Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 160 cards (Rare) — page 1 of 8

Ace Core

0
Ace Core

Ship Corerare

Passive: When you destroy an enemy unit, gain 1 energy.

Turns every enemy ending into the pilot's next beginning, repeatedly, calmly.

ATK 0DEF 0

Adaptive Armor

3
Adaptive Armor

Defenserare

Adaptive Learning. Ablative Plating 1. Reinforced Hull.

Listens for the pattern. Thickens in the pattern's favorite entry point, quietly.

ATK 0DEF 10

Aegis Shield (Reinforced)

3
Aegis Shield (Reinforced)

Defenserare

Ablative Plating 2. Interceptor. Auto-Repair 2.

Old pattern. Old patience. Newer welds. Same quiet insistence on keeping the hull here.

ATK 0DEF 11

Apex Aegis

6
Apex Aegis

Defenserare

Ablative Plating 4. Auto-Repair 2. Emergency Reboot.

The shield the fleet drags out only when the mission brief uses the word 'final'.

ATK 0DEF 21

Apex Charge

5
Apex Charge

Maneuverrare

All your Weapons gain Critical Strike and Overclock this turn.

The fleet commits. The reactor commits. The enemy commits to leaving, late.

ATK 0DEF 0

Apex Gun

7
Apex Gun

Weaponrare

Priority Fire. Alpha Strike. Critical Strike. Deal 12 damage twice, first.

Top of every mounting bracket. Top of every requisition list. Top of every enemy obituary.

ATK 24DEF 0

Apex Network

6
Apex Network

AI Routinerare

Persistent Field. Cascading Power. Linked Fire.

Every ship on the line reads the same page, plays the same chord, together.

ATK 0DEF 21

Apex Warship

7
Apex Warship

Dronerare

Rapid Launch. Priority Fire. Critical Strike.

The kind of ship the fleet plans around. The other fleet plans around leaving.

ATK 14DEF 12

Arc Beam

3
Arc Beam

Weaponrare

Breach Cascade. Overclock. Chain Catalyst. Deal 9; adjacent 3; next card +2.

Jumps the room. Sets the next room up. The third room just hears the hum.

ATK 9DEF 0

Arc Rifle

4
Arc Rifle

Weaponrare

Breach Cascade. Chain Catalyst. Deal 12; adjacent take 3; next card +2 damage.

Current hops room to room. Rooms agree, without consultation, to match the voltage.

ATK 12DEF 0

Arc Warhead

4
Arc Warhead

Modulerare

Breach Cascade. Chain Catalyst. Overflow Fire. Deal 16; adjacent 4; next card +2.

A warhead that hands the next card a small advantage before it goes off.

ATK 0DEF 0

Armory Core

0
Armory Core

Ship Corerare

Passive: Your Weapons cost 1 less energy on your first turn.

Opens the armory at the start of every match. Never bothers to close it again.

ATK 0DEF 0

Assassin Core

0
Assassin Core

Ship Corerare

Passive: Your first Weapon attack each turn gains Critical Strike.

A quiet edge on the first trigger. The first trigger is usually the last needed.

ATK 0DEF 0

Assault Leader

5
Assault Leader

Dronerare

Battle Hardened. Priority Fire. Outrider.

The veteran at the front of the wedge. Takes first hit. Gives the next seven.

ATK 10DEF 6

Battery Burst

6
Battery Burst

Weaponrare

Priority Fire. Alpha Strike. Overclock. Deal 10 damage twice, first.

The whole battery talks at once. The enemy listens, briefly, as a courtesy.

ATK 20DEF 0

Battle Zone

3
Battle Zone

Fieldrare

Environmental. All units gain Priority Fire. Replaces any active Environmental.

Every ship in the region reads the same short rule: fire early. Every ship obeys.

ATK 0DEF 0

Burst Rifle

4
Burst Rifle

Weaponrare

Alpha Strike. Priority Fire. Overclock. Deal 6 damage twice, first.

Two rounds at the top of the queue. Two out of the chamber. Quiet.

ATK 12DEF 0

Capital Striker

6
Capital Striker

Dronerare

Rapid Launch. Alpha Strike. Priority Fire.

One command from the bridge. Six hits in the first minute. Capital ship returns light.

ATK 13DEF 8

Capital Warship

6
Capital Warship

Dronerare

Rapid Launch. Cold Boot 1. Priority Fire.

The ship the fleet salutes as it passes. The enemy refuses to fire first.

ATK 12DEF 12

Chaos Torpedo

4
Chaos Torpedo

Weaponrare

Overflow Fire. Breach Cascade. Radiation Leak. Deal 12; adjacent take 3; 3 radiation.

A round the engineers spoke about in whispers. The enemy learns the whisper personally.

ATK 12DEF 0