Alpha Card Library

1000 cards across 9 types and 6 rarities — the premium voidexa set. Cards shown 20 per page.

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Showing 20 of 69 Weapon cards (Common) — page 1 of 4

Aim Shot

2
Aim Shot

Weaponcommon

Deal 5 damage and apply Tracking Lock to target.

A dot on the glass. A promise on the deck.

ATK 5DEF 0

Annihilator Round

5
Annihilator Round

Weaponcommon

Critical Strike. Deal 15 damage; any damage destroys Drones or Weapon systems.

One round in the magazine. The magazine was never meant to be reloaded.

ATK 16DEF 0

Arc Cannon

4
Arc Cannon

Weaponcommon

Breach Cascade. Deal 10 damage; adjacent enemy units take 2.

Thunder that refuses to pick a single sky.

ATK 10DEF 2

Arc Cutter

1
Arc Cutter

Weaponcommon

Breach Cascade. Deal 4 damage; adjacent enemy units take 1.

The arc finds the nearest thing and keeps finding.

ATK 4DEF 0

Arc Projector

2
Arc Projector

Weaponcommon

Breach Cascade. Deal 5 damage; adjacent enemy units take 1.

Current jumps sideways. So does the body count.

ATK 5DEF 0

Blaster Carbine

1
Blaster Carbine

Weaponcommon

Overclock. Deal 4 damage.

Runs hot. Fires hotter. The gloves were never optional.

ATK 4DEF 0

Breach Cannon

4
Breach Cannon

Weaponcommon

Deal 12 damage. If target had a Shield, ignore half.

Built for hulls that still thought they were safe.

ATK 12DEF 0

Breach Torpedo

5
Breach Torpedo

Weaponcommon

Overflow Fire. Deal 16 damage; excess damage hits enemy ship.

Opens the door. Whatever is inside is on its own.

ATK 16DEF 0

Burn Beam

2
Burn Beam

Weaponcommon

Deal 4 damage and Radiation Leak 2 for 2 turns.

The beam moves on. The heat does not.

ATK 5DEF 0

Burn Turret

3
Burn Turret

Weaponcommon

Radiation Leak. Deal 7 damage and Radiation Leak 2 for 2 turns.

A steady fire. The kind that outlasts introductions.

ATK 7DEF 2

Burst Mortar

3
Burst Mortar

Weaponcommon

Hits up to 3 different targets for 3 damage each.

Lobs three polite questions at three rude guests. None answer back.

ATK 8DEF 0

Chaff Round

1
Chaff Round

Weaponcommon

Deal 2 damage and Disable target unit's abilities next turn.

Fills the sky with noise and the cockpit with silence.

ATK 3DEF 0

Coilgun Mk.I

2
Coilgun Mk.I

Weaponcommon

Deal 6 damage to target enemy unit or ship.

Magnets the size of a fist. Results the size of a prayer.

ATK 6DEF 0

Dormant Weapon

1
Dormant Weapon

Weaponcommon

Cold Boot 2. When Cold Boot ends, flip this card into Awakened Gun.

Sits in the rack reading the pilot, waiting for the pilot to be worthy.

ATK 3DEF 0

Drilling Missile

4
Drilling Missile

Weaponcommon

Deal 11 damage to target Engines subsystem.

Lands nose-first, thinks afterward, stops asking questions somewhere on the drive manifold.

ATK 12DEF 0

Flak Burst

1
Flak Burst

Weaponcommon

Deal 3 damage; +3 damage if target is a Drone.

Designed for the ones the real guns cannot be bothered with.

ATK 3DEF 0

Fusion Beam

4
Fusion Beam

Weaponcommon

Radiation Leak. Deal 11 damage and Radiation Leak 3 for 2 turns.

Leaves a seam across the hull and a regret across the pilot.

ATK 12DEF 0

Fusion Cannon

3
Fusion Cannon

Weaponcommon

Deal 9 damage to target enemy unit or ship.

Bottled a star, uncorked it on cue, served it medium rare.

ATK 9DEF 0

Fusion Lance

2
Fusion Lance

Weaponcommon

Priority Fire. Deal 5 damage.

A beam so precise it asks permission before arriving.

ATK 5DEF 0

Gauss Bolt

1
Gauss Bolt

Weaponcommon

Priority Fire. Deal 3 damage.

Lighter than the slug, faster than the apology.

ATK 3DEF 0