Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 17 of 17 Weapon cards (Epic) — page 1 of 1

Apocalypse Gun

6
Apocalypse Gun

Weaponepic

Breach Cascade. Alpha Strike. Priority Fire. Deal 10 twice; adjacent 4.

Not the worst weapon on the manifest. Still the loudest one anybody voluntarily checks out.

ATK 20DEF 0

Arc Storm

4
Arc Storm

Weaponepic

Breach Cascade. Chain Catalyst. Overclock. Deal 12; adjacent 4; next card +2.

A storm that hops ship to ship. Each hop polite, measured, bringing its own receipt.

ATK 12DEF 0

Chrono Cannon

4
Chrono Cannon

Weaponepic

Phase Drive. Quick Strike. Priority Fire. Deal 12 damage first.

Fires through last week and into next week. Both weeks remember the round.

ATK 12DEF 0

Hyper Cannon

7
Hyper Cannon

Weaponepic

Priority Fire. Alpha Strike. Critical Strike. Deal 12 twice, first.

Designed to make test pilots laugh nervously. The pilots still ask for it.

ATK 24DEF 0

Ion Destroyer

5
Ion Destroyer

Weaponepic

Critical Strike. Radiation Leak. Priority Fire. Deal 16; 4 radiation over 3 turns.

A quiet gun. A loud afterword. The enemy learns the afterword from the inside.

ATK 16DEF 0

Nova Cannon

5
Nova Cannon

Weaponepic

Breach Cascade. Overflow Fire. Radiation Leak. Deal 16; adjacent 5; 3 radiation.

A bottled star. Uncorked on a schedule. Drinks the room dry before anyone notices.

ATK 16DEF 0

Planetary Cannon

8
Planetary Cannon

Weaponepic

Priority Fire. Overflow Fire. Radiation Leak. Deal 28; excess to ship; 5 radiation.

The gun treaty writers argued about for six months. The enemy gets the summary.

ATK 28DEF 0

Plasma Reaper

4
Plasma Reaper

Weaponepic

Priority Fire. Overclock. Critical Strike. Deal 13 damage.

The reaper. The gun the old squadron never liked to clean. Kept firing regardless.

ATK 13DEF 0

Quad Salvo

5
Quad Salvo

Weaponepic

Rapid Launch. Alpha Strike. Priority Fire. Deal 8 damage twice, first.

Four tubes empty in the same beat. The ship spends the beat smiling quietly.

ATK 16DEF 0

Reaper Lance

6
Reaper Lance

Weaponepic

Priority Fire. Critical Strike. Overclock. Deal 20 damage, first.

The gun in the admiral's office. The admiral had it mounted before retirement.

ATK 20DEF 0

Shadowbeam

5
Shadowbeam

Weaponepic

Gain Stealth. Phase Drive. Critical Strike. Deal 16 damage, unseen.

The gun the fleet refuses to itemize. The shipyard welds it in anyway.

ATK 16DEF 0

Siege Master

6
Siege Master

Weaponepic

Cold Boot 1. Cascading Power. Critical Strike. Deal 20 damage; +1 per non-unit card.

Patient gun. Patient pilot. Patient enemy, at least until the third minute.

ATK 20DEF 0

Siege Spike

5
Siege Spike

Weaponepic

Cold Boot 1. Critical Strike. Overflow Fire. Deal 16; excess hits ship.

Arms slowly. Arrives politely. Leaves nothing the engineers want itemized.

ATK 16DEF 0

Stellar Spike

7
Stellar Spike

Weaponepic

Critical Strike. Phase Drive. Overflow Fire. Deal 24 damage; bypasses most blockers.

Born in a shipyard that no longer exists. Still listed on its manifest.

ATK 24DEF 0

Twin Fusion

4
Twin Fusion

Weaponepic

Alpha Strike. Linked Fire. Priority Fire. Deal 6 damage twice; second +2.

Two cores firing in sync. The sync is the hard part. Cores are not subtle.

ATK 13DEF 0

Void Breaker

6
Void Breaker

Weaponepic

Phase Drive. Overflow Fire. Radiation Leak. Deal 20; excess to ship; 4 radiation.

Breaks something that does not want to be broken. The fleet writes up the paperwork.

ATK 20DEF 0

Void Storm

7
Void Storm

Weaponepic

Breach Cascade. Radiation Leak. Overflow Fire. Deal 24; adjacent 6; 5 radiation.

Happens on the sensor suite, not the eye. The sensor suite lies down afterwards.

ATK 24DEF 0