Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 31 Weapon cards (Rare) — page 1 of 2

Apex Gun

7
Apex Gun

Weaponrare

Priority Fire. Alpha Strike. Critical Strike. Deal 12 damage twice, first.

Top of every mounting bracket. Top of every requisition list. Top of every enemy obituary.

ATK 24DEF 0

Arc Beam

3
Arc Beam

Weaponrare

Breach Cascade. Overclock. Chain Catalyst. Deal 9; adjacent 3; next card +2.

Jumps the room. Sets the next room up. The third room just hears the hum.

ATK 9DEF 0

Arc Rifle

4
Arc Rifle

Weaponrare

Breach Cascade. Chain Catalyst. Deal 12; adjacent take 3; next card +2 damage.

Current hops room to room. Rooms agree, without consultation, to match the voltage.

ATK 12DEF 0

Battery Burst

6
Battery Burst

Weaponrare

Priority Fire. Alpha Strike. Overclock. Deal 10 damage twice, first.

The whole battery talks at once. The enemy listens, briefly, as a courtesy.

ATK 20DEF 0

Burst Rifle

4
Burst Rifle

Weaponrare

Alpha Strike. Priority Fire. Overclock. Deal 6 damage twice, first.

Two rounds at the top of the queue. Two out of the chamber. Quiet.

ATK 12DEF 0

Chaos Torpedo

4
Chaos Torpedo

Weaponrare

Overflow Fire. Breach Cascade. Radiation Leak. Deal 12; adjacent take 3; 3 radiation.

A round the engineers spoke about in whispers. The enemy learns the whisper personally.

ATK 12DEF 0

Crosshatch Cannon

4
Crosshatch Cannon

Weaponrare

Flanking Fire. Alpha Strike. Priority Fire. Deal 11; must be blocked by 2.

Four tubes at four angles. The cross finds the target regardless of its turn.

ATK 12DEF 0

Crusher Beam

6
Crusher Beam

Weaponrare

Critical Strike. Cascading Power. Deal 21 damage; +1 per non-unit card played.

Gathers the whole turn's advantages into one closing paragraph.

ATK 21DEF 0

Fusion Lancer

4
Fusion Lancer

Weaponrare

Priority Fire. Phase Drive. Critical Strike. Deal 12 damage.

Cuts through the answer before the question is finished. The pilot never flinches.

ATK 12DEF 0

Fusion Mortar

5
Fusion Mortar

Weaponrare

Breach Cascade. Overflow Fire. Radiation Leak. Deal 16; adjacent 5; 3 radiation.

One shell. Several wakes. The neighborhood files a petition later, too late.

ATK 16DEF 0

Glass Round

5
Glass Round

Weaponrare

Phase Drive. Radiation Leak. Critical Strike. Deal 16; 4 radiation over 3 turns.

A round that arrives already broken. Breaks its next target on the way through anyway.

ATK 16DEF 0

Heavy Pulse

3
Heavy Pulse

Weaponrare

Priority Fire. Overclock. Quick Strike. Deal 9 damage.

Old coil, new timing, the same unchanged sound of the same settled argument.

ATK 9DEF 0

Laser Array

4
Laser Array

Weaponrare

Alpha Strike. Flanking Fire. Deal 6 damage twice; must be blocked by 2.

Fires from four angles at once. Blocks from one angle take the bill anyway.

ATK 12DEF 0

Master Pulse

3
Master Pulse

Weaponrare

Priority Fire. Alpha Strike. Critical Strike. Deal 5 damage twice with Priority Fire.

The gun every sniper asks the fleet to put on their next ship, quietly.

ATK 9DEF 0

Phantom Lance

3
Phantom Lance

Weaponrare

Gain Stealth. Phase Drive. Critical Strike. Deal 8 damage.

Nobody files the report. The report writes itself. The pilot approves it later.

ATK 8DEF 0

Plasma Battery (Heavy)

6
Plasma Battery (Heavy)

Weaponrare

Priority Fire. Breach Cascade. Radiation Leak. Deal 18; adjacent 4; 4 radiation.

Takes the whole room. The adjacent rooms file complaints. Nobody answers the complaints.

ATK 20DEF 0

Pulse Artillery

4
Pulse Artillery

Weaponrare

Breach Cascade. Cascading Power. Overflow Fire. Deal 12; adjacent 4; +1 per non-unit card.

Stacks the afternoon's advantages into one round. Discharges the round, polite and terminal.

ATK 12DEF 0

Radiant Cannon

4
Radiant Cannon

Weaponrare

Priority Fire. Critical Strike. Radiation Leak. Deal 12; 3 radiation over 3 turns.

The beam leaves first. The illness follows slower. Both arrive at the same address.

ATK 12DEF 0

Reaper Cannon

5
Reaper Cannon

Weaponrare

Priority Fire. Critical Strike. Radiation Leak. Deal 16; 3 radiation over 3 turns.

A gun the old pilots refuse to name aloud. New pilots keep asking.

ATK 16DEF 0

Shadow Torpedo

6
Shadow Torpedo

Weaponrare

Gain Stealth. Critical Strike. Rapid Launch. Deal 20 damage; enters unseen.

Never on the sensor. Never on the radar. Always on the casualty list later.

ATK 20DEF 0