Repair Matrix

3
Repair Matrix

Moduleuncommon

Restore 10 HP to your ship; Auto-Repair 2 for 2 turns.

Quiet hands across the whole hull. Every seam thanks them without saying so.

ATK 0DEF 0

Sabot Shell

3
Sabot Shell

Moduleuncommon

Deal 12 damage to Hull Integrity directly; ignores Shield Capacity.

Drops its jacket at the muzzle. Arrives already rude, already specific, already efficient.

ATK 0DEF 0

Salvage Kit

2
Salvage Kit

Moduleuncommon

Scrap a friendly Drone. Gain 3 energy.

Trades a good drone for a better reactor reading. The drone understood the trade.

ATK 0DEF 0

Shield Generator

2
Shield Generator

Moduleuncommon

Gain 10 Shield Capacity. Auto-Repair 1 on your ship for 2 turns.

A small generator, a large promise, one afternoon that went better than expected.

ATK 0DEF 0